[Author]
Author = alebalGTA
[Description]
Description = If they keep wanting to get you pregnant, even if you keep telling them you're a man, it's time to escape, however, these woods and mountains can be scarier than the cult.
[Objectives]
Objectivescount = 58

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -1152,105
Objectives[0]positionY = 4900,85
Objectives[0]positionZ = 218,773
Objectives[0]Heading = 55
Objectives[0]model = u_m_y_staggrm_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 0
Objectives[0]VehiclePopulation = 0
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 1
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 9
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 5
Objectives[0]mission_Actors[0]positionX = -1044,911
Objectives[0]mission_Actors[0]positionY = 4917,927
Objectives[0]mission_Actors[0]positionZ = 212,5324
Objectives[0]mission_Actors[0]Heading = 250,7595
Objectives[0]mission_Actors[0]String_Name = a_m_y_acult_02
Objectives[0]mission_Actors[0]Relationship_Group = Neutral
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_GUARD_PATROL
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 5
Objectives[0]mission_Actors[1]positionX = -1068,436
Objectives[0]mission_Actors[1]positionY = 4935,618
Objectives[0]mission_Actors[1]positionZ = 211,8792
Objectives[0]mission_Actors[1]Heading = 140,6131
Objectives[0]mission_Actors[1]String_Name = a_c_cow
Objectives[0]mission_Actors[1]Relationship_Group = Neutral
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = 94548753
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 2
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 5
Objectives[0]mission_Actors[2]positionX = -1129,296
Objectives[0]mission_Actors[2]positionY = 4902,186
Objectives[0]mission_Actors[2]positionZ = 218,709
Objectives[0]mission_Actors[2]Heading = 12,73539
Objectives[0]mission_Actors[2]String_Name = a_c_cow
Objectives[0]mission_Actors[2]Relationship_Group = Neutral
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = 94548753
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 2
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 5
Objectives[0]mission_Actors[3]positionX = -1117,346
Objectives[0]mission_Actors[3]positionY = 4953,656
Objectives[0]mission_Actors[3]positionZ = 219,1096
Objectives[0]mission_Actors[3]Heading = 118,7792
Objectives[0]mission_Actors[3]String_Name = a_c_cow
Objectives[0]mission_Actors[3]Relationship_Group = Neutral
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = 94548753
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 2
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 5
Objectives[0]mission_Actors[4]positionX = -1129,293
Objectives[0]mission_Actors[4]positionY = 4926,087
Objectives[0]mission_Actors[4]positionZ = 218,9426
Objectives[0]mission_Actors[4]Heading = 138,8158
Objectives[0]mission_Actors[4]String_Name = a_c_pig
Objectives[0]mission_Actors[4]Relationship_Group = Neutral
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = 1205296881
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 2
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 5
Objectives[0]mission_Actors[5]positionX = -1084,182
Objectives[0]mission_Actors[5]positionY = 4921,369
Objectives[0]mission_Actors[5]positionZ = 213,8247
Objectives[0]mission_Actors[5]Heading = 78,81748
Objectives[0]mission_Actors[5]String_Name = a_c_pig
Objectives[0]mission_Actors[5]Relationship_Group = Neutral
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = 1205296881
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 2
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 5
Objectives[0]mission_Actors[6]positionX = -1107,334
Objectives[0]mission_Actors[6]positionY = 4895,655
Objectives[0]mission_Actors[6]positionZ = 215,3837
Objectives[0]mission_Actors[6]Heading = 87,35931
Objectives[0]mission_Actors[6]String_Name = a_c_pig
Objectives[0]mission_Actors[6]Relationship_Group = Neutral
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = 1205296881
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 2
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 5
Objectives[0]mission_Actors[7]positionX = -1075,749
Objectives[0]mission_Actors[7]positionY = 4957,538
Objectives[0]mission_Actors[7]positionZ = 213,2297
Objectives[0]mission_Actors[7]Heading = 87,05318
Objectives[0]mission_Actors[7]String_Name = a_c_boar
Objectives[0]mission_Actors[7]Relationship_Group = Neutral
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = 861723357
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 2
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 5
Objectives[0]mission_Actors[8]positionX = -1161,963
Objectives[0]mission_Actors[8]positionY = 4908,766
Objectives[0]mission_Actors[8]positionZ = 219,5647
Objectives[0]mission_Actors[8]Heading = 76,82323
Objectives[0]mission_Actors[8]String_Name = a_c_boar
Objectives[0]mission_Actors[8]Relationship_Group = Neutral
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = 861723357
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 2
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = -1135,732
Objectives[0]mission_Vehicles[0]positionY = 4925,876
Objectives[0]mission_Vehicles[0]positionZ = 219,8298
Objectives[0]mission_Vehicles[0]Heading = 256,2357
Objectives[0]mission_Vehicles[0]Name = Dubsta 6x6
Objectives[0]mission_Vehicles[0]Model = dubsta3
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilSilver
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 15
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 5
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForActorIndex[0] = 4
Objectives[0]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[0]mission_Vehicles[0]NeededForObjectiveHint[0] = 2
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 1
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = -1129,502
Objectives[0]mission_Pickup_Props[0]positionY = 4884,719
Objectives[0]mission_Pickup_Props[0]positionZ = 215,7387
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -56,98658
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = -1153,375
Objectives[1]positionY = 4900,067
Objectives[1]positionZ = 217,4418
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 3
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = CODE_HUMAN_MEDIC_KNEEL
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]mission_ActorsCount = 6
Objectives[1]mission_Actors[0]SpawnInVehicle = True
Objectives[1]mission_Actors[0]SeatIndex = 3
Objectives[1]mission_Actors[0]Survive_Number = 0
Objectives[1]mission_Actors[0]Failed_Text = 
Objectives[1]mission_Actors[0]Remove_After = 4
Objectives[1]mission_Actors[0]positionX = -1135,732
Objectives[1]mission_Actors[0]positionY = 4925,876
Objectives[1]mission_Actors[0]positionZ = 219,8298
Objectives[1]mission_Actors[0]Heading = 256,2357
Objectives[1]mission_Actors[0]String_Name = player_zero
Objectives[1]mission_Actors[0]Relationship_Group = Friend
Objectives[1]mission_Actors[0]AddBlip = False
Objectives[1]mission_Actors[0]ShowCone = False
Objectives[1]mission_Actors[0]Invincible = True
Objectives[1]mission_Actors[0]SetHealth = 100
Objectives[1]mission_Actors[0]DieFromHeadShot = True
Objectives[1]mission_Actors[0]CanExitVehicle = True
Objectives[1]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[0]AlwaysFight = True
Objectives[1]mission_Actors[0]Seeing_Range = 30
Objectives[1]mission_Actors[0]Hearing_Range = 30
Objectives[1]mission_Actors[0]CombatMovement = Offensive
Objectives[1]mission_Actors[0]weapon = MicroSMG
Objectives[1]mission_Actors[0]Variation = Custom
Objectives[1]mission_Actors[0]Task = 0
Objectives[1]mission_Actors[0]Task_Guard_Range = 5
Objectives[1]mission_Actors[0]Task_Stay_In_Range = True
Objectives[1]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[0]Task_Scenario = NONE
Objectives[1]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[1]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[1]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[1]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[1]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 7
Objectives[1]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[1]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[1]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[1]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 14
Objectives[1]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[1]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[1]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[1]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[1]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[1]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[1]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Actors[0]NeededForFollowActorCount = 1
Objectives[1]mission_Actors[0]NeddedForObjectiveFollowActor[0] = 2
Objectives[1]mission_Actors[1]SpawnInVehicle = True
Objectives[1]mission_Actors[1]SeatIndex = 2
Objectives[1]mission_Actors[1]Survive_Number = 0
Objectives[1]mission_Actors[1]Failed_Text = 
Objectives[1]mission_Actors[1]Remove_After = 5
Objectives[1]mission_Actors[1]positionX = -1135,732
Objectives[1]mission_Actors[1]positionY = 4925,876
Objectives[1]mission_Actors[1]positionZ = 219,8298
Objectives[1]mission_Actors[1]Heading = 256,2357
Objectives[1]mission_Actors[1]String_Name = player_one
Objectives[1]mission_Actors[1]Relationship_Group = Friend
Objectives[1]mission_Actors[1]AddBlip = False
Objectives[1]mission_Actors[1]ShowCone = False
Objectives[1]mission_Actors[1]Invincible = True
Objectives[1]mission_Actors[1]SetHealth = 100
Objectives[1]mission_Actors[1]DieFromHeadShot = True
Objectives[1]mission_Actors[1]CanExitVehicle = True
Objectives[1]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[1]AlwaysFight = True
Objectives[1]mission_Actors[1]Seeing_Range = 30
Objectives[1]mission_Actors[1]Hearing_Range = 30
Objectives[1]mission_Actors[1]CombatMovement = Offensive
Objectives[1]mission_Actors[1]weapon = MicroSMG
Objectives[1]mission_Actors[1]Variation = Custom
Objectives[1]mission_Actors[1]Task = 0
Objectives[1]mission_Actors[1]Task_Guard_Range = 5
Objectives[1]mission_Actors[1]Task_Stay_In_Range = True
Objectives[1]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[1]Task_Scenario = NONE
Objectives[1]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[1]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[1]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[1]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[1]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 27
Objectives[1]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 2
Objectives[1]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 20
Objectives[1]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 1
Objectives[1]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 14
Objectives[1]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[1]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[1]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[1]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[1]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[1]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[1]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Actors[2]SpawnInVehicle = True
Objectives[1]mission_Actors[2]SeatIndex = 1
Objectives[1]mission_Actors[2]Survive_Number = 0
Objectives[1]mission_Actors[2]Failed_Text = 
Objectives[1]mission_Actors[2]Remove_After = 5
Objectives[1]mission_Actors[2]positionX = -1135,732
Objectives[1]mission_Actors[2]positionY = 4925,876
Objectives[1]mission_Actors[2]positionZ = 219,8298
Objectives[1]mission_Actors[2]Heading = 256,2357
Objectives[1]mission_Actors[2]String_Name = ig_lamardavis
Objectives[1]mission_Actors[2]Relationship_Group = Friend
Objectives[1]mission_Actors[2]AddBlip = False
Objectives[1]mission_Actors[2]ShowCone = False
Objectives[1]mission_Actors[2]Invincible = True
Objectives[1]mission_Actors[2]SetHealth = 100
Objectives[1]mission_Actors[2]DieFromHeadShot = True
Objectives[1]mission_Actors[2]CanExitVehicle = True
Objectives[1]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[2]AlwaysFight = True
Objectives[1]mission_Actors[2]Seeing_Range = 30
Objectives[1]mission_Actors[2]Hearing_Range = 30
Objectives[1]mission_Actors[2]CombatMovement = Offensive
Objectives[1]mission_Actors[2]weapon = MicroSMG
Objectives[1]mission_Actors[2]Variation = Custom
Objectives[1]mission_Actors[2]Task = 0
Objectives[1]mission_Actors[2]Task_Guard_Range = 5
Objectives[1]mission_Actors[2]Task_Stay_In_Range = True
Objectives[1]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[2]Task_Scenario = NONE
Objectives[1]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[1]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[1]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 1
Objectives[1]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[1]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 2
Objectives[1]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[1]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 1
Objectives[1]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[1]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[1]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[1]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[1]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[1]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[1]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[1]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[1]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Actors[3]SpawnInVehicle = True
Objectives[1]mission_Actors[3]SeatIndex = 0
Objectives[1]mission_Actors[3]Survive_Number = 0
Objectives[1]mission_Actors[3]Failed_Text = 
Objectives[1]mission_Actors[3]Remove_After = 5
Objectives[1]mission_Actors[3]positionX = -1135,732
Objectives[1]mission_Actors[3]positionY = 4925,876
Objectives[1]mission_Actors[3]positionZ = 219,8298
Objectives[1]mission_Actors[3]Heading = 256,2357
Objectives[1]mission_Actors[3]String_Name = ig_lestercrest
Objectives[1]mission_Actors[3]Relationship_Group = Friend
Objectives[1]mission_Actors[3]AddBlip = False
Objectives[1]mission_Actors[3]ShowCone = False
Objectives[1]mission_Actors[3]Invincible = True
Objectives[1]mission_Actors[3]SetHealth = 100
Objectives[1]mission_Actors[3]DieFromHeadShot = True
Objectives[1]mission_Actors[3]CanExitVehicle = True
Objectives[1]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[3]AlwaysFight = True
Objectives[1]mission_Actors[3]Seeing_Range = 30
Objectives[1]mission_Actors[3]Hearing_Range = 30
Objectives[1]mission_Actors[3]CombatMovement = Offensive
Objectives[1]mission_Actors[3]weapon = StunGun
Objectives[1]mission_Actors[3]Variation = Custom
Objectives[1]mission_Actors[3]Task = 0
Objectives[1]mission_Actors[3]Task_Guard_Range = 5
Objectives[1]mission_Actors[3]Task_Stay_In_Range = True
Objectives[1]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[3]Task_Scenario = NONE
Objectives[1]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[1]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[1]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[1]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[1]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[1]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[1]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 0
Objectives[1]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[1]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[1]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[1]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[1]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[1]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[1]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[3]PROP_GLASSES_INDEX = 0
Objectives[1]mission_Actors[3]PROP_GLASSES_TEXTURE = 0
Objectives[1]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Actors[4]SpawnInVehicle = True
Objectives[1]mission_Actors[4]SeatIndex = -1
Objectives[1]mission_Actors[4]Survive_Number = 0
Objectives[1]mission_Actors[4]Failed_Text = 
Objectives[1]mission_Actors[4]Remove_After = 5
Objectives[1]mission_Actors[4]positionX = -1135,732
Objectives[1]mission_Actors[4]positionY = 4925,876
Objectives[1]mission_Actors[4]positionZ = 219,8298
Objectives[1]mission_Actors[4]Heading = 256,2357
Objectives[1]mission_Actors[4]String_Name = IG_PAIGE
Objectives[1]mission_Actors[4]Relationship_Group = Friend
Objectives[1]mission_Actors[4]AddBlip = False
Objectives[1]mission_Actors[4]ShowCone = False
Objectives[1]mission_Actors[4]Invincible = True
Objectives[1]mission_Actors[4]SetHealth = 100
Objectives[1]mission_Actors[4]DieFromHeadShot = True
Objectives[1]mission_Actors[4]CanExitVehicle = True
Objectives[1]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[4]AlwaysFight = True
Objectives[1]mission_Actors[4]Seeing_Range = 30
Objectives[1]mission_Actors[4]Hearing_Range = 30
Objectives[1]mission_Actors[4]CombatMovement = Offensive
Objectives[1]mission_Actors[4]weapon = MicroSMG
Objectives[1]mission_Actors[4]Variation = Default
Objectives[1]mission_Actors[4]Task = 99
Objectives[1]mission_Actors[4]Task_Guard_Range = 5
Objectives[1]mission_Actors[4]Task_Stay_In_Range = True
Objectives[1]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[4]Task_Scenario = NONE
Objectives[1]mission_Actors[4]Task_List_Count = 4
Objectives[1]mission_Actors[4]Task_Repeat = False
Objectives[1]mission_Actors[4]Task_List[0]Type = EnterVehicle
Objectives[1]mission_Actors[4]Task_List[0]PositionX = -1139,694
Objectives[1]mission_Actors[4]Task_List[0]PositionY = 4927,17
Objectives[1]mission_Actors[4]Task_List[0]PositionZ = 219,8075
Objectives[1]mission_Actors[4]Task_List[0]Speed = 1
Objectives[1]mission_Actors[4]Task_List[0]SeatIndex = -1
Objectives[1]mission_Actors[4]Task_List[0]TaskIndex = 0
Objectives[1]mission_Actors[4]Task_List[1]Type = Drive
Objectives[1]mission_Actors[4]Task_List[1]PositionX = -1116,564
Objectives[1]mission_Actors[4]Task_List[1]PositionY = 4925,149
Objectives[1]mission_Actors[4]Task_List[1]PositionZ = 217,6916
Objectives[1]mission_Actors[4]Task_List[1]Speed = 10
Objectives[1]mission_Actors[4]Task_List[1]StopBeforeVehicles = True
Objectives[1]mission_Actors[4]Task_List[1]StopBeforeActors = True
Objectives[1]mission_Actors[4]Task_List[1]AvoidVehicles = True
Objectives[1]mission_Actors[4]Task_List[1]AvoidEmptyVehicles = True
Objectives[1]mission_Actors[4]Task_List[1]AvoidActors = True
Objectives[1]mission_Actors[4]Task_List[1]AvoidObjects = True
Objectives[1]mission_Actors[4]Task_List[1]StopAtLights = False
Objectives[1]mission_Actors[4]Task_List[1]UseBlinkers = True
Objectives[1]mission_Actors[4]Task_List[1]AllowGoingWrongWay = True
Objectives[1]mission_Actors[4]Task_List[1]Reverse = False
Objectives[1]mission_Actors[4]Task_List[1]TakeShortestPath = True
Objectives[1]mission_Actors[4]Task_List[1]IgnoreRoads = True
Objectives[1]mission_Actors[4]Task_List[1]IgnoreAllPathing = True
Objectives[1]mission_Actors[4]Task_List[1]AvoidHighWays = True
Objectives[1]mission_Actors[4]Task_List[2]Type = Drive
Objectives[1]mission_Actors[4]Task_List[2]PositionX = -1077,406
Objectives[1]mission_Actors[4]Task_List[2]PositionY = 4904,348
Objectives[1]mission_Actors[4]Task_List[2]PositionZ = 212,8706
Objectives[1]mission_Actors[4]Task_List[2]Speed = 10
Objectives[1]mission_Actors[4]Task_List[2]StopBeforeVehicles = True
Objectives[1]mission_Actors[4]Task_List[2]StopBeforeActors = True
Objectives[1]mission_Actors[4]Task_List[2]AvoidVehicles = True
Objectives[1]mission_Actors[4]Task_List[2]AvoidEmptyVehicles = True
Objectives[1]mission_Actors[4]Task_List[2]AvoidActors = True
Objectives[1]mission_Actors[4]Task_List[2]AvoidObjects = True
Objectives[1]mission_Actors[4]Task_List[2]StopAtLights = False
Objectives[1]mission_Actors[4]Task_List[2]UseBlinkers = True
Objectives[1]mission_Actors[4]Task_List[2]AllowGoingWrongWay = True
Objectives[1]mission_Actors[4]Task_List[2]Reverse = False
Objectives[1]mission_Actors[4]Task_List[2]TakeShortestPath = True
Objectives[1]mission_Actors[4]Task_List[2]IgnoreRoads = True
Objectives[1]mission_Actors[4]Task_List[2]IgnoreAllPathing = True
Objectives[1]mission_Actors[4]Task_List[2]AvoidHighWays = True
Objectives[1]mission_Actors[4]Task_List[3]Type = Drive
Objectives[1]mission_Actors[4]Task_List[3]PositionX = -1050,925
Objectives[1]mission_Actors[4]Task_List[3]PositionY = 4908,29
Objectives[1]mission_Actors[4]Task_List[3]PositionZ = 209,7415
Objectives[1]mission_Actors[4]Task_List[3]Speed = 10
Objectives[1]mission_Actors[4]Task_List[3]StopBeforeVehicles = True
Objectives[1]mission_Actors[4]Task_List[3]StopBeforeActors = True
Objectives[1]mission_Actors[4]Task_List[3]AvoidVehicles = True
Objectives[1]mission_Actors[4]Task_List[3]AvoidEmptyVehicles = True
Objectives[1]mission_Actors[4]Task_List[3]AvoidActors = False
Objectives[1]mission_Actors[4]Task_List[3]AvoidObjects = True
Objectives[1]mission_Actors[4]Task_List[3]StopAtLights = False
Objectives[1]mission_Actors[4]Task_List[3]UseBlinkers = True
Objectives[1]mission_Actors[4]Task_List[3]AllowGoingWrongWay = True
Objectives[1]mission_Actors[4]Task_List[3]Reverse = False
Objectives[1]mission_Actors[4]Task_List[3]TakeShortestPath = True
Objectives[1]mission_Actors[4]Task_List[3]IgnoreRoads = True
Objectives[1]mission_Actors[4]Task_List[3]IgnoreAllPathing = True
Objectives[1]mission_Actors[4]Task_List[3]AvoidHighWays = True
Objectives[1]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[1]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 4
Objectives[1]mission_Actors[5]SpawnInVehicle = True
Objectives[1]mission_Actors[5]SeatIndex = 4
Objectives[1]mission_Actors[5]Survive_Number = 0
Objectives[1]mission_Actors[5]Failed_Text = 
Objectives[1]mission_Actors[5]Remove_After = 5
Objectives[1]mission_Actors[5]positionX = -1135,732
Objectives[1]mission_Actors[5]positionY = 4925,876
Objectives[1]mission_Actors[5]positionZ = 219,8298
Objectives[1]mission_Actors[5]Heading = 256,2357
Objectives[1]mission_Actors[5]String_Name = player_two
Objectives[1]mission_Actors[5]Relationship_Group = Friend
Objectives[1]mission_Actors[5]AddBlip = False
Objectives[1]mission_Actors[5]ShowCone = False
Objectives[1]mission_Actors[5]Invincible = True
Objectives[1]mission_Actors[5]SetHealth = 100
Objectives[1]mission_Actors[5]DieFromHeadShot = True
Objectives[1]mission_Actors[5]CanExitVehicle = True
Objectives[1]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[5]AlwaysFight = True
Objectives[1]mission_Actors[5]Seeing_Range = 30
Objectives[1]mission_Actors[5]Hearing_Range = 30
Objectives[1]mission_Actors[5]CombatMovement = Offensive
Objectives[1]mission_Actors[5]weapon = MicroSMG
Objectives[1]mission_Actors[5]Variation = Custom
Objectives[1]mission_Actors[5]Task = 0
Objectives[1]mission_Actors[5]Task_Guard_Range = 5
Objectives[1]mission_Actors[5]Task_Stay_In_Range = True
Objectives[1]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[5]Task_Scenario = NONE
Objectives[1]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[1]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[1]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[1]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[1]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 0
Objectives[1]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[1]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 0
Objectives[1]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[1]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 0
Objectives[1]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[1]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[1]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[1]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[1]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[1]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[1]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Vehicles = 7
Objectives[1]mission_Vehicles[0]positionX = -1095,439
Objectives[1]mission_Vehicles[0]positionY = 4927,278
Objectives[1]mission_Vehicles[0]positionZ = 216,2767
Objectives[1]mission_Vehicles[0]Heading = 178,9034
Objectives[1]mission_Vehicles[0]Name = Fieldmaster
Objectives[1]mission_Vehicles[0]Model = tractor2
Objectives[1]mission_Vehicles[0]PrimaryColor = MetallicOrange
Objectives[1]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[0]HasPearlescent = False
Objectives[1]mission_Vehicles[0]Livery = 0
Objectives[1]mission_Vehicles[0]DirtLevel = 15
Objectives[1]mission_Vehicles[0]LockedForPlayer = False
Objectives[1]mission_Vehicles[0]Locked = False
Objectives[1]mission_Vehicles[0]Alarm = False
Objectives[1]mission_Vehicles[0]HotWired = False
Objectives[1]mission_Vehicles[0]Invincible = False
Objectives[1]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[0]Remove_After = 5
Objectives[1]mission_Vehicles[0]Survive_Number = 0
Objectives[1]mission_Vehicles[0]Failed_Text = 
Objectives[1]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[1]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 1
Objectives[1]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[1]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 13
Objectives[1]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[1]mission_Vehicles[1]positionX = -1160,715
Objectives[1]mission_Vehicles[1]positionY = 4902,819
Objectives[1]mission_Vehicles[1]positionZ = 218,5238
Objectives[1]mission_Vehicles[1]Heading = 133,5125
Objectives[1]mission_Vehicles[1]Name = Fieldmaster
Objectives[1]mission_Vehicles[1]Model = tractor2
Objectives[1]mission_Vehicles[1]PrimaryColor = WornLightBlue
Objectives[1]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[1]HasPearlescent = False
Objectives[1]mission_Vehicles[1]Livery = 0
Objectives[1]mission_Vehicles[1]DirtLevel = 15
Objectives[1]mission_Vehicles[1]LockedForPlayer = False
Objectives[1]mission_Vehicles[1]Locked = False
Objectives[1]mission_Vehicles[1]Alarm = False
Objectives[1]mission_Vehicles[1]HotWired = False
Objectives[1]mission_Vehicles[1]Invincible = True
Objectives[1]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[1]Remove_After = 4
Objectives[1]mission_Vehicles[1]Survive_Number = 0
Objectives[1]mission_Vehicles[1]Failed_Text = 
Objectives[1]mission_Vehicles[2]positionX = -1094,657
Objectives[1]mission_Vehicles[2]positionY = 4946,583
Objectives[1]mission_Vehicles[2]positionZ = 219,0938
Objectives[1]mission_Vehicles[2]Heading = 191,253
Objectives[1]mission_Vehicles[2]Name = Rimorchio agricolo
Objectives[1]mission_Vehicles[2]Model = baletrailer
Objectives[1]mission_Vehicles[2]PrimaryColor = MetallicOrange
Objectives[1]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[2]HasPearlescent = False
Objectives[1]mission_Vehicles[2]Livery = 0
Objectives[1]mission_Vehicles[2]DirtLevel = 15
Objectives[1]mission_Vehicles[2]LockedForPlayer = False
Objectives[1]mission_Vehicles[2]Locked = False
Objectives[1]mission_Vehicles[2]Alarm = False
Objectives[1]mission_Vehicles[2]HotWired = False
Objectives[1]mission_Vehicles[2]Invincible = False
Objectives[1]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[2]Remove_After = 5
Objectives[1]mission_Vehicles[2]Survive_Number = 0
Objectives[1]mission_Vehicles[2]Failed_Text = 
Objectives[1]mission_Vehicles[3]positionX = -1123,712
Objectives[1]mission_Vehicles[3]positionY = 4947,708
Objectives[1]mission_Vehicles[3]positionZ = 220,1862
Objectives[1]mission_Vehicles[3]Heading = 11,33363
Objectives[1]mission_Vehicles[3]Name = Fieldmaster
Objectives[1]mission_Vehicles[3]Model = tractor2
Objectives[1]mission_Vehicles[3]PrimaryColor = MetallicTaxiYellow
Objectives[1]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[3]HasPearlescent = False
Objectives[1]mission_Vehicles[3]Livery = 0
Objectives[1]mission_Vehicles[3]DirtLevel = 15
Objectives[1]mission_Vehicles[3]LockedForPlayer = False
Objectives[1]mission_Vehicles[3]Locked = False
Objectives[1]mission_Vehicles[3]Alarm = False
Objectives[1]mission_Vehicles[3]HotWired = False
Objectives[1]mission_Vehicles[3]Invincible = True
Objectives[1]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[3]Remove_After = 5
Objectives[1]mission_Vehicles[3]Survive_Number = 0
Objectives[1]mission_Vehicles[3]Failed_Text = 
Objectives[1]mission_Vehicles[4]positionX = -1120,553
Objectives[1]mission_Vehicles[4]positionY = 4942,063
Objectives[1]mission_Vehicles[4]positionZ = 219,7776
Objectives[1]mission_Vehicles[4]Heading = 36,9141
Objectives[1]mission_Vehicles[4]Name = Rimorchio agricolo
Objectives[1]mission_Vehicles[4]Model = baletrailer
Objectives[1]mission_Vehicles[4]PrimaryColor = MetallicTaxiYellow
Objectives[1]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[4]HasPearlescent = False
Objectives[1]mission_Vehicles[4]Livery = 0
Objectives[1]mission_Vehicles[4]DirtLevel = 15
Objectives[1]mission_Vehicles[4]LockedForPlayer = False
Objectives[1]mission_Vehicles[4]Locked = False
Objectives[1]mission_Vehicles[4]Alarm = False
Objectives[1]mission_Vehicles[4]HotWired = False
Objectives[1]mission_Vehicles[4]Invincible = True
Objectives[1]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[4]Remove_After = 5
Objectives[1]mission_Vehicles[4]Survive_Number = 0
Objectives[1]mission_Vehicles[4]Failed_Text = 
Objectives[1]mission_Vehicles[5]positionX = -1133,859
Objectives[1]mission_Vehicles[5]positionY = 4915,595
Objectives[1]mission_Vehicles[5]positionZ = 219,961
Objectives[1]mission_Vehicles[5]Heading = 118,9365
Objectives[1]mission_Vehicles[5]Name = Fieldmaster
Objectives[1]mission_Vehicles[5]Model = tractor2
Objectives[1]mission_Vehicles[5]PrimaryColor = MetallicGreen
Objectives[1]mission_Vehicles[5]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[5]HasPearlescent = False
Objectives[1]mission_Vehicles[5]Livery = 0
Objectives[1]mission_Vehicles[5]DirtLevel = 15
Objectives[1]mission_Vehicles[5]LockedForPlayer = False
Objectives[1]mission_Vehicles[5]Locked = False
Objectives[1]mission_Vehicles[5]Alarm = False
Objectives[1]mission_Vehicles[5]HotWired = False
Objectives[1]mission_Vehicles[5]Invincible = True
Objectives[1]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[5]Remove_After = 5
Objectives[1]mission_Vehicles[5]Survive_Number = 0
Objectives[1]mission_Vehicles[5]Failed_Text = 
Objectives[1]mission_Vehicles[6]positionX = -1128,087
Objectives[1]mission_Vehicles[6]positionY = 4918,817
Objectives[1]mission_Vehicles[6]positionZ = 219,9335
Objectives[1]mission_Vehicles[6]Heading = 119,0696
Objectives[1]mission_Vehicles[6]Name = Rimorchio agricolo
Objectives[1]mission_Vehicles[6]Model = baletrailer
Objectives[1]mission_Vehicles[6]PrimaryColor = MetallicGreen
Objectives[1]mission_Vehicles[6]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[6]HasPearlescent = False
Objectives[1]mission_Vehicles[6]Livery = 0
Objectives[1]mission_Vehicles[6]DirtLevel = 15
Objectives[1]mission_Vehicles[6]LockedForPlayer = False
Objectives[1]mission_Vehicles[6]Locked = False
Objectives[1]mission_Vehicles[6]Alarm = False
Objectives[1]mission_Vehicles[6]HotWired = False
Objectives[1]mission_Vehicles[6]Invincible = True
Objectives[1]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[6]Remove_After = 5
Objectives[1]mission_Vehicles[6]Survive_Number = 0
Objectives[1]mission_Vehicles[6]Failed_Text = 
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Hint_Objective
Objectives[2]Text = 
Objectives[2]positionX = -1143,56
Objectives[2]positionY = 4929,896
Objectives[2]positionZ = 219,7472
Objectives[2]Hint_Time = 6
Objectives[2]Hint_FOV = 30
Objectives[2]Hint_Use_Position = False
Objectives[2]Hint_Use_Player = False
Objectives[2]Hint_Use_Actor = False
Objectives[2]Hint_Use_Vehicle = True
Objectives[2]mission_ActorsCount = 3
Objectives[2]mission_Actors[0]Survive_Number = 0
Objectives[2]mission_Actors[0]Failed_Text = 
Objectives[2]mission_Actors[0]Remove_After = 5
Objectives[2]mission_Actors[0]positionX = -1051,868
Objectives[2]mission_Actors[0]positionY = 4909,661
Objectives[2]mission_Actors[0]positionZ = 210,3538
Objectives[2]mission_Actors[0]Heading = 106,9102
Objectives[2]mission_Actors[0]String_Name = a_m_o_acult_01
Objectives[2]mission_Actors[0]Relationship_Group = Neutral
Objectives[2]mission_Actors[0]AddBlip = False
Objectives[2]mission_Actors[0]ShowCone = False
Objectives[2]mission_Actors[0]Invincible = False
Objectives[2]mission_Actors[0]SetHealth = 200
Objectives[2]mission_Actors[0]DieFromHeadShot = True
Objectives[2]mission_Actors[0]CanExitVehicle = True
Objectives[2]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[0]AlwaysFight = True
Objectives[2]mission_Actors[0]Seeing_Range = 30
Objectives[2]mission_Actors[0]Hearing_Range = 30
Objectives[2]mission_Actors[0]CombatMovement = Offensive
Objectives[2]mission_Actors[0]weapon = Musket
Objectives[2]mission_Actors[0]Variation = Random
Objectives[2]mission_Actors[0]Task = 0
Objectives[2]mission_Actors[0]Task_Guard_Range = 5
Objectives[2]mission_Actors[0]Task_Stay_In_Range = True
Objectives[2]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[0]Task_Scenario = NONE
Objectives[2]mission_Actors[1]Survive_Number = 0
Objectives[2]mission_Actors[1]Failed_Text = 
Objectives[2]mission_Actors[1]Remove_After = 5
Objectives[2]mission_Actors[1]positionX = -1051,148
Objectives[2]mission_Actors[1]positionY = 4907,645
Objectives[2]mission_Actors[1]positionZ = 210,2966
Objectives[2]mission_Actors[1]Heading = 96,91017
Objectives[2]mission_Actors[1]String_Name = a_m_o_acult_02
Objectives[2]mission_Actors[1]Relationship_Group = Neutral
Objectives[2]mission_Actors[1]AddBlip = False
Objectives[2]mission_Actors[1]ShowCone = False
Objectives[2]mission_Actors[1]Invincible = False
Objectives[2]mission_Actors[1]SetHealth = 200
Objectives[2]mission_Actors[1]DieFromHeadShot = True
Objectives[2]mission_Actors[1]CanExitVehicle = True
Objectives[2]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[1]AlwaysFight = True
Objectives[2]mission_Actors[1]Seeing_Range = 30
Objectives[2]mission_Actors[1]Hearing_Range = 30
Objectives[2]mission_Actors[1]CombatMovement = Offensive
Objectives[2]mission_Actors[1]weapon = BattleAxe
Objectives[2]mission_Actors[1]Variation = Random
Objectives[2]mission_Actors[1]Task = 0
Objectives[2]mission_Actors[1]Task_Guard_Range = 5
Objectives[2]mission_Actors[1]Task_Stay_In_Range = True
Objectives[2]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[1]Task_Scenario = NONE
Objectives[2]mission_Actors[2]Survive_Number = 0
Objectives[2]mission_Actors[2]Failed_Text = 
Objectives[2]mission_Actors[2]Remove_After = 5
Objectives[2]mission_Actors[2]positionX = -1052,122
Objectives[2]mission_Actors[2]positionY = 4908,464
Objectives[2]mission_Actors[2]positionZ = 210,411
Objectives[2]mission_Actors[2]Heading = 96,91017
Objectives[2]mission_Actors[2]String_Name = a_m_y_acult_01
Objectives[2]mission_Actors[2]Relationship_Group = Neutral
Objectives[2]mission_Actors[2]AddBlip = False
Objectives[2]mission_Actors[2]ShowCone = False
Objectives[2]mission_Actors[2]Invincible = False
Objectives[2]mission_Actors[2]SetHealth = 200
Objectives[2]mission_Actors[2]DieFromHeadShot = True
Objectives[2]mission_Actors[2]CanExitVehicle = True
Objectives[2]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[2]AlwaysFight = True
Objectives[2]mission_Actors[2]Seeing_Range = 30
Objectives[2]mission_Actors[2]Hearing_Range = 30
Objectives[2]mission_Actors[2]CombatMovement = Offensive
Objectives[2]mission_Actors[2]weapon = MarksmanPistol
Objectives[2]mission_Actors[2]Variation = Random
Objectives[2]mission_Actors[2]Task = 0
Objectives[2]mission_Actors[2]Task_Guard_Range = 5
Objectives[2]mission_Actors[2]Task_Stay_In_Range = True
Objectives[2]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[2]Task_Scenario = NONE
Objectives[2]mission_Vehicles = 1
Objectives[2]mission_Vehicles[0]positionX = -1037,044
Objectives[2]mission_Vehicles[0]positionY = 4914,459
Objectives[2]mission_Vehicles[0]positionZ = 206,9036
Objectives[2]mission_Vehicles[0]Heading = 350,9903
Objectives[2]mission_Vehicles[0]Name = Arrotino
Objectives[2]mission_Vehicles[0]Model = scrap
Objectives[2]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[2]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[2]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[0]HasPearlescent = False
Objectives[2]mission_Vehicles[0]Livery = 0
Objectives[2]mission_Vehicles[0]DirtLevel = 15
Objectives[2]mission_Vehicles[0]LockedForPlayer = False
Objectives[2]mission_Vehicles[0]Locked = False
Objectives[2]mission_Vehicles[0]Alarm = False
Objectives[2]mission_Vehicles[0]HotWired = False
Objectives[2]mission_Vehicles[0]Invincible = False
Objectives[2]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[0]Remove_After = 5
Objectives[2]mission_Vehicles[0]Survive_Number = 0
Objectives[2]mission_Vehicles[0]Failed_Text = 
Objectives[2]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[2]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 41
Objectives[2]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 1
Objectives[2]ObjectiveMessages[0]positionX = 867,3854
Objectives[2]ObjectiveMessages[0]positionY = 4928,841
Objectives[2]ObjectiveMessages[0]positionZ = 261,2586
Objectives[2]ObjectiveMessages[0]Message = ~b~They're leaving... they definitely won't let them go...
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = True
Objectives[2]ObjectiveMessages[0]TypeTextMesage = False
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = 
Objectives[3]positionX = -1121,471
Objectives[3]positionY = 4892,034
Objectives[3]positionZ = 215,5746
Objectives[3]SetPlayerActor_Use_Player = True
Objectives[3]SetPlayerActor_Player_Controllable = True
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[3]SetPlayerActor_Use_Actor = False
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 99
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = mic_chatter
Objectives[3]Task_Time = 1
Objectives[3]TaskListCount = 1
Objectives[3]Task_List[0]Type = Pause
Objectives[3]Task_List[0]positionX = -1121,471
Objectives[3]Task_List[0]positionY = 4892,034
Objectives[3]Task_List[0]positionZ = 216,0746
Objectives[3]Task_List[0]time = 0
Objectives[3]mission_ActorsCount = 15
Objectives[3]mission_Actors[0]Survive_Number = 0
Objectives[3]mission_Actors[0]Failed_Text = 
Objectives[3]mission_Actors[0]Remove_After = 5
Objectives[3]mission_Actors[0]positionX = -1079,711
Objectives[3]mission_Actors[0]positionY = 4926,547
Objectives[3]mission_Actors[0]positionZ = 213,2067
Objectives[3]mission_Actors[0]Heading = 0
Objectives[3]mission_Actors[0]String_Name = a_m_o_acult_01
Objectives[3]mission_Actors[0]Relationship_Group = Neutral
Objectives[3]mission_Actors[0]AddBlip = False
Objectives[3]mission_Actors[0]ShowCone = False
Objectives[3]mission_Actors[0]Invincible = False
Objectives[3]mission_Actors[0]SetHealth = 200
Objectives[3]mission_Actors[0]DieFromHeadShot = True
Objectives[3]mission_Actors[0]CanExitVehicle = True
Objectives[3]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[0]AlwaysFight = True
Objectives[3]mission_Actors[0]Seeing_Range = 30
Objectives[3]mission_Actors[0]Hearing_Range = 30
Objectives[3]mission_Actors[0]CombatMovement = Offensive
Objectives[3]mission_Actors[0]weapon = MarksmanPistol
Objectives[3]mission_Actors[0]Variation = Random
Objectives[3]mission_Actors[0]Task = 2
Objectives[3]mission_Actors[0]Task_Guard_Range = 5
Objectives[3]mission_Actors[0]Task_Stay_In_Range = True
Objectives[3]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[0]Task_Scenario = NONE
Objectives[3]mission_Actors[1]Survive_Number = 0
Objectives[3]mission_Actors[1]Failed_Text = 
Objectives[3]mission_Actors[1]Remove_After = 5
Objectives[3]mission_Actors[1]positionX = -1111,322
Objectives[3]mission_Actors[1]positionY = 4889,125
Objectives[3]mission_Actors[1]positionZ = 215,6213
Objectives[3]mission_Actors[1]Heading = 0
Objectives[3]mission_Actors[1]String_Name = a_m_o_acult_02
Objectives[3]mission_Actors[1]Relationship_Group = Neutral
Objectives[3]mission_Actors[1]AddBlip = False
Objectives[3]mission_Actors[1]ShowCone = False
Objectives[3]mission_Actors[1]Invincible = False
Objectives[3]mission_Actors[1]SetHealth = 200
Objectives[3]mission_Actors[1]DieFromHeadShot = True
Objectives[3]mission_Actors[1]CanExitVehicle = True
Objectives[3]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[1]AlwaysFight = True
Objectives[3]mission_Actors[1]Seeing_Range = 30
Objectives[3]mission_Actors[1]Hearing_Range = 30
Objectives[3]mission_Actors[1]CombatMovement = Offensive
Objectives[3]mission_Actors[1]weapon = Musket
Objectives[3]mission_Actors[1]Variation = Random
Objectives[3]mission_Actors[1]Task = 2
Objectives[3]mission_Actors[1]Task_Guard_Range = 5
Objectives[3]mission_Actors[1]Task_Stay_In_Range = True
Objectives[3]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[1]Task_Scenario = NONE
Objectives[3]mission_Actors[2]Survive_Number = 0
Objectives[3]mission_Actors[2]Failed_Text = 
Objectives[3]mission_Actors[2]Remove_After = 5
Objectives[3]mission_Actors[2]positionX = -1070,7
Objectives[3]mission_Actors[2]positionY = 4917,881
Objectives[3]mission_Actors[2]positionZ = 212,9853
Objectives[3]mission_Actors[2]Heading = 0
Objectives[3]mission_Actors[2]String_Name = a_m_y_acult_01
Objectives[3]mission_Actors[2]Relationship_Group = Neutral
Objectives[3]mission_Actors[2]AddBlip = False
Objectives[3]mission_Actors[2]ShowCone = False
Objectives[3]mission_Actors[2]Invincible = False
Objectives[3]mission_Actors[2]SetHealth = 200
Objectives[3]mission_Actors[2]DieFromHeadShot = True
Objectives[3]mission_Actors[2]CanExitVehicle = True
Objectives[3]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[2]AlwaysFight = True
Objectives[3]mission_Actors[2]Seeing_Range = 30
Objectives[3]mission_Actors[2]Hearing_Range = 30
Objectives[3]mission_Actors[2]CombatMovement = Offensive
Objectives[3]mission_Actors[2]weapon = Musket
Objectives[3]mission_Actors[2]Variation = Random
Objectives[3]mission_Actors[2]Task = 2
Objectives[3]mission_Actors[2]Task_Guard_Range = 5
Objectives[3]mission_Actors[2]Task_Stay_In_Range = True
Objectives[3]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[2]Task_Scenario = NONE
Objectives[3]mission_Actors[3]Survive_Number = 0
Objectives[3]mission_Actors[3]Failed_Text = 
Objectives[3]mission_Actors[3]Remove_After = 5
Objectives[3]mission_Actors[3]positionX = -1128,778
Objectives[3]mission_Actors[3]positionY = 4908,043
Objectives[3]mission_Actors[3]positionZ = 218,9459
Objectives[3]mission_Actors[3]Heading = 0
Objectives[3]mission_Actors[3]String_Name = a_m_y_acult_02
Objectives[3]mission_Actors[3]Relationship_Group = Neutral
Objectives[3]mission_Actors[3]AddBlip = False
Objectives[3]mission_Actors[3]ShowCone = False
Objectives[3]mission_Actors[3]Invincible = False
Objectives[3]mission_Actors[3]SetHealth = 200
Objectives[3]mission_Actors[3]DieFromHeadShot = True
Objectives[3]mission_Actors[3]CanExitVehicle = True
Objectives[3]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[3]AlwaysFight = True
Objectives[3]mission_Actors[3]Seeing_Range = 30
Objectives[3]mission_Actors[3]Hearing_Range = 30
Objectives[3]mission_Actors[3]CombatMovement = Offensive
Objectives[3]mission_Actors[3]weapon = MarksmanPistol
Objectives[3]mission_Actors[3]Variation = Random
Objectives[3]mission_Actors[3]Task = 2
Objectives[3]mission_Actors[3]Task_Guard_Range = 5
Objectives[3]mission_Actors[3]Task_Stay_In_Range = True
Objectives[3]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[3]Task_Scenario = NONE
Objectives[3]mission_Actors[4]Survive_Number = 0
Objectives[3]mission_Actors[4]Failed_Text = 
Objectives[3]mission_Actors[4]Remove_After = 5
Objectives[3]mission_Actors[4]positionX = -1129,409
Objectives[3]mission_Actors[4]positionY = 4932,12
Objectives[3]mission_Actors[4]positionZ = 219,4851
Objectives[3]mission_Actors[4]Heading = 250,0002
Objectives[3]mission_Actors[4]String_Name = a_f_m_fatcult_01
Objectives[3]mission_Actors[4]Relationship_Group = Neutral
Objectives[3]mission_Actors[4]AddBlip = False
Objectives[3]mission_Actors[4]ShowCone = False
Objectives[3]mission_Actors[4]Invincible = False
Objectives[3]mission_Actors[4]SetHealth = 200
Objectives[3]mission_Actors[4]DieFromHeadShot = True
Objectives[3]mission_Actors[4]CanExitVehicle = True
Objectives[3]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[4]AlwaysFight = True
Objectives[3]mission_Actors[4]Seeing_Range = 30
Objectives[3]mission_Actors[4]Hearing_Range = 30
Objectives[3]mission_Actors[4]CombatMovement = Offensive
Objectives[3]mission_Actors[4]weapon = Musket
Objectives[3]mission_Actors[4]Variation = Random
Objectives[3]mission_Actors[4]Task = 2
Objectives[3]mission_Actors[4]Task_Guard_Range = 5
Objectives[3]mission_Actors[4]Task_Stay_In_Range = True
Objectives[3]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[4]Task_Scenario = NONE
Objectives[3]mission_Actors[5]Survive_Number = 0
Objectives[3]mission_Actors[5]Failed_Text = 
Objectives[3]mission_Actors[5]Remove_After = 5
Objectives[3]mission_Actors[5]positionX = -1101,399
Objectives[3]mission_Actors[5]positionY = 4903,24
Objectives[3]mission_Actors[5]positionZ = 216,057
Objectives[3]mission_Actors[5]Heading = 250
Objectives[3]mission_Actors[5]String_Name = a_f_m_fatcult_01
Objectives[3]mission_Actors[5]Relationship_Group = Neutral
Objectives[3]mission_Actors[5]AddBlip = False
Objectives[3]mission_Actors[5]ShowCone = False
Objectives[3]mission_Actors[5]Invincible = False
Objectives[3]mission_Actors[5]SetHealth = 200
Objectives[3]mission_Actors[5]DieFromHeadShot = True
Objectives[3]mission_Actors[5]CanExitVehicle = True
Objectives[3]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[5]AlwaysFight = True
Objectives[3]mission_Actors[5]Seeing_Range = 30
Objectives[3]mission_Actors[5]Hearing_Range = 30
Objectives[3]mission_Actors[5]CombatMovement = Offensive
Objectives[3]mission_Actors[5]weapon = Musket
Objectives[3]mission_Actors[5]Variation = Random
Objectives[3]mission_Actors[5]Task = 2
Objectives[3]mission_Actors[5]Task_Guard_Range = 5
Objectives[3]mission_Actors[5]Task_Stay_In_Range = True
Objectives[3]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[5]Task_Scenario = NONE
Objectives[3]mission_Actors[6]Survive_Number = 0
Objectives[3]mission_Actors[6]Failed_Text = 
Objectives[3]mission_Actors[6]Remove_After = 5
Objectives[3]mission_Actors[6]positionX = -1056,771
Objectives[3]mission_Actors[6]positionY = 4914,743
Objectives[3]mission_Actors[6]positionZ = 211,8188
Objectives[3]mission_Actors[6]Heading = 194,2333
Objectives[3]mission_Actors[6]String_Name = a_m_y_acult_01
Objectives[3]mission_Actors[6]Relationship_Group = Neutral
Objectives[3]mission_Actors[6]AddBlip = False
Objectives[3]mission_Actors[6]ShowCone = False
Objectives[3]mission_Actors[6]Invincible = False
Objectives[3]mission_Actors[6]SetHealth = 200
Objectives[3]mission_Actors[6]DieFromHeadShot = True
Objectives[3]mission_Actors[6]CanExitVehicle = True
Objectives[3]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[6]AlwaysFight = True
Objectives[3]mission_Actors[6]Seeing_Range = 30
Objectives[3]mission_Actors[6]Hearing_Range = 30
Objectives[3]mission_Actors[6]CombatMovement = Offensive
Objectives[3]mission_Actors[6]weapon = MarksmanPistol
Objectives[3]mission_Actors[6]Variation = Random
Objectives[3]mission_Actors[6]Task = 3
Objectives[3]mission_Actors[6]Task_Guard_Range = 5
Objectives[3]mission_Actors[6]Task_Stay_In_Range = True
Objectives[3]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[6]Task_Scenario = PROP_HUMAN_BUM_SHOPPING_CART
Objectives[3]mission_Actors[7]Survive_Number = 0
Objectives[3]mission_Actors[7]Failed_Text = 
Objectives[3]mission_Actors[7]Remove_After = 5
Objectives[3]mission_Actors[7]positionX = -1077,927
Objectives[3]mission_Actors[7]positionY = 4897,384
Objectives[3]mission_Actors[7]positionZ = 214,2715
Objectives[3]mission_Actors[7]Heading = 344,6986
Objectives[3]mission_Actors[7]String_Name = a_f_m_fatcult_01
Objectives[3]mission_Actors[7]Relationship_Group = Neutral
Objectives[3]mission_Actors[7]AddBlip = False
Objectives[3]mission_Actors[7]ShowCone = False
Objectives[3]mission_Actors[7]Invincible = False
Objectives[3]mission_Actors[7]SetHealth = 200
Objectives[3]mission_Actors[7]DieFromHeadShot = True
Objectives[3]mission_Actors[7]CanExitVehicle = True
Objectives[3]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[7]AlwaysFight = True
Objectives[3]mission_Actors[7]Seeing_Range = 30
Objectives[3]mission_Actors[7]Hearing_Range = 30
Objectives[3]mission_Actors[7]CombatMovement = Offensive
Objectives[3]mission_Actors[7]weapon = Musket
Objectives[3]mission_Actors[7]Variation = Random
Objectives[3]mission_Actors[7]Task = 3
Objectives[3]mission_Actors[7]Task_Guard_Range = 5
Objectives[3]mission_Actors[7]Task_Stay_In_Range = True
Objectives[3]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[7]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[3]mission_Actors[8]Survive_Number = 0
Objectives[3]mission_Actors[8]Failed_Text = 
Objectives[3]mission_Actors[8]Remove_After = 5
Objectives[3]mission_Actors[8]positionX = -1113,522
Objectives[3]mission_Actors[8]positionY = 4906,837
Objectives[3]mission_Actors[8]positionZ = 218,5954
Objectives[3]mission_Actors[8]Heading = 320,4861
Objectives[3]mission_Actors[8]String_Name = a_m_o_acult_02
Objectives[3]mission_Actors[8]Relationship_Group = Neutral
Objectives[3]mission_Actors[8]AddBlip = False
Objectives[3]mission_Actors[8]ShowCone = False
Objectives[3]mission_Actors[8]Invincible = False
Objectives[3]mission_Actors[8]SetHealth = 200
Objectives[3]mission_Actors[8]DieFromHeadShot = True
Objectives[3]mission_Actors[8]CanExitVehicle = True
Objectives[3]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[8]AlwaysFight = True
Objectives[3]mission_Actors[8]Seeing_Range = 30
Objectives[3]mission_Actors[8]Hearing_Range = 30
Objectives[3]mission_Actors[8]CombatMovement = Offensive
Objectives[3]mission_Actors[8]weapon = MarksmanPistol
Objectives[3]mission_Actors[8]Variation = Random
Objectives[3]mission_Actors[8]Task = 3
Objectives[3]mission_Actors[8]Task_Guard_Range = 5
Objectives[3]mission_Actors[8]Task_Stay_In_Range = True
Objectives[3]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[8]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[3]mission_Actors[9]Survive_Number = 0
Objectives[3]mission_Actors[9]Failed_Text = 
Objectives[3]mission_Actors[9]Remove_After = 5
Objectives[3]mission_Actors[9]positionX = -1103,307
Objectives[3]mission_Actors[9]positionY = 4933,038
Objectives[3]mission_Actors[9]positionZ = 218,355
Objectives[3]mission_Actors[9]Heading = 339,1457
Objectives[3]mission_Actors[9]String_Name = a_m_o_acult_01
Objectives[3]mission_Actors[9]Relationship_Group = Neutral
Objectives[3]mission_Actors[9]AddBlip = False
Objectives[3]mission_Actors[9]ShowCone = False
Objectives[3]mission_Actors[9]Invincible = False
Objectives[3]mission_Actors[9]SetHealth = 200
Objectives[3]mission_Actors[9]DieFromHeadShot = True
Objectives[3]mission_Actors[9]CanExitVehicle = True
Objectives[3]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[9]AlwaysFight = True
Objectives[3]mission_Actors[9]Seeing_Range = 30
Objectives[3]mission_Actors[9]Hearing_Range = 30
Objectives[3]mission_Actors[9]CombatMovement = Offensive
Objectives[3]mission_Actors[9]weapon = Musket
Objectives[3]mission_Actors[9]Variation = Random
Objectives[3]mission_Actors[9]Task = 3
Objectives[3]mission_Actors[9]Task_Guard_Range = 5
Objectives[3]mission_Actors[9]Task_Stay_In_Range = True
Objectives[3]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[9]Task_Scenario = WORLD_HUMAN_DRUG_DEALER_HARD
Objectives[3]mission_Actors[10]Survive_Number = 0
Objectives[3]mission_Actors[10]Failed_Text = 
Objectives[3]mission_Actors[10]Remove_After = 5
Objectives[3]mission_Actors[10]positionX = -1103,172
Objectives[3]mission_Actors[10]positionY = 4935,966
Objectives[3]mission_Actors[10]positionZ = 218,3913
Objectives[3]mission_Actors[10]Heading = 70,44476
Objectives[3]mission_Actors[10]String_Name = a_m_m_acult_01
Objectives[3]mission_Actors[10]Relationship_Group = Neutral
Objectives[3]mission_Actors[10]AddBlip = False
Objectives[3]mission_Actors[10]ShowCone = False
Objectives[3]mission_Actors[10]Invincible = False
Objectives[3]mission_Actors[10]SetHealth = 200
Objectives[3]mission_Actors[10]DieFromHeadShot = True
Objectives[3]mission_Actors[10]CanExitVehicle = True
Objectives[3]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[10]AlwaysFight = True
Objectives[3]mission_Actors[10]Seeing_Range = 30
Objectives[3]mission_Actors[10]Hearing_Range = 30
Objectives[3]mission_Actors[10]CombatMovement = Offensive
Objectives[3]mission_Actors[10]weapon = Musket
Objectives[3]mission_Actors[10]Variation = Random
Objectives[3]mission_Actors[10]Task = 3
Objectives[3]mission_Actors[10]Task_Guard_Range = 5
Objectives[3]mission_Actors[10]Task_Stay_In_Range = True
Objectives[3]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[10]Task_Scenario = WORLD_HUMAN_HAMMERING
Objectives[3]mission_Actors[11]Survive_Number = 0
Objectives[3]mission_Actors[11]Failed_Text = 
Objectives[3]mission_Actors[11]Remove_After = 5
Objectives[3]mission_Actors[11]positionX = -1144,629
Objectives[3]mission_Actors[11]positionY = 4911,653
Objectives[3]mission_Actors[11]positionZ = 220,9687
Objectives[3]mission_Actors[11]Heading = 51,0556
Objectives[3]mission_Actors[11]String_Name = a_m_o_acult_01
Objectives[3]mission_Actors[11]Relationship_Group = Neutral
Objectives[3]mission_Actors[11]AddBlip = False
Objectives[3]mission_Actors[11]ShowCone = False
Objectives[3]mission_Actors[11]Invincible = False
Objectives[3]mission_Actors[11]SetHealth = 200
Objectives[3]mission_Actors[11]DieFromHeadShot = True
Objectives[3]mission_Actors[11]CanExitVehicle = True
Objectives[3]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[11]AlwaysFight = True
Objectives[3]mission_Actors[11]Seeing_Range = 30
Objectives[3]mission_Actors[11]Hearing_Range = 30
Objectives[3]mission_Actors[11]CombatMovement = Offensive
Objectives[3]mission_Actors[11]weapon = Musket
Objectives[3]mission_Actors[11]Variation = Random
Objectives[3]mission_Actors[11]Task = 3
Objectives[3]mission_Actors[11]Task_Guard_Range = 5
Objectives[3]mission_Actors[11]Task_Stay_In_Range = True
Objectives[3]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[11]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[3]mission_Actors[12]Survive_Number = 0
Objectives[3]mission_Actors[12]Failed_Text = 
Objectives[3]mission_Actors[12]Remove_After = 5
Objectives[3]mission_Actors[12]positionX = -1145,317
Objectives[3]mission_Actors[12]positionY = 4910,825
Objectives[3]mission_Actors[12]positionZ = 220,9687
Objectives[3]mission_Actors[12]Heading = 1,149144
Objectives[3]mission_Actors[12]String_Name = a_m_o_acult_02
Objectives[3]mission_Actors[12]Relationship_Group = Neutral
Objectives[3]mission_Actors[12]AddBlip = False
Objectives[3]mission_Actors[12]ShowCone = False
Objectives[3]mission_Actors[12]Invincible = False
Objectives[3]mission_Actors[12]SetHealth = 200
Objectives[3]mission_Actors[12]DieFromHeadShot = True
Objectives[3]mission_Actors[12]CanExitVehicle = True
Objectives[3]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[12]AlwaysFight = True
Objectives[3]mission_Actors[12]Seeing_Range = 30
Objectives[3]mission_Actors[12]Hearing_Range = 30
Objectives[3]mission_Actors[12]CombatMovement = Offensive
Objectives[3]mission_Actors[12]weapon = MarksmanPistol
Objectives[3]mission_Actors[12]Variation = Random
Objectives[3]mission_Actors[12]Task = 3
Objectives[3]mission_Actors[12]Task_Guard_Range = 5
Objectives[3]mission_Actors[12]Task_Stay_In_Range = True
Objectives[3]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[12]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[3]mission_Actors[13]Survive_Number = 0
Objectives[3]mission_Actors[13]Failed_Text = 
Objectives[3]mission_Actors[13]Remove_After = 5
Objectives[3]mission_Actors[13]positionX = -1134,389
Objectives[3]mission_Actors[13]positionY = 4941,646
Objectives[3]mission_Actors[13]positionZ = 222,2687
Objectives[3]mission_Actors[13]Heading = 229,9803
Objectives[3]mission_Actors[13]String_Name = a_m_y_acult_01
Objectives[3]mission_Actors[13]Relationship_Group = Neutral
Objectives[3]mission_Actors[13]AddBlip = False
Objectives[3]mission_Actors[13]ShowCone = False
Objectives[3]mission_Actors[13]Invincible = False
Objectives[3]mission_Actors[13]SetHealth = 200
Objectives[3]mission_Actors[13]DieFromHeadShot = True
Objectives[3]mission_Actors[13]CanExitVehicle = True
Objectives[3]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[13]AlwaysFight = True
Objectives[3]mission_Actors[13]Seeing_Range = 30
Objectives[3]mission_Actors[13]Hearing_Range = 30
Objectives[3]mission_Actors[13]CombatMovement = Offensive
Objectives[3]mission_Actors[13]weapon = Musket
Objectives[3]mission_Actors[13]Variation = Random
Objectives[3]mission_Actors[13]Task = 3
Objectives[3]mission_Actors[13]Task_Guard_Range = 5
Objectives[3]mission_Actors[13]Task_Stay_In_Range = True
Objectives[3]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[13]Task_Scenario = WORLD_HUMAN_JANITOR
Objectives[3]mission_Actors[14]Survive_Number = 0
Objectives[3]mission_Actors[14]Failed_Text = 
Objectives[3]mission_Actors[14]Remove_After = 5
Objectives[3]mission_Actors[14]positionX = -1141,896
Objectives[3]mission_Actors[14]positionY = 4939,026
Objectives[3]mission_Actors[14]positionZ = 222,2686
Objectives[3]mission_Actors[14]Heading = 101,9102
Objectives[3]mission_Actors[14]String_Name = a_m_o_acult_01
Objectives[3]mission_Actors[14]Relationship_Group = Neutral
Objectives[3]mission_Actors[14]AddBlip = False
Objectives[3]mission_Actors[14]ShowCone = False
Objectives[3]mission_Actors[14]Invincible = False
Objectives[3]mission_Actors[14]SetHealth = 200
Objectives[3]mission_Actors[14]DieFromHeadShot = True
Objectives[3]mission_Actors[14]CanExitVehicle = True
Objectives[3]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[14]AlwaysFight = True
Objectives[3]mission_Actors[14]Seeing_Range = 30
Objectives[3]mission_Actors[14]Hearing_Range = 30
Objectives[3]mission_Actors[14]CombatMovement = Offensive
Objectives[3]mission_Actors[14]weapon = Musket
Objectives[3]mission_Actors[14]Variation = Random
Objectives[3]mission_Actors[14]Task = 3
Objectives[3]mission_Actors[14]Task_Guard_Range = 5
Objectives[3]mission_Actors[14]Task_Stay_In_Range = True
Objectives[3]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[14]Task_Scenario = WORLD_HUMAN_PROSTITUTE_HIGH_CLASS
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = 
Objectives[4]positionX = -1142,676
Objectives[4]positionY = 4936,007
Objectives[4]positionZ = 224,1765
Objectives[4]SetPlayerActor_Use_Player = False
Objectives[4]SetPlayerActor_Player_Controllable = True
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[4]SetPlayerActor_Use_Actor = True
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = True
Objectives[4]Int_Task = 99
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = True
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = mic_chatter
Objectives[4]Task_Time = 1
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 1
Objectives[4]ObjectiveMessages[0]positionX = 862,0693
Objectives[4]ObjectiveMessages[0]positionY = 4918,2
Objectives[4]ObjectiveMessages[0]positionZ = 254,7967
Objectives[4]ObjectiveMessages[0]Message = ~b~Maybe it's my chance...
Objectives[4]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[0]Sender = 
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = True
Objectives[4]ObjectiveMessages[0]TypeTextMesage = False
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[5]Text = 
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 0
Objectives[5]IconColorA = 255
Objectives[5]positionX = -1059,998
Objectives[5]positionY = 4752,831
Objectives[5]positionZ = 198,8504
Objectives[5]Heading = 29,14231
Objectives[5]Diameter = 4
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 10
Objectives[5]PlaySound = False
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 5
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 5
Objectives[5]mission_Actors[0]positionX = -1068,435
Objectives[5]mission_Actors[0]positionY = 4911,961
Objectives[5]mission_Actors[0]positionZ = 212,9224
Objectives[5]mission_Actors[0]Heading = 231,9102
Objectives[5]mission_Actors[0]String_Name = a_m_y_acult_01
Objectives[5]mission_Actors[0]Relationship_Group = Enemy1
Objectives[5]mission_Actors[0]AddBlip = False
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = False
Objectives[5]mission_Actors[0]SetHealth = 200
Objectives[5]mission_Actors[0]DieFromHeadShot = True
Objectives[5]mission_Actors[0]CanExitVehicle = True
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[0]AlwaysFight = True
Objectives[5]mission_Actors[0]Seeing_Range = 30
Objectives[5]mission_Actors[0]Hearing_Range = 30
Objectives[5]mission_Actors[0]CombatMovement = Offensive
Objectives[5]mission_Actors[0]weapon = MarksmanPistol
Objectives[5]mission_Actors[0]Variation = Random
Objectives[5]mission_Actors[0]Task = 0
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = NONE
Objectives[5]mission_Actors[1]Survive_Number = 0
Objectives[5]mission_Actors[1]Failed_Text = 
Objectives[5]mission_Actors[1]Remove_After = 5
Objectives[5]mission_Actors[1]positionX = -1073,079
Objectives[5]mission_Actors[1]positionY = 4901,555
Objectives[5]mission_Actors[1]positionZ = 213,1814
Objectives[5]mission_Actors[1]Heading = 311,9102
Objectives[5]mission_Actors[1]String_Name = a_m_y_acult_02
Objectives[5]mission_Actors[1]Relationship_Group = Enemy1
Objectives[5]mission_Actors[1]AddBlip = False
Objectives[5]mission_Actors[1]ShowCone = False
Objectives[5]mission_Actors[1]Invincible = False
Objectives[5]mission_Actors[1]SetHealth = 200
Objectives[5]mission_Actors[1]DieFromHeadShot = True
Objectives[5]mission_Actors[1]CanExitVehicle = True
Objectives[5]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[1]AlwaysFight = True
Objectives[5]mission_Actors[1]Seeing_Range = 30
Objectives[5]mission_Actors[1]Hearing_Range = 30
Objectives[5]mission_Actors[1]CombatMovement = Offensive
Objectives[5]mission_Actors[1]weapon = Musket
Objectives[5]mission_Actors[1]Variation = Random
Objectives[5]mission_Actors[1]Task = 0
Objectives[5]mission_Actors[1]Task_Guard_Range = 5
Objectives[5]mission_Actors[1]Task_Stay_In_Range = True
Objectives[5]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[1]Task_Scenario = NONE
Objectives[5]mission_Actors[2]SpawnInVehicle = True
Objectives[5]mission_Actors[2]SeatIndex = 0
Objectives[5]mission_Actors[2]Survive_Number = 0
Objectives[5]mission_Actors[2]Failed_Text = 
Objectives[5]mission_Actors[2]Remove_After = 6
Objectives[5]mission_Actors[2]positionX = -861,0569
Objectives[5]mission_Actors[2]positionY = 4847,632
Objectives[5]mission_Actors[2]positionZ = 295,1846
Objectives[5]mission_Actors[2]Heading = 154,0438
Objectives[5]mission_Actors[2]String_Name = a_m_o_acult_01
Objectives[5]mission_Actors[2]Relationship_Group = Enemy1
Objectives[5]mission_Actors[2]AddBlip = True
Objectives[5]mission_Actors[2]ShowCone = False
Objectives[5]mission_Actors[2]Invincible = False
Objectives[5]mission_Actors[2]SetHealth = 300
Objectives[5]mission_Actors[2]DieFromHeadShot = True
Objectives[5]mission_Actors[2]CanExitVehicle = True
Objectives[5]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[2]AlwaysFight = True
Objectives[5]mission_Actors[2]Seeing_Range = 30
Objectives[5]mission_Actors[2]Hearing_Range = 30
Objectives[5]mission_Actors[2]CombatMovement = Offensive
Objectives[5]mission_Actors[2]weapon = Unarmed
Objectives[5]mission_Actors[2]Variation = Random
Objectives[5]mission_Actors[2]Task = 0
Objectives[5]mission_Actors[2]Task_Guard_Range = 5
Objectives[5]mission_Actors[2]Task_Stay_In_Range = True
Objectives[5]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[2]Task_Scenario = NONE
Objectives[5]mission_Actors[3]SpawnInVehicle = True
Objectives[5]mission_Actors[3]SeatIndex = -1
Objectives[5]mission_Actors[3]Survive_Number = 0
Objectives[5]mission_Actors[3]Failed_Text = 
Objectives[5]mission_Actors[3]Remove_After = 6
Objectives[5]mission_Actors[3]positionX = -861,0569
Objectives[5]mission_Actors[3]positionY = 4847,632
Objectives[5]mission_Actors[3]positionZ = 295,1846
Objectives[5]mission_Actors[3]Heading = 154,0438
Objectives[5]mission_Actors[3]String_Name = a_m_o_acult_02
Objectives[5]mission_Actors[3]Relationship_Group = Enemy1
Objectives[5]mission_Actors[3]AddBlip = True
Objectives[5]mission_Actors[3]ShowCone = False
Objectives[5]mission_Actors[3]Invincible = False
Objectives[5]mission_Actors[3]SetHealth = 300
Objectives[5]mission_Actors[3]DieFromHeadShot = True
Objectives[5]mission_Actors[3]CanExitVehicle = True
Objectives[5]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[3]AlwaysFight = True
Objectives[5]mission_Actors[3]Seeing_Range = 30
Objectives[5]mission_Actors[3]Hearing_Range = 30
Objectives[5]mission_Actors[3]CombatMovement = Offensive
Objectives[5]mission_Actors[3]weapon = Unarmed
Objectives[5]mission_Actors[3]Variation = Random
Objectives[5]mission_Actors[3]Task = 99
Objectives[5]mission_Actors[3]Task_Guard_Range = 5
Objectives[5]mission_Actors[3]Task_Stay_In_Range = True
Objectives[5]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[3]Task_Scenario = NONE
Objectives[5]mission_Actors[3]Task_List_Count = 3
Objectives[5]mission_Actors[3]Task_Repeat = True
Objectives[5]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[5]mission_Actors[3]Task_List[0]PositionX = -861,8495
Objectives[5]mission_Actors[3]Task_List[0]PositionY = 4840,322
Objectives[5]mission_Actors[3]Task_List[0]PositionZ = 295,86
Objectives[5]mission_Actors[3]Task_List[0]Speed = 1
Objectives[5]mission_Actors[3]Task_List[0]SeatIndex = -1
Objectives[5]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[5]mission_Actors[3]Task_List[1]Type = Drive
Objectives[5]mission_Actors[3]Task_List[1]PositionX = -991,8766
Objectives[5]mission_Actors[3]Task_List[1]PositionY = 4716,734
Objectives[5]mission_Actors[3]Task_List[1]PositionZ = 255,1631
Objectives[5]mission_Actors[3]Task_List[1]Speed = 10
Objectives[5]mission_Actors[3]Task_List[1]StopBeforeVehicles = True
Objectives[5]mission_Actors[3]Task_List[1]StopBeforeActors = True
Objectives[5]mission_Actors[3]Task_List[1]AvoidVehicles = True
Objectives[5]mission_Actors[3]Task_List[1]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[3]Task_List[1]AvoidActors = False
Objectives[5]mission_Actors[3]Task_List[1]AvoidObjects = True
Objectives[5]mission_Actors[3]Task_List[1]StopAtLights = True
Objectives[5]mission_Actors[3]Task_List[1]UseBlinkers = True
Objectives[5]mission_Actors[3]Task_List[1]AllowGoingWrongWay = True
Objectives[5]mission_Actors[3]Task_List[1]Reverse = False
Objectives[5]mission_Actors[3]Task_List[1]TakeShortestPath = False
Objectives[5]mission_Actors[3]Task_List[1]IgnoreRoads = False
Objectives[5]mission_Actors[3]Task_List[1]IgnoreAllPathing = False
Objectives[5]mission_Actors[3]Task_List[1]AvoidHighWays = False
Objectives[5]mission_Actors[3]Task_List[2]Type = Drive
Objectives[5]mission_Actors[3]Task_List[2]PositionX = -891,5501
Objectives[5]mission_Actors[3]Task_List[2]PositionY = 4428,902
Objectives[5]mission_Actors[3]Task_List[2]PositionZ = 20,41203
Objectives[5]mission_Actors[3]Task_List[2]Speed = 10
Objectives[5]mission_Actors[3]Task_List[2]StopBeforeVehicles = True
Objectives[5]mission_Actors[3]Task_List[2]StopBeforeActors = True
Objectives[5]mission_Actors[3]Task_List[2]AvoidVehicles = True
Objectives[5]mission_Actors[3]Task_List[2]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[3]Task_List[2]AvoidActors = False
Objectives[5]mission_Actors[3]Task_List[2]AvoidObjects = True
Objectives[5]mission_Actors[3]Task_List[2]StopAtLights = True
Objectives[5]mission_Actors[3]Task_List[2]UseBlinkers = True
Objectives[5]mission_Actors[3]Task_List[2]AllowGoingWrongWay = True
Objectives[5]mission_Actors[3]Task_List[2]Reverse = False
Objectives[5]mission_Actors[3]Task_List[2]TakeShortestPath = False
Objectives[5]mission_Actors[3]Task_List[2]IgnoreRoads = False
Objectives[5]mission_Actors[3]Task_List[2]IgnoreAllPathing = False
Objectives[5]mission_Actors[3]Task_List[2]AvoidHighWays = False
Objectives[5]mission_Actors[4]Survive_Number = 0
Objectives[5]mission_Actors[4]Failed_Text = 
Objectives[5]mission_Actors[4]Remove_After = 22
Objectives[5]mission_Actors[4]positionX = -1066,289
Objectives[5]mission_Actors[4]positionY = 4665,326
Objectives[5]mission_Actors[4]positionZ = 155,2373
Objectives[5]mission_Actors[4]Heading = 160,0614
Objectives[5]mission_Actors[4]String_Name = ig_orleans
Objectives[5]mission_Actors[4]Relationship_Group = Friend
Objectives[5]mission_Actors[4]AddBlip = True
Objectives[5]mission_Actors[4]ShowCone = False
Objectives[5]mission_Actors[4]Invincible = True
Objectives[5]mission_Actors[4]SetHealth = 100
Objectives[5]mission_Actors[4]DieFromHeadShot = True
Objectives[5]mission_Actors[4]CanExitVehicle = True
Objectives[5]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[4]AlwaysFight = True
Objectives[5]mission_Actors[4]Seeing_Range = 50
Objectives[5]mission_Actors[4]Hearing_Range = 50
Objectives[5]mission_Actors[4]CombatMovement = Offensive
Objectives[5]mission_Actors[4]weapon = KnuckleDuster
Objectives[5]mission_Actors[4]Variation = Default
Objectives[5]mission_Actors[4]Task = 2
Objectives[5]mission_Actors[4]Task_Guard_Range = 50
Objectives[5]mission_Actors[4]Task_Stay_In_Range = True
Objectives[5]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[4]Task_Scenario = NONE
Objectives[5]mission_Actors[4]NeededForObjectiveHintCount = 1
Objectives[5]mission_Actors[4]NeededForObjectiveHint[0] = 7
Objectives[5]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[5]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 9
Objectives[5]mission_Vehicles = 1
Objectives[5]mission_Vehicles[0]positionX = -861,0569
Objectives[5]mission_Vehicles[0]positionY = 4847,632
Objectives[5]mission_Vehicles[0]positionZ = 295,1846
Objectives[5]mission_Vehicles[0]Heading = 154,0438
Objectives[5]mission_Vehicles[0]Name = Arrotino
Objectives[5]mission_Vehicles[0]Model = scrap
Objectives[5]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[5]mission_Vehicles[0]SecondaryColor = Salmonpink
Objectives[5]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[0]HasPearlescent = False
Objectives[5]mission_Vehicles[0]Livery = 0
Objectives[5]mission_Vehicles[0]DirtLevel = 0
Objectives[5]mission_Vehicles[0]LockedForPlayer = True
Objectives[5]mission_Vehicles[0]Locked = False
Objectives[5]mission_Vehicles[0]Alarm = False
Objectives[5]mission_Vehicles[0]HotWired = False
Objectives[5]mission_Vehicles[0]Invincible = False
Objectives[5]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[0]Remove_After = 6
Objectives[5]mission_Vehicles[0]Survive_Number = 0
Objectives[5]mission_Vehicles[0]Failed_Text = 
Objectives[5]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[5]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 5
Objectives[5]mission_Vehicles[0]NeededForActorIndex[0] = 3
Objectives[5]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 4
Objectives[5]ObjectiveMessages[0]positionX = -829,223
Objectives[5]ObjectiveMessages[0]positionY = 4438,1
Objectives[5]ObjectiveMessages[0]positionZ = 13,19727
Objectives[5]ObjectiveMessages[0]Message = ~y~WHAT?
Objectives[5]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[0]Sender = 
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = White
Objectives[5]ObjectiveMessages[0]PlayFromStart = True
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = True
Objectives[5]ObjectiveMessages[0]TypeTextMesage = False
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[1]positionX = 857,9014
Objectives[5]ObjectiveMessages[1]positionY = 4910,694
Objectives[5]ObjectiveMessages[1]positionZ = 253,1734
Objectives[5]ObjectiveMessages[1]Message = ~b~Fuck it... I try... fuck you assholes!
Objectives[5]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[1]Sender = 
Objectives[5]ObjectiveMessages[1]Subject = 
Objectives[5]ObjectiveMessages[1]MessageColor = White
Objectives[5]ObjectiveMessages[1]PlayFromStart = False
Objectives[5]ObjectiveMessages[1]Delay = True
Objectives[5]ObjectiveMessages[1]DelayTime = 2
Objectives[5]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[1]TypeSubtitle = True
Objectives[5]ObjectiveMessages[1]TypeTextMesage = False
Objectives[5]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[2]positionX = 851,7065
Objectives[5]ObjectiveMessages[2]positionY = 4901,815
Objectives[5]ObjectiveMessages[2]positionZ = 244,59
Objectives[5]ObjectiveMessages[2]Message = ~p~HEY GUYS, YOUR SLUT IS ON THE RUN.
Objectives[5]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[2]Sender = 
Objectives[5]ObjectiveMessages[2]Subject = 
Objectives[5]ObjectiveMessages[2]MessageColor = White
Objectives[5]ObjectiveMessages[2]PlayFromStart = False
Objectives[5]ObjectiveMessages[2]Delay = True
Objectives[5]ObjectiveMessages[2]DelayTime = 10
Objectives[5]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[2]TypeSubtitle = True
Objectives[5]ObjectiveMessages[2]TypeTextMesage = False
Objectives[5]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[3]positionX = 848,2276
Objectives[5]ObjectiveMessages[3]positionY = 4894,093
Objectives[5]ObjectiveMessages[3]positionZ = 238,6905
Objectives[5]ObjectiveMessages[3]Message = ~r~WE'RE A LITTLE BUSY NOW... LET'S END UP WITH THESE GUYS AND THEN GO FIND HIM.
Objectives[5]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[3]Sender = 
Objectives[5]ObjectiveMessages[3]Subject = 
Objectives[5]ObjectiveMessages[3]MessageColor = White
Objectives[5]ObjectiveMessages[3]PlayFromStart = False
Objectives[5]ObjectiveMessages[3]Delay = True
Objectives[5]ObjectiveMessages[3]DelayTime = 14
Objectives[5]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[3]TypeSubtitle = True
Objectives[5]ObjectiveMessages[3]TypeTextMesage = False
Objectives[5]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[6]Text = 
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 0
Objectives[6]IconColorA = 255
Objectives[6]positionX = -1066,287
Objectives[6]positionY = 4665,338
Objectives[6]positionZ = 154,2078
Objectives[6]Heading = 160
Objectives[6]Diameter = 1
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 30
Objectives[6]PlaySound = False
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 2
Objectives[6]ObjectiveMessages[0]positionX = 608,2712
Objectives[6]ObjectiveMessages[0]positionY = 5476,988
Objectives[6]ObjectiveMessages[0]positionZ = 716,8851
Objectives[6]ObjectiveMessages[0]Message = ~b~And now? I need food, water, and decent clothing...
Objectives[6]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[0]Sender = 
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = White
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = True
Objectives[6]ObjectiveMessages[0]TypeTextMesage = False
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[1]positionX = 613,0319
Objectives[6]ObjectiveMessages[1]positionY = 5475,294
Objectives[6]ObjectiveMessages[1]positionZ = 713,686
Objectives[6]ObjectiveMessages[1]Message = ~b~I hear voices over there... maybe some one who can help me.
Objectives[6]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[1]Sender = 
Objectives[6]ObjectiveMessages[1]Subject = 
Objectives[6]ObjectiveMessages[1]MessageColor = White
Objectives[6]ObjectiveMessages[1]PlayFromStart = False
Objectives[6]ObjectiveMessages[1]Delay = True
Objectives[6]ObjectiveMessages[1]DelayTime = 5
Objectives[6]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[1]TypeSubtitle = True
Objectives[6]ObjectiveMessages[1]TypeTextMesage = False
Objectives[6]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[7]Type = Hint_Objective
Objectives[7]Text = 
Objectives[7]positionX = -1059,121
Objectives[7]positionY = 4666,843
Objectives[7]positionZ = 158,3834
Objectives[7]Hint_Time = 10
Objectives[7]Hint_FOV = 20
Objectives[7]Hint_Use_Position = False
Objectives[7]Hint_Use_Player = False
Objectives[7]Hint_Use_Actor = True
Objectives[7]Hint_Use_Vehicle = False
Objectives[7]mission_ActorsCount = 4
Objectives[7]mission_Actors[0]SpawnInVehicle = True
Objectives[7]mission_Actors[0]SeatIndex = 4
Objectives[7]mission_Actors[0]Survive_Number = 0
Objectives[7]mission_Actors[0]Failed_Text = 
Objectives[7]mission_Actors[0]Remove_After = 22
Objectives[7]mission_Actors[0]positionX = -1093,154
Objectives[7]mission_Actors[0]positionY = 4589,264
Objectives[7]mission_Actors[0]positionZ = 127,734
Objectives[7]mission_Actors[0]Heading = 278,9953
Objectives[7]mission_Actors[0]String_Name = s_m_y_ammucity_01
Objectives[7]mission_Actors[0]Relationship_Group = Enemy2
Objectives[7]mission_Actors[0]AddBlip = True
Objectives[7]mission_Actors[0]ShowCone = False
Objectives[7]mission_Actors[0]Invincible = False
Objectives[7]mission_Actors[0]SetHealth = 100
Objectives[7]mission_Actors[0]DieFromHeadShot = True
Objectives[7]mission_Actors[0]CanExitVehicle = True
Objectives[7]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[0]AlwaysFight = True
Objectives[7]mission_Actors[0]Seeing_Range = 500
Objectives[7]mission_Actors[0]Hearing_Range = 500
Objectives[7]mission_Actors[0]CombatMovement = Offensive
Objectives[7]mission_Actors[0]weapon = Unarmed
Objectives[7]mission_Actors[0]Variation = Random
Objectives[7]mission_Actors[0]Task = 99
Objectives[7]mission_Actors[0]Task_Guard_Range = 5
Objectives[7]mission_Actors[0]Task_Stay_In_Range = True
Objectives[7]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[0]Task_Scenario = NONE
Objectives[7]mission_Actors[0]Task_List_Count = 2
Objectives[7]mission_Actors[0]Task_Repeat = False
Objectives[7]mission_Actors[0]Task_List[0]Type = Pause
Objectives[7]mission_Actors[0]Task_List[0]PositionX = -1111,541
Objectives[7]mission_Actors[0]Task_List[0]PositionY = 4585,617
Objectives[7]mission_Actors[0]Task_List[0]PositionZ = 133,4853
Objectives[7]mission_Actors[0]Task_List[0]time = 5
Objectives[7]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[7]mission_Actors[0]Task_List[1]DestinationX = -1065,417
Objectives[7]mission_Actors[0]Task_List[1]DestinationY = 4662,088
Objectives[7]mission_Actors[0]Task_List[1]DestinationZ = 153,298
Objectives[7]mission_Actors[0]Task_List[1]Rotation = 255,6533
Objectives[7]mission_Actors[0]Task_List[1]Speed = 4
Objectives[7]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[7]mission_Actors[1]SpawnInVehicle = True
Objectives[7]mission_Actors[1]SeatIndex = 3
Objectives[7]mission_Actors[1]Survive_Number = 0
Objectives[7]mission_Actors[1]Failed_Text = 
Objectives[7]mission_Actors[1]Remove_After = 22
Objectives[7]mission_Actors[1]positionX = -1093,154
Objectives[7]mission_Actors[1]positionY = 4589,264
Objectives[7]mission_Actors[1]positionZ = 127,734
Objectives[7]mission_Actors[1]Heading = 278,9953
Objectives[7]mission_Actors[1]String_Name = s_m_y_ammucity_01
Objectives[7]mission_Actors[1]Relationship_Group = Enemy2
Objectives[7]mission_Actors[1]AddBlip = True
Objectives[7]mission_Actors[1]ShowCone = False
Objectives[7]mission_Actors[1]Invincible = False
Objectives[7]mission_Actors[1]SetHealth = 100
Objectives[7]mission_Actors[1]DieFromHeadShot = True
Objectives[7]mission_Actors[1]CanExitVehicle = True
Objectives[7]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[1]AlwaysFight = True
Objectives[7]mission_Actors[1]Seeing_Range = 500
Objectives[7]mission_Actors[1]Hearing_Range = 500
Objectives[7]mission_Actors[1]CombatMovement = Offensive
Objectives[7]mission_Actors[1]weapon = Unarmed
Objectives[7]mission_Actors[1]Variation = Random
Objectives[7]mission_Actors[1]Task = 99
Objectives[7]mission_Actors[1]Task_Guard_Range = 5
Objectives[7]mission_Actors[1]Task_Stay_In_Range = True
Objectives[7]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[1]Task_Scenario = NONE
Objectives[7]mission_Actors[1]Task_List_Count = 2
Objectives[7]mission_Actors[1]Task_Repeat = False
Objectives[7]mission_Actors[1]Task_List[0]Type = Pause
Objectives[7]mission_Actors[1]Task_List[0]PositionX = -1106,94
Objectives[7]mission_Actors[1]Task_List[0]PositionY = 4589,944
Objectives[7]mission_Actors[1]Task_List[0]PositionZ = 131,7685
Objectives[7]mission_Actors[1]Task_List[0]time = 5
Objectives[7]mission_Actors[1]Task_List[1]Type = WalkTo
Objectives[7]mission_Actors[1]Task_List[1]DestinationX = -1066,261
Objectives[7]mission_Actors[1]Task_List[1]DestinationY = 4663,894
Objectives[7]mission_Actors[1]Task_List[1]DestinationZ = 153,6861
Objectives[7]mission_Actors[1]Task_List[1]Rotation = 255,6533
Objectives[7]mission_Actors[1]Task_List[1]Speed = 4
Objectives[7]mission_Actors[1]Task_List[1]GoStraitToCoord = False
Objectives[7]mission_Actors[2]SpawnInVehicle = True
Objectives[7]mission_Actors[2]SeatIndex = 1
Objectives[7]mission_Actors[2]Survive_Number = 0
Objectives[7]mission_Actors[2]Failed_Text = 
Objectives[7]mission_Actors[2]Remove_After = 22
Objectives[7]mission_Actors[2]positionX = -1093,154
Objectives[7]mission_Actors[2]positionY = 4589,264
Objectives[7]mission_Actors[2]positionZ = 127,734
Objectives[7]mission_Actors[2]Heading = 278,9953
Objectives[7]mission_Actors[2]String_Name = s_m_y_ammucity_01
Objectives[7]mission_Actors[2]Relationship_Group = Enemy2
Objectives[7]mission_Actors[2]AddBlip = True
Objectives[7]mission_Actors[2]ShowCone = False
Objectives[7]mission_Actors[2]Invincible = False
Objectives[7]mission_Actors[2]SetHealth = 100
Objectives[7]mission_Actors[2]DieFromHeadShot = True
Objectives[7]mission_Actors[2]CanExitVehicle = True
Objectives[7]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[2]AlwaysFight = True
Objectives[7]mission_Actors[2]Seeing_Range = 500
Objectives[7]mission_Actors[2]Hearing_Range = 500
Objectives[7]mission_Actors[2]CombatMovement = Offensive
Objectives[7]mission_Actors[2]weapon = Unarmed
Objectives[7]mission_Actors[2]Variation = Random
Objectives[7]mission_Actors[2]Task = 99
Objectives[7]mission_Actors[2]Task_Guard_Range = 5
Objectives[7]mission_Actors[2]Task_Stay_In_Range = True
Objectives[7]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[2]Task_Scenario = NONE
Objectives[7]mission_Actors[2]Task_List_Count = 2
Objectives[7]mission_Actors[2]Task_Repeat = False
Objectives[7]mission_Actors[2]Task_List[0]Type = Pause
Objectives[7]mission_Actors[2]Task_List[0]PositionX = -1104,705
Objectives[7]mission_Actors[2]Task_List[0]PositionY = 4589,877
Objectives[7]mission_Actors[2]Task_List[0]PositionZ = 130,9273
Objectives[7]mission_Actors[2]Task_List[0]time = 5
Objectives[7]mission_Actors[2]Task_List[1]Type = WalkTo
Objectives[7]mission_Actors[2]Task_List[1]DestinationX = -1063,603
Objectives[7]mission_Actors[2]Task_List[1]DestinationY = 4662,929
Objectives[7]mission_Actors[2]Task_List[1]DestinationZ = 154,5906
Objectives[7]mission_Actors[2]Task_List[1]Rotation = 255,6533
Objectives[7]mission_Actors[2]Task_List[1]Speed = 4
Objectives[7]mission_Actors[2]Task_List[1]GoStraitToCoord = False
Objectives[7]mission_Actors[3]SpawnInVehicle = True
Objectives[7]mission_Actors[3]SeatIndex = -1
Objectives[7]mission_Actors[3]Survive_Number = 0
Objectives[7]mission_Actors[3]Failed_Text = 
Objectives[7]mission_Actors[3]Remove_After = 22
Objectives[7]mission_Actors[3]positionX = -1093,154
Objectives[7]mission_Actors[3]positionY = 4589,264
Objectives[7]mission_Actors[3]positionZ = 127,734
Objectives[7]mission_Actors[3]Heading = 278,9953
Objectives[7]mission_Actors[3]String_Name = s_m_y_ammucity_01
Objectives[7]mission_Actors[3]Relationship_Group = Enemy2
Objectives[7]mission_Actors[3]AddBlip = True
Objectives[7]mission_Actors[3]ShowCone = False
Objectives[7]mission_Actors[3]Invincible = False
Objectives[7]mission_Actors[3]SetHealth = 100
Objectives[7]mission_Actors[3]DieFromHeadShot = True
Objectives[7]mission_Actors[3]CanExitVehicle = True
Objectives[7]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[3]AlwaysFight = True
Objectives[7]mission_Actors[3]Seeing_Range = 500
Objectives[7]mission_Actors[3]Hearing_Range = 500
Objectives[7]mission_Actors[3]CombatMovement = Offensive
Objectives[7]mission_Actors[3]weapon = Unarmed
Objectives[7]mission_Actors[3]Variation = Random
Objectives[7]mission_Actors[3]Task = 99
Objectives[7]mission_Actors[3]Task_Guard_Range = 5
Objectives[7]mission_Actors[3]Task_Stay_In_Range = True
Objectives[7]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[3]Task_Scenario = NONE
Objectives[7]mission_Actors[3]Task_List_Count = 5
Objectives[7]mission_Actors[3]Task_Repeat = False
Objectives[7]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[7]mission_Actors[3]Task_List[0]PositionX = -1111,206
Objectives[7]mission_Actors[3]Task_List[0]PositionY = 4589,256
Objectives[7]mission_Actors[3]Task_List[0]PositionZ = 133,4526
Objectives[7]mission_Actors[3]Task_List[0]Speed = 1
Objectives[7]mission_Actors[3]Task_List[0]SeatIndex = -1
Objectives[7]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[7]mission_Actors[3]Task_List[1]Type = Drive
Objectives[7]mission_Actors[3]Task_List[1]PositionX = -1065,879
Objectives[7]mission_Actors[3]Task_List[1]PositionY = 4605,705
Objectives[7]mission_Actors[3]Task_List[1]PositionZ = 119,7099
Objectives[7]mission_Actors[3]Task_List[1]Speed = 10
Objectives[7]mission_Actors[3]Task_List[1]StopBeforeVehicles = True
Objectives[7]mission_Actors[3]Task_List[1]StopBeforeActors = True
Objectives[7]mission_Actors[3]Task_List[1]AvoidVehicles = True
Objectives[7]mission_Actors[3]Task_List[1]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[3]Task_List[1]AvoidActors = False
Objectives[7]mission_Actors[3]Task_List[1]AvoidObjects = True
Objectives[7]mission_Actors[3]Task_List[1]StopAtLights = True
Objectives[7]mission_Actors[3]Task_List[1]UseBlinkers = True
Objectives[7]mission_Actors[3]Task_List[1]AllowGoingWrongWay = True
Objectives[7]mission_Actors[3]Task_List[1]Reverse = False
Objectives[7]mission_Actors[3]Task_List[1]TakeShortestPath = False
Objectives[7]mission_Actors[3]Task_List[1]IgnoreRoads = False
Objectives[7]mission_Actors[3]Task_List[1]IgnoreAllPathing = False
Objectives[7]mission_Actors[3]Task_List[1]AvoidHighWays = False
Objectives[7]mission_Actors[3]Task_List[2]Type = Drive
Objectives[7]mission_Actors[3]Task_List[2]PositionX = -1049,758
Objectives[7]mission_Actors[3]Task_List[2]PositionY = 4603,447
Objectives[7]mission_Actors[3]Task_List[2]PositionZ = 119,2309
Objectives[7]mission_Actors[3]Task_List[2]Speed = 5
Objectives[7]mission_Actors[3]Task_List[2]StopBeforeVehicles = True
Objectives[7]mission_Actors[3]Task_List[2]StopBeforeActors = True
Objectives[7]mission_Actors[3]Task_List[2]AvoidVehicles = True
Objectives[7]mission_Actors[3]Task_List[2]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[3]Task_List[2]AvoidActors = False
Objectives[7]mission_Actors[3]Task_List[2]AvoidObjects = True
Objectives[7]mission_Actors[3]Task_List[2]StopAtLights = True
Objectives[7]mission_Actors[3]Task_List[2]UseBlinkers = True
Objectives[7]mission_Actors[3]Task_List[2]AllowGoingWrongWay = True
Objectives[7]mission_Actors[3]Task_List[2]Reverse = False
Objectives[7]mission_Actors[3]Task_List[2]TakeShortestPath = False
Objectives[7]mission_Actors[3]Task_List[2]IgnoreRoads = False
Objectives[7]mission_Actors[3]Task_List[2]IgnoreAllPathing = False
Objectives[7]mission_Actors[3]Task_List[2]AvoidHighWays = False
Objectives[7]mission_Actors[3]Task_List[3]Type = Drive
Objectives[7]mission_Actors[3]Task_List[3]PositionX = -1036,819
Objectives[7]mission_Actors[3]Task_List[3]PositionY = 4580,446
Objectives[7]mission_Actors[3]Task_List[3]PositionZ = 121,5065
Objectives[7]mission_Actors[3]Task_List[3]Speed = 10
Objectives[7]mission_Actors[3]Task_List[3]StopBeforeVehicles = False
Objectives[7]mission_Actors[3]Task_List[3]StopBeforeActors = False
Objectives[7]mission_Actors[3]Task_List[3]AvoidVehicles = True
Objectives[7]mission_Actors[3]Task_List[3]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[3]Task_List[3]AvoidActors = True
Objectives[7]mission_Actors[3]Task_List[3]AvoidObjects = True
Objectives[7]mission_Actors[3]Task_List[3]StopAtLights = False
Objectives[7]mission_Actors[3]Task_List[3]UseBlinkers = True
Objectives[7]mission_Actors[3]Task_List[3]AllowGoingWrongWay = True
Objectives[7]mission_Actors[3]Task_List[3]Reverse = False
Objectives[7]mission_Actors[3]Task_List[3]TakeShortestPath = False
Objectives[7]mission_Actors[3]Task_List[3]IgnoreRoads = False
Objectives[7]mission_Actors[3]Task_List[3]IgnoreAllPathing = False
Objectives[7]mission_Actors[3]Task_List[3]AvoidHighWays = False
Objectives[7]mission_Actors[3]Task_List[4]Type = WalkTo
Objectives[7]mission_Actors[3]Task_List[4]DestinationX = -1066,504
Objectives[7]mission_Actors[3]Task_List[4]DestinationY = 4665,082
Objectives[7]mission_Actors[3]Task_List[4]DestinationZ = 154,4964
Objectives[7]mission_Actors[3]Task_List[4]Rotation = 255,6533
Objectives[7]mission_Actors[3]Task_List[4]Speed = 4
Objectives[7]mission_Actors[3]Task_List[4]GoStraitToCoord = False
Objectives[7]mission_Vehicles = 1
Objectives[7]mission_Vehicles[0]positionX = -1093,154
Objectives[7]mission_Vehicles[0]positionY = 4589,264
Objectives[7]mission_Vehicles[0]positionZ = 127,734
Objectives[7]mission_Vehicles[0]Heading = 278,9953
Objectives[7]mission_Vehicles[0]Name = Wastelander
Objectives[7]mission_Vehicles[0]Model = wastelander
Objectives[7]mission_Vehicles[0]PrimaryColor = MetallicBeechwood
Objectives[7]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[7]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[7]mission_Vehicles[0]HasPearlescent = False
Objectives[7]mission_Vehicles[0]Livery = 0
Objectives[7]mission_Vehicles[0]DirtLevel = 0
Objectives[7]mission_Vehicles[0]LockedForPlayer = True
Objectives[7]mission_Vehicles[0]Locked = False
Objectives[7]mission_Vehicles[0]Alarm = False
Objectives[7]mission_Vehicles[0]HotWired = False
Objectives[7]mission_Vehicles[0]Invincible = False
Objectives[7]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[7]mission_Vehicles[0]Remove_After = 22
Objectives[7]mission_Vehicles[0]Survive_Number = 0
Objectives[7]mission_Vehicles[0]Failed_Text = 
Objectives[7]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[7]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 7
Objectives[7]mission_Vehicles[0]NeededForActorIndex[0] = 3
Objectives[7]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 2
Objectives[7]ObjectiveMessages[0]positionX = 621,3823
Objectives[7]ObjectiveMessages[0]positionY = 5476,349
Objectives[7]ObjectiveMessages[0]positionZ = 710,0826
Objectives[7]ObjectiveMessages[0]Message = ~b~Wait... these aren't voices... they sound like... grunts...
Objectives[7]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[0]Sender = 
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = True
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = True
Objectives[7]ObjectiveMessages[0]TypeTextMesage = False
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[1]positionX = 628,2777
Objectives[7]ObjectiveMessages[1]positionY = 5478,66
Objectives[7]ObjectiveMessages[1]positionZ = 706,3178
Objectives[7]ObjectiveMessages[1]Message = ~b~What the fuck is that? A bigfoot?
Objectives[7]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[1]Sender = 
Objectives[7]ObjectiveMessages[1]Subject = 
Objectives[7]ObjectiveMessages[1]MessageColor = White
Objectives[7]ObjectiveMessages[1]PlayFromStart = False
Objectives[7]ObjectiveMessages[1]Delay = True
Objectives[7]ObjectiveMessages[1]DelayTime = 5
Objectives[7]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[1]TypeSubtitle = True
Objectives[7]ObjectiveMessages[1]TypeTextMesage = False
Objectives[7]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[8]Text = 
Objectives[8]Text2 = 
Objectives[8]Type = Kill_Actors
Objectives[8]positionX = -1097,499
Objectives[8]positionY = 4590,584
Objectives[8]positionZ = 128,1285
Objectives[8]KillAll1 = False
Objectives[8]KillAll2 = True
Objectives[8]Kill_Actors_Add_Blips = True
Objectives[8]Kill_Actors_Add_Markers = False
Objectives[8]DropPickups = False
Objectives[8]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 3
Objectives[8]ObjectiveMessages[0]positionX = 636,136
Objectives[8]ObjectiveMessages[0]positionY = 5480,077
Objectives[8]ObjectiveMessages[0]positionZ = 701,8771
Objectives[8]ObjectiveMessages[0]Message = ~b~Those people who are arriving do not herald anything good...
Objectives[8]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[0]Sender = 
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = True
Objectives[8]ObjectiveMessages[0]Delay = False
Objectives[8]ObjectiveMessages[0]DelayTime = 0
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = True
Objectives[8]ObjectiveMessages[0]TypeTextMesage = False
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = 641,1651
Objectives[8]ObjectiveMessages[1]positionY = 5481,29
Objectives[8]ObjectiveMessages[1]positionZ = 698,7706
Objectives[8]ObjectiveMessages[1]Message = ~b~Perhaps it is better if I stand aside and observe...
Objectives[8]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[1]Sender = 
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = White
Objectives[8]ObjectiveMessages[1]PlayFromStart = False
Objectives[8]ObjectiveMessages[1]Delay = True
Objectives[8]ObjectiveMessages[1]DelayTime = 6
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = True
Objectives[8]ObjectiveMessages[1]TypeTextMesage = False
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[2]positionX = 647,6102
Objectives[8]ObjectiveMessages[2]positionY = 5482,734
Objectives[8]ObjectiveMessages[2]positionZ = 692,7778
Objectives[8]ObjectiveMessages[2]Message = ~b~Fuck... bigfoot is attacking them...
Objectives[8]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[2]Sender = 
Objectives[8]ObjectiveMessages[2]Subject = 
Objectives[8]ObjectiveMessages[2]MessageColor = White
Objectives[8]ObjectiveMessages[2]PlayFromStart = False
Objectives[8]ObjectiveMessages[2]Delay = True
Objectives[8]ObjectiveMessages[2]DelayTime = 11
Objectives[8]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[2]TypeSubtitle = True
Objectives[8]ObjectiveMessages[2]TypeTextMesage = False
Objectives[8]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = 
Objectives[9]positionX = -1072,242
Objectives[9]positionY = 4665,021
Objectives[9]positionZ = 152,9883
Objectives[9]SetPlayerActor_Use_Player = False
Objectives[9]SetPlayerActor_Player_Controllable = True
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[9]SetPlayerActor_Use_Actor = True
Objectives[9]SetPlayerActor_RelationshipGroup_Change = True
Objectives[9]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = True
Objectives[9]Int_Task = 99
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 500
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = mic_chatter
Objectives[9]Task_Time = 1
Objectives[9]TaskListCount = 6
Objectives[9]Task_List[0]Type = Pause
Objectives[9]Task_List[0]positionX = -1053,909
Objectives[9]Task_List[0]positionY = 4544,847
Objectives[9]Task_List[0]positionZ = 102,3087
Objectives[9]Task_List[0]time = 10
Objectives[9]Task_List[1]Type = WalkTo
Objectives[9]Task_List[1]DestinationX = -1096,776
Objectives[9]Task_List[1]DestinationY = 4498,735
Objectives[9]Task_List[1]DestinationZ = 75,00705
Objectives[9]Task_List[1]Rotation = 255,6533
Objectives[9]Task_List[1]Speed = 1
Objectives[9]Task_List[1]GoStraitToCoord = False
Objectives[9]Task_List[2]Type = WalkTo
Objectives[9]Task_List[2]DestinationX = -1170,797
Objectives[9]Task_List[2]DestinationY = 4471,449
Objectives[9]Task_List[2]DestinationZ = 22,78497
Objectives[9]Task_List[2]Rotation = 255,6533
Objectives[9]Task_List[2]Speed = 1
Objectives[9]Task_List[2]GoStraitToCoord = False
Objectives[9]Task_List[3]Type = WalkTo
Objectives[9]Task_List[3]DestinationX = -1217,81
Objectives[9]Task_List[3]DestinationY = 4447,419
Objectives[9]Task_List[3]DestinationZ = 29,56607
Objectives[9]Task_List[3]Rotation = 255,6533
Objectives[9]Task_List[3]Speed = 1
Objectives[9]Task_List[3]GoStraitToCoord = False
Objectives[9]Task_List[4]Type = WalkTo
Objectives[9]Task_List[4]DestinationX = -1415,364
Objectives[9]Task_List[4]DestinationY = 4385,805
Objectives[9]Task_List[4]DestinationZ = 40,54397
Objectives[9]Task_List[4]Rotation = 175
Objectives[9]Task_List[4]Speed = 1
Objectives[9]Task_List[4]GoStraitToCoord = False
Objectives[9]Task_List[5]Type = WalkTo
Objectives[9]Task_List[5]DestinationX = -1478,378
Objectives[9]Task_List[5]DestinationY = 4360,49
Objectives[9]Task_List[5]DestinationZ = 0,4990273
Objectives[9]Task_List[5]Rotation = 175
Objectives[9]Task_List[5]Speed = 1
Objectives[9]Task_List[5]GoStraitToCoord = False
Objectives[9]mission_ActorsCount = 2
Objectives[9]mission_Actors[0]SpawnInVehicle = True
Objectives[9]mission_Actors[0]SeatIndex = 0
Objectives[9]mission_Actors[0]Survive_Number = 0
Objectives[9]mission_Actors[0]Failed_Text = 
Objectives[9]mission_Actors[0]Remove_After = 10
Objectives[9]mission_Actors[0]positionX = -1169,883
Objectives[9]mission_Actors[0]positionY = 4646,641
Objectives[9]mission_Actors[0]positionZ = 144,6092
Objectives[9]mission_Actors[0]Heading = 211,1578
Objectives[9]mission_Actors[0]String_Name = a_m_y_acult_02
Objectives[9]mission_Actors[0]Relationship_Group = Enemy1
Objectives[9]mission_Actors[0]AddBlip = True
Objectives[9]mission_Actors[0]ShowCone = False
Objectives[9]mission_Actors[0]Invincible = False
Objectives[9]mission_Actors[0]SetHealth = 300
Objectives[9]mission_Actors[0]DieFromHeadShot = True
Objectives[9]mission_Actors[0]CanExitVehicle = True
Objectives[9]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[0]AlwaysFight = True
Objectives[9]mission_Actors[0]Seeing_Range = 30
Objectives[9]mission_Actors[0]Hearing_Range = 30
Objectives[9]mission_Actors[0]CombatMovement = Offensive
Objectives[9]mission_Actors[0]weapon = Unarmed
Objectives[9]mission_Actors[0]Variation = Random
Objectives[9]mission_Actors[0]Task = 0
Objectives[9]mission_Actors[0]Task_Guard_Range = 5
Objectives[9]mission_Actors[0]Task_Stay_In_Range = True
Objectives[9]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[0]Task_Scenario = NONE
Objectives[9]mission_Actors[1]SpawnInVehicle = True
Objectives[9]mission_Actors[1]SeatIndex = -1
Objectives[9]mission_Actors[1]Survive_Number = 0
Objectives[9]mission_Actors[1]Failed_Text = 
Objectives[9]mission_Actors[1]Remove_After = 10
Objectives[9]mission_Actors[1]positionX = -1169,883
Objectives[9]mission_Actors[1]positionY = 4646,641
Objectives[9]mission_Actors[1]positionZ = 144,6092
Objectives[9]mission_Actors[1]Heading = 211,1578
Objectives[9]mission_Actors[1]String_Name = a_m_y_acult_01
Objectives[9]mission_Actors[1]Relationship_Group = Enemy1
Objectives[9]mission_Actors[1]AddBlip = True
Objectives[9]mission_Actors[1]ShowCone = False
Objectives[9]mission_Actors[1]Invincible = False
Objectives[9]mission_Actors[1]SetHealth = 300
Objectives[9]mission_Actors[1]DieFromHeadShot = True
Objectives[9]mission_Actors[1]CanExitVehicle = True
Objectives[9]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[1]AlwaysFight = True
Objectives[9]mission_Actors[1]Seeing_Range = 30
Objectives[9]mission_Actors[1]Hearing_Range = 30
Objectives[9]mission_Actors[1]CombatMovement = Offensive
Objectives[9]mission_Actors[1]weapon = Unarmed
Objectives[9]mission_Actors[1]Variation = Random
Objectives[9]mission_Actors[1]Task = 99
Objectives[9]mission_Actors[1]Task_Guard_Range = 5
Objectives[9]mission_Actors[1]Task_Stay_In_Range = True
Objectives[9]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[1]Task_Scenario = NONE
Objectives[9]mission_Actors[1]Task_List_Count = 4
Objectives[9]mission_Actors[1]Task_Repeat = True
Objectives[9]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[9]mission_Actors[1]Task_List[0]PositionX = -1168,631
Objectives[9]mission_Actors[1]Task_List[0]PositionY = 4646,515
Objectives[9]mission_Actors[1]Task_List[0]PositionZ = 144,4004
Objectives[9]mission_Actors[1]Task_List[0]Speed = 1
Objectives[9]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[9]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[9]mission_Actors[1]Task_List[1]Type = Pause
Objectives[9]mission_Actors[1]Task_List[1]PositionX = -1168,109
Objectives[9]mission_Actors[1]Task_List[1]PositionY = 4646,41
Objectives[9]mission_Actors[1]Task_List[1]PositionZ = 144,4559
Objectives[9]mission_Actors[1]Task_List[1]time = 10
Objectives[9]mission_Actors[1]Task_List[2]Type = Drive
Objectives[9]mission_Actors[1]Task_List[2]PositionX = -1166,982
Objectives[9]mission_Actors[1]Task_List[2]PositionY = 4642,004
Objectives[9]mission_Actors[1]Task_List[2]PositionZ = 144,6146
Objectives[9]mission_Actors[1]Task_List[2]Speed = 5
Objectives[9]mission_Actors[1]Task_List[2]StopBeforeVehicles = False
Objectives[9]mission_Actors[1]Task_List[2]StopBeforeActors = True
Objectives[9]mission_Actors[1]Task_List[2]AvoidVehicles = True
Objectives[9]mission_Actors[1]Task_List[2]AvoidEmptyVehicles = True
Objectives[9]mission_Actors[1]Task_List[2]AvoidActors = True
Objectives[9]mission_Actors[1]Task_List[2]AvoidObjects = True
Objectives[9]mission_Actors[1]Task_List[2]StopAtLights = False
Objectives[9]mission_Actors[1]Task_List[2]UseBlinkers = True
Objectives[9]mission_Actors[1]Task_List[2]AllowGoingWrongWay = True
Objectives[9]mission_Actors[1]Task_List[2]Reverse = False
Objectives[9]mission_Actors[1]Task_List[2]TakeShortestPath = False
Objectives[9]mission_Actors[1]Task_List[2]IgnoreRoads = False
Objectives[9]mission_Actors[1]Task_List[2]IgnoreAllPathing = False
Objectives[9]mission_Actors[1]Task_List[2]AvoidHighWays = False
Objectives[9]mission_Actors[1]Task_List[3]Type = Drive
Objectives[9]mission_Actors[1]Task_List[3]PositionX = -903,1448
Objectives[9]mission_Actors[1]Task_List[3]PositionY = 4537,3
Objectives[9]mission_Actors[1]Task_List[3]PositionZ = 115,8944
Objectives[9]mission_Actors[1]Task_List[3]Speed = 5
Objectives[9]mission_Actors[1]Task_List[3]StopBeforeVehicles = False
Objectives[9]mission_Actors[1]Task_List[3]StopBeforeActors = True
Objectives[9]mission_Actors[1]Task_List[3]AvoidVehicles = True
Objectives[9]mission_Actors[1]Task_List[3]AvoidEmptyVehicles = True
Objectives[9]mission_Actors[1]Task_List[3]AvoidActors = True
Objectives[9]mission_Actors[1]Task_List[3]AvoidObjects = True
Objectives[9]mission_Actors[1]Task_List[3]StopAtLights = False
Objectives[9]mission_Actors[1]Task_List[3]UseBlinkers = True
Objectives[9]mission_Actors[1]Task_List[3]AllowGoingWrongWay = True
Objectives[9]mission_Actors[1]Task_List[3]Reverse = False
Objectives[9]mission_Actors[1]Task_List[3]TakeShortestPath = False
Objectives[9]mission_Actors[1]Task_List[3]IgnoreRoads = False
Objectives[9]mission_Actors[1]Task_List[3]IgnoreAllPathing = False
Objectives[9]mission_Actors[1]Task_List[3]AvoidHighWays = False
Objectives[9]mission_Vehicles = 1
Objectives[9]mission_Vehicles[0]positionX = -1169,883
Objectives[9]mission_Vehicles[0]positionY = 4646,641
Objectives[9]mission_Vehicles[0]positionZ = 144,6092
Objectives[9]mission_Vehicles[0]Heading = 211,1578
Objectives[9]mission_Vehicles[0]Name = Duneloader
Objectives[9]mission_Vehicles[0]Model = dloader
Objectives[9]mission_Vehicles[0]PrimaryColor = UtilShadowSilver
Objectives[9]mission_Vehicles[0]SecondaryColor = MetallicBronze
Objectives[9]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[0]HasPearlescent = False
Objectives[9]mission_Vehicles[0]Livery = 0
Objectives[9]mission_Vehicles[0]DirtLevel = 0
Objectives[9]mission_Vehicles[0]LockedForPlayer = True
Objectives[9]mission_Vehicles[0]Locked = False
Objectives[9]mission_Vehicles[0]Alarm = False
Objectives[9]mission_Vehicles[0]HotWired = False
Objectives[9]mission_Vehicles[0]Invincible = False
Objectives[9]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[0]Remove_After = 10
Objectives[9]mission_Vehicles[0]Survive_Number = 0
Objectives[9]mission_Vehicles[0]Failed_Text = 
Objectives[9]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[9]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 9
Objectives[9]mission_Vehicles[0]NeededForActorIndex[0] = 1
Objectives[9]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 8
Objectives[9]mission_Props[0]Model = prop_mp_barrier_01b
Objectives[9]mission_Props[0]PlaceOnGround = False
Objectives[9]mission_Props[0]FreesePosition = True
Objectives[9]mission_Props[0]positionX = -1136,536
Objectives[9]mission_Props[0]positionY = 4592,086
Objectives[9]mission_Props[0]positionZ = 141,217
Objectives[9]mission_Props[0]rotationX = 17,10631
Objectives[9]mission_Props[0]rotationY = 4,207881
Objectives[9]mission_Props[0]rotationZ = -0,6331413
Objectives[9]mission_Props[1]Model = prop_mp_barrier_01b
Objectives[9]mission_Props[1]PlaceOnGround = False
Objectives[9]mission_Props[1]FreesePosition = True
Objectives[9]mission_Props[1]positionX = -1130,692
Objectives[9]mission_Props[1]positionY = 4589,816
Objectives[9]mission_Props[1]positionZ = 139,9225
Objectives[9]mission_Props[1]rotationX = 9,11426
Objectives[9]mission_Props[1]rotationY = 17,23537
Objectives[9]mission_Props[1]rotationZ = -43,88412
Objectives[9]mission_Props[2]Model = prop_mp_barrier_01b
Objectives[9]mission_Props[2]PlaceOnGround = False
Objectives[9]mission_Props[2]FreesePosition = True
Objectives[9]mission_Props[2]positionX = -1125,12
Objectives[9]mission_Props[2]positionY = 4586,212
Objectives[9]mission_Props[2]positionZ = 137,4441
Objectives[9]mission_Props[2]rotationX = 18,19379
Objectives[9]mission_Props[2]rotationY = 15,56419
Objectives[9]mission_Props[2]rotationZ = -25,00715
Objectives[9]mission_Props[3]Model = prop_mp_barrier_01b
Objectives[9]mission_Props[3]PlaceOnGround = False
Objectives[9]mission_Props[3]FreesePosition = True
Objectives[9]mission_Props[3]positionX = -1118,341
Objectives[9]mission_Props[3]positionY = 4584,093
Objectives[9]mission_Props[3]positionZ = 135,2166
Objectives[9]mission_Props[3]rotationX = 1,012843
Objectives[9]mission_Props[3]rotationY = 18,03257
Objectives[9]mission_Props[3]rotationZ = -15,16073
Objectives[9]mission_Props[4]Model = prop_mp_barrier_01b
Objectives[9]mission_Props[4]PlaceOnGround = False
Objectives[9]mission_Props[4]FreesePosition = True
Objectives[9]mission_Props[4]positionX = -1111,399
Objectives[9]mission_Props[4]positionY = 4583,007
Objectives[9]mission_Props[4]positionZ = 133,1049
Objectives[9]mission_Props[4]rotationX = 16,57023
Objectives[9]mission_Props[4]rotationY = 15,2137
Objectives[9]mission_Props[4]rotationZ = -7,228242
Objectives[9]mission_Props[5]Model = prop_mp_barrier_01b
Objectives[9]mission_Props[5]PlaceOnGround = False
Objectives[9]mission_Props[5]FreesePosition = True
Objectives[9]mission_Props[5]positionX = -1104,463
Objectives[9]mission_Props[5]positionY = 4582,957
Objectives[9]mission_Props[5]positionZ = 130,8393
Objectives[9]mission_Props[5]rotationX = -13,83325
Objectives[9]mission_Props[5]rotationY = 19,01081
Objectives[9]mission_Props[5]rotationZ = 7,327229
Objectives[9]mission_Props[6]Model = prop_mp_barrier_01b
Objectives[9]mission_Props[6]PlaceOnGround = False
Objectives[9]mission_Props[6]FreesePosition = True
Objectives[9]mission_Props[6]positionX = -1075,851
Objectives[9]mission_Props[6]positionY = 4594,161
Objectives[9]mission_Props[6]positionZ = 122,2088
Objectives[9]mission_Props[6]rotationX = 8,403823
Objectives[9]mission_Props[6]rotationY = 14,20354
Objectives[9]mission_Props[6]rotationZ = 36,45109
Objectives[9]mission_Props[7]Model = prop_mp_barrier_01b
Objectives[9]mission_Props[7]PlaceOnGround = False
Objectives[9]mission_Props[7]FreesePosition = True
Objectives[9]mission_Props[7]positionX = -1081,605
Objectives[9]mission_Props[7]positionY = 4590,674
Objectives[9]mission_Props[7]positionZ = 123,7002
Objectives[9]mission_Props[7]rotationX = 29,95136
Objectives[9]mission_Props[7]rotationY = 9,748672
Objectives[9]mission_Props[7]rotationZ = 22,38643
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = 
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 1
Objectives[10]ColorR = 255
Objectives[10]ColorG = 255
Objectives[10]ColorB = 0
Objectives[10]ColorA = 255
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 0
Objectives[10]IconColorA = 255
Objectives[10]positionX = -1226,038
Objectives[10]positionY = 4431,649
Objectives[10]positionZ = 27,64789
Objectives[10]Heading = 112,5291
Objectives[10]Diameter = 5
Objectives[10]minimum_hight = 1
Objectives[10]maximum_hight = 10
Objectives[10]TriggerDistance = 7,5
Objectives[10]PlaySound = False
Objectives[10]LoseWanted = False
Objectives[10]Stop_Vehicle = False
Objectives[10]DeliverVehicleOnly = False
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 12
Objectives[10]mission_Actors[0]SpawnInVehicle = True
Objectives[10]mission_Actors[0]SeatIndex = 0
Objectives[10]mission_Actors[0]Survive_Number = 0
Objectives[10]mission_Actors[0]Failed_Text = 
Objectives[10]mission_Actors[0]Remove_After = 22
Objectives[10]mission_Actors[0]positionX = -894,9498
Objectives[10]mission_Actors[0]positionY = 4427,492
Objectives[10]mission_Actors[0]positionZ = 20,49055
Objectives[10]mission_Actors[0]Heading = 99,71934
Objectives[10]mission_Actors[0]String_Name = a_m_o_acult_01
Objectives[10]mission_Actors[0]Relationship_Group = Enemy1
Objectives[10]mission_Actors[0]AddBlip = True
Objectives[10]mission_Actors[0]ShowCone = False
Objectives[10]mission_Actors[0]Invincible = False
Objectives[10]mission_Actors[0]SetHealth = 100
Objectives[10]mission_Actors[0]DieFromHeadShot = True
Objectives[10]mission_Actors[0]CanExitVehicle = True
Objectives[10]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[0]AlwaysFight = True
Objectives[10]mission_Actors[0]Seeing_Range = 30
Objectives[10]mission_Actors[0]Hearing_Range = 30
Objectives[10]mission_Actors[0]CombatMovement = Offensive
Objectives[10]mission_Actors[0]weapon = Unarmed
Objectives[10]mission_Actors[0]Variation = Random
Objectives[10]mission_Actors[0]Task = 0
Objectives[10]mission_Actors[0]Task_Guard_Range = 5
Objectives[10]mission_Actors[0]Task_Stay_In_Range = True
Objectives[10]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[0]Task_Scenario = NONE
Objectives[10]mission_Actors[1]SpawnInVehicle = True
Objectives[10]mission_Actors[1]SeatIndex = -1
Objectives[10]mission_Actors[1]Survive_Number = 0
Objectives[10]mission_Actors[1]Failed_Text = 
Objectives[10]mission_Actors[1]Remove_After = 22
Objectives[10]mission_Actors[1]positionX = -894,9498
Objectives[10]mission_Actors[1]positionY = 4427,492
Objectives[10]mission_Actors[1]positionZ = 20,49055
Objectives[10]mission_Actors[1]Heading = 99,71934
Objectives[10]mission_Actors[1]String_Name = a_m_o_acult_01
Objectives[10]mission_Actors[1]Relationship_Group = Enemy1
Objectives[10]mission_Actors[1]AddBlip = True
Objectives[10]mission_Actors[1]ShowCone = False
Objectives[10]mission_Actors[1]Invincible = False
Objectives[10]mission_Actors[1]SetHealth = 100
Objectives[10]mission_Actors[1]DieFromHeadShot = True
Objectives[10]mission_Actors[1]CanExitVehicle = True
Objectives[10]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[1]AlwaysFight = True
Objectives[10]mission_Actors[1]Seeing_Range = 30
Objectives[10]mission_Actors[1]Hearing_Range = 30
Objectives[10]mission_Actors[1]CombatMovement = Offensive
Objectives[10]mission_Actors[1]weapon = Unarmed
Objectives[10]mission_Actors[1]Variation = Random
Objectives[10]mission_Actors[1]Task = 99
Objectives[10]mission_Actors[1]Task_Guard_Range = 5
Objectives[10]mission_Actors[1]Task_Stay_In_Range = True
Objectives[10]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[1]Task_Scenario = NONE
Objectives[10]mission_Actors[1]Task_List_Count = 3
Objectives[10]mission_Actors[1]Task_Repeat = True
Objectives[10]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[10]mission_Actors[1]Task_List[0]PositionX = -894,1033
Objectives[10]mission_Actors[1]Task_List[0]PositionY = 4425,7
Objectives[10]mission_Actors[1]Task_List[0]PositionZ = 20,30967
Objectives[10]mission_Actors[1]Task_List[0]Speed = 1
Objectives[10]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[10]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[10]mission_Actors[1]Task_List[1]Type = Drive
Objectives[10]mission_Actors[1]Task_List[1]PositionX = -904,282
Objectives[10]mission_Actors[1]Task_List[1]PositionY = 4425,285
Objectives[10]mission_Actors[1]Task_List[1]PositionZ = 19,75324
Objectives[10]mission_Actors[1]Task_List[1]Speed = 10
Objectives[10]mission_Actors[1]Task_List[1]StopBeforeVehicles = True
Objectives[10]mission_Actors[1]Task_List[1]StopBeforeActors = True
Objectives[10]mission_Actors[1]Task_List[1]AvoidVehicles = True
Objectives[10]mission_Actors[1]Task_List[1]AvoidEmptyVehicles = True
Objectives[10]mission_Actors[1]Task_List[1]AvoidActors = True
Objectives[10]mission_Actors[1]Task_List[1]AvoidObjects = True
Objectives[10]mission_Actors[1]Task_List[1]StopAtLights = False
Objectives[10]mission_Actors[1]Task_List[1]UseBlinkers = True
Objectives[10]mission_Actors[1]Task_List[1]AllowGoingWrongWay = True
Objectives[10]mission_Actors[1]Task_List[1]Reverse = False
Objectives[10]mission_Actors[1]Task_List[1]TakeShortestPath = False
Objectives[10]mission_Actors[1]Task_List[1]IgnoreRoads = False
Objectives[10]mission_Actors[1]Task_List[1]IgnoreAllPathing = False
Objectives[10]mission_Actors[1]Task_List[1]AvoidHighWays = False
Objectives[10]mission_Actors[1]Task_List[2]Type = Drive
Objectives[10]mission_Actors[1]Task_List[2]PositionX = -1523,667
Objectives[10]mission_Actors[1]Task_List[2]PositionY = 4689,695
Objectives[10]mission_Actors[1]Task_List[2]PositionZ = 39,78391
Objectives[10]mission_Actors[1]Task_List[2]Speed = 10
Objectives[10]mission_Actors[1]Task_List[2]StopBeforeVehicles = True
Objectives[10]mission_Actors[1]Task_List[2]StopBeforeActors = True
Objectives[10]mission_Actors[1]Task_List[2]AvoidVehicles = True
Objectives[10]mission_Actors[1]Task_List[2]AvoidEmptyVehicles = True
Objectives[10]mission_Actors[1]Task_List[2]AvoidActors = True
Objectives[10]mission_Actors[1]Task_List[2]AvoidObjects = True
Objectives[10]mission_Actors[1]Task_List[2]StopAtLights = False
Objectives[10]mission_Actors[1]Task_List[2]UseBlinkers = True
Objectives[10]mission_Actors[1]Task_List[2]AllowGoingWrongWay = True
Objectives[10]mission_Actors[1]Task_List[2]Reverse = False
Objectives[10]mission_Actors[1]Task_List[2]TakeShortestPath = False
Objectives[10]mission_Actors[1]Task_List[2]IgnoreRoads = False
Objectives[10]mission_Actors[1]Task_List[2]IgnoreAllPathing = False
Objectives[10]mission_Actors[1]Task_List[2]AvoidHighWays = False
Objectives[10]mission_Actors[2]SpawnInVehicle = True
Objectives[10]mission_Actors[2]SeatIndex = 0
Objectives[10]mission_Actors[2]Survive_Number = 0
Objectives[10]mission_Actors[2]Failed_Text = 
Objectives[10]mission_Actors[2]Remove_After = 22
Objectives[10]mission_Actors[2]positionX = -868,9083
Objectives[10]mission_Actors[2]positionY = 4397,838
Objectives[10]mission_Actors[2]positionZ = 20,42024
Objectives[10]mission_Actors[2]Heading = 112,4745
Objectives[10]mission_Actors[2]String_Name = a_m_o_acult_02
Objectives[10]mission_Actors[2]Relationship_Group = Enemy1
Objectives[10]mission_Actors[2]AddBlip = True
Objectives[10]mission_Actors[2]ShowCone = False
Objectives[10]mission_Actors[2]Invincible = False
Objectives[10]mission_Actors[2]SetHealth = 100
Objectives[10]mission_Actors[2]DieFromHeadShot = True
Objectives[10]mission_Actors[2]CanExitVehicle = True
Objectives[10]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[2]AlwaysFight = True
Objectives[10]mission_Actors[2]Seeing_Range = 30
Objectives[10]mission_Actors[2]Hearing_Range = 30
Objectives[10]mission_Actors[2]CombatMovement = Offensive
Objectives[10]mission_Actors[2]weapon = Unarmed
Objectives[10]mission_Actors[2]Variation = Random
Objectives[10]mission_Actors[2]Task = 0
Objectives[10]mission_Actors[2]Task_Guard_Range = 5
Objectives[10]mission_Actors[2]Task_Stay_In_Range = True
Objectives[10]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[2]Task_Scenario = NONE
Objectives[10]mission_Actors[3]SpawnInVehicle = True
Objectives[10]mission_Actors[3]SeatIndex = -1
Objectives[10]mission_Actors[3]Survive_Number = 0
Objectives[10]mission_Actors[3]Failed_Text = 
Objectives[10]mission_Actors[3]Remove_After = 22
Objectives[10]mission_Actors[3]positionX = -868,9083
Objectives[10]mission_Actors[3]positionY = 4397,838
Objectives[10]mission_Actors[3]positionZ = 20,42024
Objectives[10]mission_Actors[3]Heading = 112,4745
Objectives[10]mission_Actors[3]String_Name = a_f_m_fatcult_01
Objectives[10]mission_Actors[3]Relationship_Group = Enemy1
Objectives[10]mission_Actors[3]AddBlip = True
Objectives[10]mission_Actors[3]ShowCone = False
Objectives[10]mission_Actors[3]Invincible = False
Objectives[10]mission_Actors[3]SetHealth = 100
Objectives[10]mission_Actors[3]DieFromHeadShot = True
Objectives[10]mission_Actors[3]CanExitVehicle = True
Objectives[10]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[3]AlwaysFight = True
Objectives[10]mission_Actors[3]Seeing_Range = 30
Objectives[10]mission_Actors[3]Hearing_Range = 30
Objectives[10]mission_Actors[3]CombatMovement = Offensive
Objectives[10]mission_Actors[3]weapon = Unarmed
Objectives[10]mission_Actors[3]Variation = Random
Objectives[10]mission_Actors[3]Task = 99
Objectives[10]mission_Actors[3]Task_Guard_Range = 5
Objectives[10]mission_Actors[3]Task_Stay_In_Range = True
Objectives[10]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[3]Task_Scenario = NONE
Objectives[10]mission_Actors[3]Task_List_Count = 3
Objectives[10]mission_Actors[3]Task_Repeat = True
Objectives[10]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[10]mission_Actors[3]Task_List[0]PositionX = -1520,107
Objectives[10]mission_Actors[3]Task_List[0]PositionY = 4684,362
Objectives[10]mission_Actors[3]Task_List[0]PositionZ = 38,26073
Objectives[10]mission_Actors[3]Task_List[0]Speed = 1
Objectives[10]mission_Actors[3]Task_List[0]SeatIndex = -1
Objectives[10]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[10]mission_Actors[3]Task_List[1]Type = Drive
Objectives[10]mission_Actors[3]Task_List[1]PositionX = -869,1409
Objectives[10]mission_Actors[3]Task_List[1]PositionY = 4398,489
Objectives[10]mission_Actors[3]Task_List[1]PositionZ = 20,18855
Objectives[10]mission_Actors[3]Task_List[1]Speed = 20
Objectives[10]mission_Actors[3]Task_List[1]StopBeforeVehicles = False
Objectives[10]mission_Actors[3]Task_List[1]StopBeforeActors = False
Objectives[10]mission_Actors[3]Task_List[1]AvoidVehicles = True
Objectives[10]mission_Actors[3]Task_List[1]AvoidEmptyVehicles = True
Objectives[10]mission_Actors[3]Task_List[1]AvoidActors = True
Objectives[10]mission_Actors[3]Task_List[1]AvoidObjects = True
Objectives[10]mission_Actors[3]Task_List[1]StopAtLights = False
Objectives[10]mission_Actors[3]Task_List[1]UseBlinkers = True
Objectives[10]mission_Actors[3]Task_List[1]AllowGoingWrongWay = True
Objectives[10]mission_Actors[3]Task_List[1]Reverse = False
Objectives[10]mission_Actors[3]Task_List[1]TakeShortestPath = False
Objectives[10]mission_Actors[3]Task_List[1]IgnoreRoads = False
Objectives[10]mission_Actors[3]Task_List[1]IgnoreAllPathing = False
Objectives[10]mission_Actors[3]Task_List[1]AvoidHighWays = False
Objectives[10]mission_Actors[3]Task_List[2]Type = Drive
Objectives[10]mission_Actors[3]Task_List[2]PositionX = -1932,104
Objectives[10]mission_Actors[3]Task_List[2]PositionY = 4461,84
Objectives[10]mission_Actors[3]Task_List[2]PositionZ = 33,57913
Objectives[10]mission_Actors[3]Task_List[2]Speed = 20
Objectives[10]mission_Actors[3]Task_List[2]StopBeforeVehicles = False
Objectives[10]mission_Actors[3]Task_List[2]StopBeforeActors = False
Objectives[10]mission_Actors[3]Task_List[2]AvoidVehicles = True
Objectives[10]mission_Actors[3]Task_List[2]AvoidEmptyVehicles = True
Objectives[10]mission_Actors[3]Task_List[2]AvoidActors = True
Objectives[10]mission_Actors[3]Task_List[2]AvoidObjects = True
Objectives[10]mission_Actors[3]Task_List[2]StopAtLights = False
Objectives[10]mission_Actors[3]Task_List[2]UseBlinkers = True
Objectives[10]mission_Actors[3]Task_List[2]AllowGoingWrongWay = True
Objectives[10]mission_Actors[3]Task_List[2]Reverse = False
Objectives[10]mission_Actors[3]Task_List[2]TakeShortestPath = False
Objectives[10]mission_Actors[3]Task_List[2]IgnoreRoads = False
Objectives[10]mission_Actors[3]Task_List[2]IgnoreAllPathing = False
Objectives[10]mission_Actors[3]Task_List[2]AvoidHighWays = False
Objectives[10]mission_Actors[4]SpawnInVehicle = True
Objectives[10]mission_Actors[4]SeatIndex = 0
Objectives[10]mission_Actors[4]Survive_Number = 0
Objectives[10]mission_Actors[4]Failed_Text = 
Objectives[10]mission_Actors[4]Remove_After = 22
Objectives[10]mission_Actors[4]positionX = -1518,303
Objectives[10]mission_Actors[4]positionY = 4684,888
Objectives[10]mission_Actors[4]positionZ = 38,73421
Objectives[10]mission_Actors[4]Heading = 245,8916
Objectives[10]mission_Actors[4]String_Name = a_m_o_acult_02
Objectives[10]mission_Actors[4]Relationship_Group = Enemy1
Objectives[10]mission_Actors[4]AddBlip = True
Objectives[10]mission_Actors[4]ShowCone = False
Objectives[10]mission_Actors[4]Invincible = False
Objectives[10]mission_Actors[4]SetHealth = 100
Objectives[10]mission_Actors[4]DieFromHeadShot = True
Objectives[10]mission_Actors[4]CanExitVehicle = True
Objectives[10]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[4]AlwaysFight = True
Objectives[10]mission_Actors[4]Seeing_Range = 30
Objectives[10]mission_Actors[4]Hearing_Range = 30
Objectives[10]mission_Actors[4]CombatMovement = Offensive
Objectives[10]mission_Actors[4]weapon = Unarmed
Objectives[10]mission_Actors[4]Variation = Random
Objectives[10]mission_Actors[4]Task = 0
Objectives[10]mission_Actors[4]Task_Guard_Range = 5
Objectives[10]mission_Actors[4]Task_Stay_In_Range = True
Objectives[10]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[4]Task_Scenario = NONE
Objectives[10]mission_Actors[5]SpawnInVehicle = True
Objectives[10]mission_Actors[5]SeatIndex = -1
Objectives[10]mission_Actors[5]Survive_Number = 0
Objectives[10]mission_Actors[5]Failed_Text = 
Objectives[10]mission_Actors[5]Remove_After = 22
Objectives[10]mission_Actors[5]positionX = -1518,303
Objectives[10]mission_Actors[5]positionY = 4684,888
Objectives[10]mission_Actors[5]positionZ = 38,73421
Objectives[10]mission_Actors[5]Heading = 245,8916
Objectives[10]mission_Actors[5]String_Name = a_m_y_acult_01
Objectives[10]mission_Actors[5]Relationship_Group = Enemy1
Objectives[10]mission_Actors[5]AddBlip = True
Objectives[10]mission_Actors[5]ShowCone = False
Objectives[10]mission_Actors[5]Invincible = False
Objectives[10]mission_Actors[5]SetHealth = 100
Objectives[10]mission_Actors[5]DieFromHeadShot = True
Objectives[10]mission_Actors[5]CanExitVehicle = True
Objectives[10]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[5]AlwaysFight = True
Objectives[10]mission_Actors[5]Seeing_Range = 30
Objectives[10]mission_Actors[5]Hearing_Range = 30
Objectives[10]mission_Actors[5]CombatMovement = Offensive
Objectives[10]mission_Actors[5]weapon = Unarmed
Objectives[10]mission_Actors[5]Variation = Random
Objectives[10]mission_Actors[5]Task = 99
Objectives[10]mission_Actors[5]Task_Guard_Range = 5
Objectives[10]mission_Actors[5]Task_Stay_In_Range = True
Objectives[10]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[5]Task_Scenario = NONE
Objectives[10]mission_Actors[5]Task_List_Count = 3
Objectives[10]mission_Actors[5]Task_Repeat = True
Objectives[10]mission_Actors[5]Task_List[0]Type = EnterVehicle
Objectives[10]mission_Actors[5]Task_List[0]PositionX = -1523,928
Objectives[10]mission_Actors[5]Task_List[0]PositionY = 4690,688
Objectives[10]mission_Actors[5]Task_List[0]PositionZ = 39,96577
Objectives[10]mission_Actors[5]Task_List[0]Speed = 1
Objectives[10]mission_Actors[5]Task_List[0]SeatIndex = -1
Objectives[10]mission_Actors[5]Task_List[0]TaskIndex = 0
Objectives[10]mission_Actors[5]Task_List[1]Type = Drive
Objectives[10]mission_Actors[5]Task_List[1]PositionX = -1522,427
Objectives[10]mission_Actors[5]Task_List[1]PositionY = 4688,224
Objectives[10]mission_Actors[5]Task_List[1]PositionZ = 39,30363
Objectives[10]mission_Actors[5]Task_List[1]Speed = 10
Objectives[10]mission_Actors[5]Task_List[1]StopBeforeVehicles = True
Objectives[10]mission_Actors[5]Task_List[1]StopBeforeActors = True
Objectives[10]mission_Actors[5]Task_List[1]AvoidVehicles = True
Objectives[10]mission_Actors[5]Task_List[1]AvoidEmptyVehicles = True
Objectives[10]mission_Actors[5]Task_List[1]AvoidActors = True
Objectives[10]mission_Actors[5]Task_List[1]AvoidObjects = True
Objectives[10]mission_Actors[5]Task_List[1]StopAtLights = False
Objectives[10]mission_Actors[5]Task_List[1]UseBlinkers = True
Objectives[10]mission_Actors[5]Task_List[1]AllowGoingWrongWay = True
Objectives[10]mission_Actors[5]Task_List[1]Reverse = False
Objectives[10]mission_Actors[5]Task_List[1]TakeShortestPath = False
Objectives[10]mission_Actors[5]Task_List[1]IgnoreRoads = False
Objectives[10]mission_Actors[5]Task_List[1]IgnoreAllPathing = False
Objectives[10]mission_Actors[5]Task_List[1]AvoidHighWays = False
Objectives[10]mission_Actors[5]Task_List[2]Type = Drive
Objectives[10]mission_Actors[5]Task_List[2]PositionX = -901,4467
Objectives[10]mission_Actors[5]Task_List[2]PositionY = 4427,039
Objectives[10]mission_Actors[5]Task_List[2]PositionZ = 19,99217
Objectives[10]mission_Actors[5]Task_List[2]Speed = 10
Objectives[10]mission_Actors[5]Task_List[2]StopBeforeVehicles = True
Objectives[10]mission_Actors[5]Task_List[2]StopBeforeActors = True
Objectives[10]mission_Actors[5]Task_List[2]AvoidVehicles = True
Objectives[10]mission_Actors[5]Task_List[2]AvoidEmptyVehicles = True
Objectives[10]mission_Actors[5]Task_List[2]AvoidActors = True
Objectives[10]mission_Actors[5]Task_List[2]AvoidObjects = True
Objectives[10]mission_Actors[5]Task_List[2]StopAtLights = False
Objectives[10]mission_Actors[5]Task_List[2]UseBlinkers = True
Objectives[10]mission_Actors[5]Task_List[2]AllowGoingWrongWay = True
Objectives[10]mission_Actors[5]Task_List[2]Reverse = False
Objectives[10]mission_Actors[5]Task_List[2]TakeShortestPath = False
Objectives[10]mission_Actors[5]Task_List[2]IgnoreRoads = False
Objectives[10]mission_Actors[5]Task_List[2]IgnoreAllPathing = False
Objectives[10]mission_Actors[5]Task_List[2]AvoidHighWays = False
Objectives[10]mission_Actors[6]SpawnInVehicle = True
Objectives[10]mission_Actors[6]SeatIndex = 2
Objectives[10]mission_Actors[6]Survive_Number = 0
Objectives[10]mission_Actors[6]Failed_Text = 
Objectives[10]mission_Actors[6]Remove_After = 22
Objectives[10]mission_Actors[6]positionX = -1216,697
Objectives[10]mission_Actors[6]positionY = 4447,83
Objectives[10]mission_Actors[6]positionZ = 29,7286
Objectives[10]mission_Actors[6]Heading = 46,72018
Objectives[10]mission_Actors[6]String_Name = a_m_y_acult_02
Objectives[10]mission_Actors[6]Relationship_Group = Enemy1
Objectives[10]mission_Actors[6]AddBlip = True
Objectives[10]mission_Actors[6]ShowCone = False
Objectives[10]mission_Actors[6]Invincible = False
Objectives[10]mission_Actors[6]SetHealth = 100
Objectives[10]mission_Actors[6]DieFromHeadShot = True
Objectives[10]mission_Actors[6]CanExitVehicle = True
Objectives[10]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[6]AlwaysFight = True
Objectives[10]mission_Actors[6]Seeing_Range = 30
Objectives[10]mission_Actors[6]Hearing_Range = 30
Objectives[10]mission_Actors[6]CombatMovement = Offensive
Objectives[10]mission_Actors[6]weapon = Unarmed
Objectives[10]mission_Actors[6]Variation = Random
Objectives[10]mission_Actors[6]Task = 0
Objectives[10]mission_Actors[6]Task_Guard_Range = 5
Objectives[10]mission_Actors[6]Task_Stay_In_Range = True
Objectives[10]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[6]Task_Scenario = NONE
Objectives[10]mission_Actors[7]SpawnInVehicle = True
Objectives[10]mission_Actors[7]SeatIndex = 1
Objectives[10]mission_Actors[7]Survive_Number = 0
Objectives[10]mission_Actors[7]Failed_Text = 
Objectives[10]mission_Actors[7]Remove_After = 22
Objectives[10]mission_Actors[7]positionX = -1216,697
Objectives[10]mission_Actors[7]positionY = 4447,83
Objectives[10]mission_Actors[7]positionZ = 29,7286
Objectives[10]mission_Actors[7]Heading = 46,72018
Objectives[10]mission_Actors[7]String_Name = a_m_y_acult_01
Objectives[10]mission_Actors[7]Relationship_Group = Enemy1
Objectives[10]mission_Actors[7]AddBlip = True
Objectives[10]mission_Actors[7]ShowCone = False
Objectives[10]mission_Actors[7]Invincible = False
Objectives[10]mission_Actors[7]SetHealth = 100
Objectives[10]mission_Actors[7]DieFromHeadShot = True
Objectives[10]mission_Actors[7]CanExitVehicle = True
Objectives[10]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[7]AlwaysFight = True
Objectives[10]mission_Actors[7]Seeing_Range = 30
Objectives[10]mission_Actors[7]Hearing_Range = 30
Objectives[10]mission_Actors[7]CombatMovement = Offensive
Objectives[10]mission_Actors[7]weapon = Unarmed
Objectives[10]mission_Actors[7]Variation = Random
Objectives[10]mission_Actors[7]Task = 0
Objectives[10]mission_Actors[7]Task_Guard_Range = 5
Objectives[10]mission_Actors[7]Task_Stay_In_Range = True
Objectives[10]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[7]Task_Scenario = NONE
Objectives[10]mission_Actors[8]SpawnInVehicle = True
Objectives[10]mission_Actors[8]SeatIndex = 0
Objectives[10]mission_Actors[8]Survive_Number = 0
Objectives[10]mission_Actors[8]Failed_Text = 
Objectives[10]mission_Actors[8]Remove_After = 22
Objectives[10]mission_Actors[8]positionX = -1216,697
Objectives[10]mission_Actors[8]positionY = 4447,83
Objectives[10]mission_Actors[8]positionZ = 29,7286
Objectives[10]mission_Actors[8]Heading = 46,72018
Objectives[10]mission_Actors[8]String_Name = a_m_o_acult_02
Objectives[10]mission_Actors[8]Relationship_Group = Enemy1
Objectives[10]mission_Actors[8]AddBlip = True
Objectives[10]mission_Actors[8]ShowCone = False
Objectives[10]mission_Actors[8]Invincible = False
Objectives[10]mission_Actors[8]SetHealth = 100
Objectives[10]mission_Actors[8]DieFromHeadShot = True
Objectives[10]mission_Actors[8]CanExitVehicle = True
Objectives[10]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[8]AlwaysFight = True
Objectives[10]mission_Actors[8]Seeing_Range = 30
Objectives[10]mission_Actors[8]Hearing_Range = 30
Objectives[10]mission_Actors[8]CombatMovement = Offensive
Objectives[10]mission_Actors[8]weapon = Unarmed
Objectives[10]mission_Actors[8]Variation = Random
Objectives[10]mission_Actors[8]Task = 0
Objectives[10]mission_Actors[8]Task_Guard_Range = 5
Objectives[10]mission_Actors[8]Task_Stay_In_Range = True
Objectives[10]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[8]Task_Scenario = NONE
Objectives[10]mission_Actors[9]SpawnInVehicle = True
Objectives[10]mission_Actors[9]SeatIndex = -1
Objectives[10]mission_Actors[9]Survive_Number = 0
Objectives[10]mission_Actors[9]Failed_Text = 
Objectives[10]mission_Actors[9]Remove_After = 22
Objectives[10]mission_Actors[9]positionX = -1216,697
Objectives[10]mission_Actors[9]positionY = 4447,83
Objectives[10]mission_Actors[9]positionZ = 29,7286
Objectives[10]mission_Actors[9]Heading = 46,72018
Objectives[10]mission_Actors[9]String_Name = a_f_m_fatcult_01
Objectives[10]mission_Actors[9]Relationship_Group = Enemy1
Objectives[10]mission_Actors[9]AddBlip = True
Objectives[10]mission_Actors[9]ShowCone = False
Objectives[10]mission_Actors[9]Invincible = False
Objectives[10]mission_Actors[9]SetHealth = 100
Objectives[10]mission_Actors[9]DieFromHeadShot = True
Objectives[10]mission_Actors[9]CanExitVehicle = True
Objectives[10]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[9]AlwaysFight = True
Objectives[10]mission_Actors[9]Seeing_Range = 30
Objectives[10]mission_Actors[9]Hearing_Range = 30
Objectives[10]mission_Actors[9]CombatMovement = Offensive
Objectives[10]mission_Actors[9]weapon = Unarmed
Objectives[10]mission_Actors[9]Variation = Random
Objectives[10]mission_Actors[9]Task = 99
Objectives[10]mission_Actors[9]Task_Guard_Range = 5
Objectives[10]mission_Actors[9]Task_Stay_In_Range = True
Objectives[10]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[9]Task_Scenario = NONE
Objectives[10]mission_Actors[9]Task_List_Count = 3
Objectives[10]mission_Actors[9]Task_Repeat = True
Objectives[10]mission_Actors[9]Task_List[0]Type = EnterVehicle
Objectives[10]mission_Actors[9]Task_List[0]PositionX = -1215,363
Objectives[10]mission_Actors[9]Task_List[0]PositionY = 4448,401
Objectives[10]mission_Actors[9]Task_List[0]PositionZ = 29,88337
Objectives[10]mission_Actors[9]Task_List[0]Speed = 1
Objectives[10]mission_Actors[9]Task_List[0]SeatIndex = -1
Objectives[10]mission_Actors[9]Task_List[0]TaskIndex = 0
Objectives[10]mission_Actors[9]Task_List[1]Type = Drive
Objectives[10]mission_Actors[9]Task_List[1]PositionX = -1215,281
Objectives[10]mission_Actors[9]Task_List[1]PositionY = 4446,401
Objectives[10]mission_Actors[9]Task_List[1]PositionZ = 29,78123
Objectives[10]mission_Actors[9]Task_List[1]Speed = 15
Objectives[10]mission_Actors[9]Task_List[1]StopBeforeVehicles = False
Objectives[10]mission_Actors[9]Task_List[1]StopBeforeActors = False
Objectives[10]mission_Actors[9]Task_List[1]AvoidVehicles = True
Objectives[10]mission_Actors[9]Task_List[1]AvoidEmptyVehicles = True
Objectives[10]mission_Actors[9]Task_List[1]AvoidActors = True
Objectives[10]mission_Actors[9]Task_List[1]AvoidObjects = True
Objectives[10]mission_Actors[9]Task_List[1]StopAtLights = False
Objectives[10]mission_Actors[9]Task_List[1]UseBlinkers = True
Objectives[10]mission_Actors[9]Task_List[1]AllowGoingWrongWay = True
Objectives[10]mission_Actors[9]Task_List[1]Reverse = False
Objectives[10]mission_Actors[9]Task_List[1]TakeShortestPath = False
Objectives[10]mission_Actors[9]Task_List[1]IgnoreRoads = False
Objectives[10]mission_Actors[9]Task_List[1]IgnoreAllPathing = False
Objectives[10]mission_Actors[9]Task_List[1]AvoidHighWays = False
Objectives[10]mission_Actors[9]Task_List[2]Type = Drive
Objectives[10]mission_Actors[9]Task_List[2]PositionX = -1632,266
Objectives[10]mission_Actors[9]Task_List[2]PositionY = 4736,287
Objectives[10]mission_Actors[9]Task_List[2]PositionZ = 52,84973
Objectives[10]mission_Actors[9]Task_List[2]Speed = 15
Objectives[10]mission_Actors[9]Task_List[2]StopBeforeVehicles = False
Objectives[10]mission_Actors[9]Task_List[2]StopBeforeActors = False
Objectives[10]mission_Actors[9]Task_List[2]AvoidVehicles = True
Objectives[10]mission_Actors[9]Task_List[2]AvoidEmptyVehicles = True
Objectives[10]mission_Actors[9]Task_List[2]AvoidActors = True
Objectives[10]mission_Actors[9]Task_List[2]AvoidObjects = True
Objectives[10]mission_Actors[9]Task_List[2]StopAtLights = False
Objectives[10]mission_Actors[9]Task_List[2]UseBlinkers = True
Objectives[10]mission_Actors[9]Task_List[2]AllowGoingWrongWay = True
Objectives[10]mission_Actors[9]Task_List[2]Reverse = False
Objectives[10]mission_Actors[9]Task_List[2]TakeShortestPath = False
Objectives[10]mission_Actors[9]Task_List[2]IgnoreRoads = False
Objectives[10]mission_Actors[9]Task_List[2]IgnoreAllPathing = False
Objectives[10]mission_Actors[9]Task_List[2]AvoidHighWays = False
Objectives[10]mission_Actors[10]Survive_Number = 0
Objectives[10]mission_Actors[10]Failed_Text = 
Objectives[10]mission_Actors[10]Remove_After = 22
Objectives[10]mission_Actors[10]positionX = -1273,995
Objectives[10]mission_Actors[10]positionY = 4387,144
Objectives[10]mission_Actors[10]positionZ = 6,625933
Objectives[10]mission_Actors[10]Heading = 142,7737
Objectives[10]mission_Actors[10]String_Name = a_f_y_topless_01
Objectives[10]mission_Actors[10]Relationship_Group = Neutral
Objectives[10]mission_Actors[10]AddBlip = True
Objectives[10]mission_Actors[10]ShowCone = False
Objectives[10]mission_Actors[10]Invincible = False
Objectives[10]mission_Actors[10]SetHealth = 200
Objectives[10]mission_Actors[10]DieFromHeadShot = True
Objectives[10]mission_Actors[10]CanExitVehicle = True
Objectives[10]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[10]AlwaysFight = True
Objectives[10]mission_Actors[10]Seeing_Range = 30
Objectives[10]mission_Actors[10]Hearing_Range = 30
Objectives[10]mission_Actors[10]CombatMovement = Offensive
Objectives[10]mission_Actors[10]weapon = KnuckleDuster
Objectives[10]mission_Actors[10]Variation = Random
Objectives[10]mission_Actors[10]Task = 3
Objectives[10]mission_Actors[10]Task_Guard_Range = 5
Objectives[10]mission_Actors[10]Task_Stay_In_Range = True
Objectives[10]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[10]Task_Scenario = WORLD_HUMAN_PICNIC
Objectives[10]mission_Actors[10]NeededForObjectiveHintCount = 1
Objectives[10]mission_Actors[10]NeededForObjectiveHint[0] = 11
Objectives[10]mission_Actors[10]NeededForObjectiveSetPlayerActorCount = 1
Objectives[10]mission_Actors[10]NeededForObjectiveSetPlayerActor[0] = 14
Objectives[10]mission_Actors[11]Survive_Number = 0
Objectives[10]mission_Actors[11]Failed_Text = 
Objectives[10]mission_Actors[11]Remove_After = 22
Objectives[10]mission_Actors[11]positionX = -1274,936
Objectives[10]mission_Actors[11]positionY = 4386,802
Objectives[10]mission_Actors[11]positionZ = 6,562747
Objectives[10]mission_Actors[11]Heading = 313,0151
Objectives[10]mission_Actors[11]String_Name = a_f_y_topless_01
Objectives[10]mission_Actors[11]Relationship_Group = Neutral
Objectives[10]mission_Actors[11]AddBlip = True
Objectives[10]mission_Actors[11]ShowCone = False
Objectives[10]mission_Actors[11]Invincible = False
Objectives[10]mission_Actors[11]SetHealth = 200
Objectives[10]mission_Actors[11]DieFromHeadShot = True
Objectives[10]mission_Actors[11]CanExitVehicle = True
Objectives[10]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[11]AlwaysFight = True
Objectives[10]mission_Actors[11]Seeing_Range = 30
Objectives[10]mission_Actors[11]Hearing_Range = 30
Objectives[10]mission_Actors[11]CombatMovement = Offensive
Objectives[10]mission_Actors[11]weapon = PoolCue
Objectives[10]mission_Actors[11]Variation = Random
Objectives[10]mission_Actors[11]Task = 3
Objectives[10]mission_Actors[11]Task_Guard_Range = 5
Objectives[10]mission_Actors[11]Task_Stay_In_Range = True
Objectives[10]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[11]Task_Scenario = WORLD_HUMAN_PICNIC
Objectives[10]mission_Actors[11]NeededForObjectiveSetPlayerActorCount = 1
Objectives[10]mission_Actors[11]NeededForObjectiveSetPlayerActor[0] = 13
Objectives[10]mission_Actors[11]NeededForObjectiveGoToActorCount = 1
Objectives[10]mission_Actors[11]NeededForObjectiveGoToActor[0] = 12
Objectives[10]mission_Vehicles = 6
Objectives[10]mission_Vehicles[0]positionX = -894,9498
Objectives[10]mission_Vehicles[0]positionY = 4427,492
Objectives[10]mission_Vehicles[0]positionZ = 20,49055
Objectives[10]mission_Vehicles[0]Heading = 99,71934
Objectives[10]mission_Vehicles[0]Name = Duneloader
Objectives[10]mission_Vehicles[0]Model = dloader
Objectives[10]mission_Vehicles[0]PrimaryColor = UtilMediumBrown
Objectives[10]mission_Vehicles[0]SecondaryColor = MetallicBeechwood
Objectives[10]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[0]HasPearlescent = False
Objectives[10]mission_Vehicles[0]Livery = 0
Objectives[10]mission_Vehicles[0]DirtLevel = 0
Objectives[10]mission_Vehicles[0]LockedForPlayer = True
Objectives[10]mission_Vehicles[0]Locked = False
Objectives[10]mission_Vehicles[0]Alarm = False
Objectives[10]mission_Vehicles[0]HotWired = False
Objectives[10]mission_Vehicles[0]Invincible = True
Objectives[10]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[0]Remove_After = 22
Objectives[10]mission_Vehicles[0]Survive_Number = 0
Objectives[10]mission_Vehicles[0]Failed_Text = 
Objectives[10]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[10]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 10
Objectives[10]mission_Vehicles[0]NeededForActorIndex[0] = 1
Objectives[10]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[10]mission_Vehicles[1]positionX = -868,9083
Objectives[10]mission_Vehicles[1]positionY = 4397,838
Objectives[10]mission_Vehicles[1]positionZ = 20,42024
Objectives[10]mission_Vehicles[1]Heading = 112,4745
Objectives[10]mission_Vehicles[1]Name = Ruiner
Objectives[10]mission_Vehicles[1]Model = ruiner
Objectives[10]mission_Vehicles[1]PrimaryColor = UtilMediumBrown
Objectives[10]mission_Vehicles[1]SecondaryColor = MetallicBeechwood
Objectives[10]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[1]HasPearlescent = False
Objectives[10]mission_Vehicles[1]Livery = -1
Objectives[10]mission_Vehicles[1]DirtLevel = 0
Objectives[10]mission_Vehicles[1]LockedForPlayer = True
Objectives[10]mission_Vehicles[1]Locked = False
Objectives[10]mission_Vehicles[1]Alarm = False
Objectives[10]mission_Vehicles[1]HotWired = False
Objectives[10]mission_Vehicles[1]Invincible = True
Objectives[10]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[1]Remove_After = 22
Objectives[10]mission_Vehicles[1]Survive_Number = 0
Objectives[10]mission_Vehicles[1]Failed_Text = 
Objectives[10]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[10]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 10
Objectives[10]mission_Vehicles[1]NeededForActorIndex[0] = 3
Objectives[10]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[10]mission_Vehicles[2]positionX = -1518,303
Objectives[10]mission_Vehicles[2]positionY = 4684,888
Objectives[10]mission_Vehicles[2]positionZ = 38,73421
Objectives[10]mission_Vehicles[2]Heading = 245,8916
Objectives[10]mission_Vehicles[2]Name = Arrotino
Objectives[10]mission_Vehicles[2]Model = scrap
Objectives[10]mission_Vehicles[2]PrimaryColor = UtilMediumBrown
Objectives[10]mission_Vehicles[2]SecondaryColor = MetallicBeechwood
Objectives[10]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[2]HasPearlescent = False
Objectives[10]mission_Vehicles[2]Livery = 0
Objectives[10]mission_Vehicles[2]DirtLevel = 0
Objectives[10]mission_Vehicles[2]LockedForPlayer = True
Objectives[10]mission_Vehicles[2]Locked = False
Objectives[10]mission_Vehicles[2]Alarm = False
Objectives[10]mission_Vehicles[2]HotWired = False
Objectives[10]mission_Vehicles[2]Invincible = True
Objectives[10]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[2]Remove_After = 22
Objectives[10]mission_Vehicles[2]Survive_Number = 0
Objectives[10]mission_Vehicles[2]Failed_Text = 
Objectives[10]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[10]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 10
Objectives[10]mission_Vehicles[2]NeededForActorIndex[0] = 5
Objectives[10]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[10]mission_Vehicles[3]positionX = -1216,697
Objectives[10]mission_Vehicles[3]positionY = 4447,83
Objectives[10]mission_Vehicles[3]positionZ = 29,7286
Objectives[10]mission_Vehicles[3]Heading = 46,72018
Objectives[10]mission_Vehicles[3]Name = Emperor
Objectives[10]mission_Vehicles[3]Model = emperor2
Objectives[10]mission_Vehicles[3]PrimaryColor = UtilSeaFoamBlue
Objectives[10]mission_Vehicles[3]SecondaryColor = MetallicBistonBrown
Objectives[10]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[3]HasPearlescent = False
Objectives[10]mission_Vehicles[3]Livery = 0
Objectives[10]mission_Vehicles[3]DirtLevel = 0
Objectives[10]mission_Vehicles[3]LockedForPlayer = True
Objectives[10]mission_Vehicles[3]Locked = False
Objectives[10]mission_Vehicles[3]Alarm = False
Objectives[10]mission_Vehicles[3]HotWired = False
Objectives[10]mission_Vehicles[3]Invincible = True
Objectives[10]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[3]Remove_After = 22
Objectives[10]mission_Vehicles[3]Survive_Number = 0
Objectives[10]mission_Vehicles[3]Failed_Text = 
Objectives[10]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[10]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 10
Objectives[10]mission_Vehicles[3]NeededForActorIndex[0] = 9
Objectives[10]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[10]mission_Vehicles[4]positionX = -1528,916
Objectives[10]mission_Vehicles[4]positionY = 4464,248
Objectives[10]mission_Vehicles[4]positionZ = 16,06556
Objectives[10]mission_Vehicles[4]Heading = 271,211
Objectives[10]mission_Vehicles[4]Name = Duneloader
Objectives[10]mission_Vehicles[4]Model = dloader
Objectives[10]mission_Vehicles[4]PrimaryColor = UtilShadowSilver
Objectives[10]mission_Vehicles[4]SecondaryColor = MetallicBronze
Objectives[10]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[4]HasPearlescent = False
Objectives[10]mission_Vehicles[4]Livery = 0
Objectives[10]mission_Vehicles[4]DirtLevel = 0
Objectives[10]mission_Vehicles[4]LockedForPlayer = True
Objectives[10]mission_Vehicles[4]Locked = False
Objectives[10]mission_Vehicles[4]Alarm = False
Objectives[10]mission_Vehicles[4]HotWired = False
Objectives[10]mission_Vehicles[4]Invincible = False
Objectives[10]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[4]Remove_After = 22
Objectives[10]mission_Vehicles[4]Survive_Number = 0
Objectives[10]mission_Vehicles[4]Failed_Text = 
Objectives[10]mission_Vehicles[5]positionX = -1535,413
Objectives[10]mission_Vehicles[5]positionY = 4471,266
Objectives[10]mission_Vehicles[5]positionZ = 17,8837
Objectives[10]mission_Vehicles[5]Heading = 247,4228
Objectives[10]mission_Vehicles[5]Name = Emperor
Objectives[10]mission_Vehicles[5]Model = emperor2
Objectives[10]mission_Vehicles[5]PrimaryColor = ModshopBlack1
Objectives[10]mission_Vehicles[5]SecondaryColor = MetallicChocoOrange
Objectives[10]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[5]HasPearlescent = False
Objectives[10]mission_Vehicles[5]Livery = 0
Objectives[10]mission_Vehicles[5]DirtLevel = 0
Objectives[10]mission_Vehicles[5]LockedForPlayer = True
Objectives[10]mission_Vehicles[5]Locked = False
Objectives[10]mission_Vehicles[5]Alarm = False
Objectives[10]mission_Vehicles[5]HotWired = False
Objectives[10]mission_Vehicles[5]Invincible = False
Objectives[10]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[5]Remove_After = 22
Objectives[10]mission_Vehicles[5]Survive_Number = 0
Objectives[10]mission_Vehicles[5]Failed_Text = 
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 5
Objectives[10]ObjectiveMessages[0]positionX = 659,7895
Objectives[10]ObjectiveMessages[0]positionY = 5486,465
Objectives[10]ObjectiveMessages[0]positionZ = 664,2681
Objectives[10]ObjectiveMessages[0]Message = ~b~Fuck... bigfoot killed them all... and he still looks angry...
Objectives[10]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[0]Sender = 
Objectives[10]ObjectiveMessages[0]Subject = 
Objectives[10]ObjectiveMessages[0]MessageColor = White
Objectives[10]ObjectiveMessages[0]PlayFromStart = True
Objectives[10]ObjectiveMessages[0]Delay = False
Objectives[10]ObjectiveMessages[0]DelayTime = 0
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[0]TypeSubtitle = True
Objectives[10]ObjectiveMessages[0]TypeTextMesage = False
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[1]positionX = 665,1096
Objectives[10]ObjectiveMessages[1]positionY = 5497,858
Objectives[10]ObjectiveMessages[1]positionZ = 655,4896
Objectives[10]ObjectiveMessages[1]Message = ~b~It probably wouldn't be a good idea to get too close to an angry bigfoot.
Objectives[10]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[1]Sender = 
Objectives[10]ObjectiveMessages[1]Subject = 
Objectives[10]ObjectiveMessages[1]MessageColor = White
Objectives[10]ObjectiveMessages[1]PlayFromStart = False
Objectives[10]ObjectiveMessages[1]Delay = True
Objectives[10]ObjectiveMessages[1]DelayTime = 5
Objectives[10]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[1]TypeSubtitle = True
Objectives[10]ObjectiveMessages[1]TypeTextMesage = False
Objectives[10]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[2]positionX = 671,2587
Objectives[10]ObjectiveMessages[2]positionY = 5500,029
Objectives[10]ObjectiveMessages[2]positionZ = 650,4515
Objectives[10]ObjectiveMessages[2]Message = ~b~And this engines... it looks like the engines of one of the cult assholes trucks...
Objectives[10]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[2]Sender = 
Objectives[10]ObjectiveMessages[2]Subject = 
Objectives[10]ObjectiveMessages[2]MessageColor = White
Objectives[10]ObjectiveMessages[2]PlayFromStart = False
Objectives[10]ObjectiveMessages[2]Delay = True
Objectives[10]ObjectiveMessages[2]DelayTime = 12
Objectives[10]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[2]TypeSubtitle = True
Objectives[10]ObjectiveMessages[2]TypeTextMesage = False
Objectives[10]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[3]positionX = 678,3743
Objectives[10]ObjectiveMessages[3]positionY = 5502,383
Objectives[10]ObjectiveMessages[3]positionZ = 643,219
Objectives[10]ObjectiveMessages[3]Message = ~b~Shit... they're looking for me...
Objectives[10]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[3]Sender = 
Objectives[10]ObjectiveMessages[3]Subject = 
Objectives[10]ObjectiveMessages[3]MessageColor = White
Objectives[10]ObjectiveMessages[3]PlayFromStart = False
Objectives[10]ObjectiveMessages[3]Delay = True
Objectives[10]ObjectiveMessages[3]DelayTime = 20
Objectives[10]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[3]TypeSubtitle = True
Objectives[10]ObjectiveMessages[3]TypeTextMesage = False
Objectives[10]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[4]positionX = 686,3116
Objectives[10]ObjectiveMessages[4]positionY = 5504,727
Objectives[10]ObjectiveMessages[4]positionZ = 636,3692
Objectives[10]ObjectiveMessages[4]Message = ~b~I have to get off this fucking mountain...
Objectives[10]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[4]Sender = 
Objectives[10]ObjectiveMessages[4]Subject = 
Objectives[10]ObjectiveMessages[4]MessageColor = White
Objectives[10]ObjectiveMessages[4]PlayFromStart = False
Objectives[10]ObjectiveMessages[4]Delay = True
Objectives[10]ObjectiveMessages[4]DelayTime = 25
Objectives[10]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[4]TypeSubtitle = True
Objectives[10]ObjectiveMessages[4]TypeTextMesage = False
Objectives[10]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[11]Type = Hint_Objective
Objectives[11]Text = 
Objectives[11]positionX = -1275,147
Objectives[11]positionY = 4390,003
Objectives[11]positionZ = 6,675159
Objectives[11]Hint_Time = 10
Objectives[11]Hint_FOV = 15
Objectives[11]Hint_Use_Position = False
Objectives[11]Hint_Use_Player = False
Objectives[11]Hint_Use_Actor = True
Objectives[11]Hint_Use_Vehicle = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 2
Objectives[11]ObjectiveMessages[0]positionX = 700,4585
Objectives[11]ObjectiveMessages[0]positionY = 5515,299
Objectives[11]ObjectiveMessages[0]positionZ = 617,6885
Objectives[11]ObjectiveMessages[0]Message = ~b~Finally... water... but I'm also very hungry...
Objectives[11]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[0]Sender = 
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = White
Objectives[11]ObjectiveMessages[0]PlayFromStart = True
Objectives[11]ObjectiveMessages[0]Delay = False
Objectives[11]ObjectiveMessages[0]DelayTime = 0
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = True
Objectives[11]ObjectiveMessages[0]TypeTextMesage = False
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[1]positionX = 708,7286
Objectives[11]ObjectiveMessages[1]positionY = 5516,544
Objectives[11]ObjectiveMessages[1]positionZ = 611,244
Objectives[11]ObjectiveMessages[1]Message = ~b~Hey... those are girls... maybe they have some food for me...
Objectives[11]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[1]Sender = 
Objectives[11]ObjectiveMessages[1]Subject = 
Objectives[11]ObjectiveMessages[1]MessageColor = White
Objectives[11]ObjectiveMessages[1]PlayFromStart = False
Objectives[11]ObjectiveMessages[1]Delay = True
Objectives[11]ObjectiveMessages[1]DelayTime = 4
Objectives[11]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[1]TypeSubtitle = True
Objectives[11]ObjectiveMessages[1]TypeTextMesage = False
Objectives[11]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[12]Type = GoTo_Actor
Objectives[12]Text = 
Objectives[12]positionX = -1275,095
Objectives[12]positionY = 4393,969
Objectives[12]positionZ = 7,944376
Objectives[12]GoTo_Actor_ChangToCompanion = False
Objectives[12]GoTo_Actor_Distance = 5
Objectives[12]GoTo_Actor_Remove_Blip = True
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Set_Player_Actor_Objective
Objectives[13]Text = 
Objectives[13]positionX = -1279,627
Objectives[13]positionY = 4390,296
Objectives[13]positionZ = 7,090807
Objectives[13]SetPlayerActor_Use_Player = False
Objectives[13]SetPlayerActor_Player_Controllable = True
Objectives[13]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[13]SetPlayerActor_Use_Actor = True
Objectives[13]SetPlayerActor_RelationshipGroup_Change = True
Objectives[13]SetPlayerActor_RelationshipGroup = Enemy1/Pickup
Objectives[13]SetPlayerActor_Invincible_Change = False
Objectives[13]SetPlayerActor_Invincible = False
Objectives[13]SetPlayerActor_NewTask = True
Objectives[13]Int_Task = 99
Objectives[13]Task_Repeat = False
Objectives[13]Task_Timeout = False
Objectives[13]Task_Guard_Range = 10
Objectives[13]Task_Stay_In_Range = True
Objectives[13]Task_Wander_Range = 10
Objectives[13]Task_Scenario = NONE
Objectives[13]Task_TalkingAnimation = mic_chatter
Objectives[13]Task_Time = 1
Objectives[13]TaskListCount = 1
Objectives[13]Task_List[0]Type = Pause
Objectives[13]Task_List[0]positionX = -1285,311
Objectives[13]Task_List[0]positionY = 4389,528
Objectives[13]Task_List[0]positionZ = 9,641968
Objectives[13]Task_List[0]time = 1
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Set_Player_Actor_Objective
Objectives[14]Text = 
Objectives[14]positionX = -1277,455
Objectives[14]positionY = 4391,185
Objectives[14]positionZ = 7,044648
Objectives[14]SetPlayerActor_Use_Player = False
Objectives[14]SetPlayerActor_Player_Controllable = True
Objectives[14]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[14]SetPlayerActor_Use_Actor = True
Objectives[14]SetPlayerActor_RelationshipGroup_Change = True
Objectives[14]SetPlayerActor_RelationshipGroup = Enemy1/Pickup
Objectives[14]SetPlayerActor_Invincible_Change = False
Objectives[14]SetPlayerActor_Invincible = False
Objectives[14]SetPlayerActor_NewTask = True
Objectives[14]Int_Task = 99
Objectives[14]Task_Repeat = False
Objectives[14]Task_Timeout = False
Objectives[14]Task_Guard_Range = 10
Objectives[14]Task_Stay_In_Range = True
Objectives[14]Task_Wander_Range = 10
Objectives[14]Task_Scenario = NONE
Objectives[14]Task_TalkingAnimation = mic_chatter
Objectives[14]Task_Time = 1
Objectives[14]TaskListCount = 1
Objectives[14]Task_List[0]Type = Pause
Objectives[14]Task_List[0]positionX = -1285,311
Objectives[14]Task_List[0]positionY = 4389,528
Objectives[14]Task_List[0]positionZ = 9,641968
Objectives[14]Task_List[0]time = 1
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = 
Objectives[15]Text2 = 
Objectives[15]Type = Kill_Actors
Objectives[15]positionX = -1276,495
Objectives[15]positionY = 4404,659
Objectives[15]positionZ = 9,894075
Objectives[15]KillAll1 = False
Objectives[15]KillAll2 = False
Objectives[15]Kill_Actors_Add_Blips = True
Objectives[15]Kill_Actors_Add_Markers = False
Objectives[15]DropPickups = True
Objectives[15]Droped_Pickup_Model = p_ing_bagel_01
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 3
Objectives[15]ObjectiveMessages[0]positionX = 557,8727
Objectives[15]ObjectiveMessages[0]positionY = 5375,979
Objectives[15]ObjectiveMessages[0]positionZ = 578,5518
Objectives[15]ObjectiveMessages[0]Message = ~b~Hey girls...
Objectives[15]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[0]Sender = 
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = White
Objectives[15]ObjectiveMessages[0]PlayFromStart = True
Objectives[15]ObjectiveMessages[0]Delay = False
Objectives[15]ObjectiveMessages[0]DelayTime = 0
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = True
Objectives[15]ObjectiveMessages[0]TypeTextMesage = False
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[1]positionX = 562,0268
Objectives[15]ObjectiveMessages[1]positionY = 5366,995
Objectives[15]ObjectiveMessages[1]positionZ = 576,619
Objectives[15]ObjectiveMessages[1]Message = ~p~STAY AWAY FROM US PERVERT!
Objectives[15]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[1]Sender = 
Objectives[15]ObjectiveMessages[1]Subject = 
Objectives[15]ObjectiveMessages[1]MessageColor = White
Objectives[15]ObjectiveMessages[1]PlayFromStart = False
Objectives[15]ObjectiveMessages[1]Delay = True
Objectives[15]ObjectiveMessages[1]DelayTime = 1
Objectives[15]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[1]TypeSubtitle = True
Objectives[15]ObjectiveMessages[1]TypeTextMesage = False
Objectives[15]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[2]positionX = 565,5469
Objectives[15]ObjectiveMessages[2]positionY = 5360,898
Objectives[15]ObjectiveMessages[2]positionZ = 575,5699
Objectives[15]ObjectiveMessages[2]Message = ~b~What?
Objectives[15]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[2]Sender = 
Objectives[15]ObjectiveMessages[2]Subject = 
Objectives[15]ObjectiveMessages[2]MessageColor = White
Objectives[15]ObjectiveMessages[2]PlayFromStart = False
Objectives[15]ObjectiveMessages[2]Delay = True
Objectives[15]ObjectiveMessages[2]DelayTime = 4
Objectives[15]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[2]TypeSubtitle = True
Objectives[15]ObjectiveMessages[2]TypeTextMesage = False
Objectives[15]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[16]Text = 
Objectives[16]Text2 = 
Objectives[16]Text3 = 
Objectives[16]Failed_Text = 
Objectives[16]Type = Checkpoint
Objectives[16]Checkpoint_Type = 45
Objectives[16]Reserved = 1
Objectives[16]ColorR = 255
Objectives[16]ColorG = 255
Objectives[16]ColorB = 0
Objectives[16]ColorA = 255
Objectives[16]IconColorR = 255
Objectives[16]IconColorG = 255
Objectives[16]IconColorB = 0
Objectives[16]IconColorA = 255
Objectives[16]positionX = -1534,212
Objectives[16]positionY = 4431,202
Objectives[16]positionZ = 4,484802
Objectives[16]Heading = 175
Objectives[16]Diameter = 1
Objectives[16]minimum_hight = 1
Objectives[16]maximum_hight = 10
Objectives[16]TriggerDistance = 17,5
Objectives[16]PlaySound = False
Objectives[16]LoseWanted = False
Objectives[16]Stop_Vehicle = False
Objectives[16]DeliverVehicleOnly = False
Objectives[16]DeliverTrailor = False
Objectives[16]DeliverTowTruck = False
Objectives[16]DeliverVehicleCargobob = False
Objectives[16]DeliverPropCargobob = False
Objectives[16]mission_ActorsCount = 7
Objectives[16]mission_Actors[0]Survive_Number = 0
Objectives[16]mission_Actors[0]Failed_Text = 
Objectives[16]mission_Actors[0]Remove_After = 22
Objectives[16]mission_Actors[0]positionX = -1370,579
Objectives[16]mission_Actors[0]positionY = 4429,502
Objectives[16]mission_Actors[0]positionZ = 28,23068
Objectives[16]mission_Actors[0]Heading = 243,0151
Objectives[16]mission_Actors[0]String_Name = a_m_y_acult_01
Objectives[16]mission_Actors[0]Relationship_Group = Enemy1
Objectives[16]mission_Actors[0]AddBlip = True
Objectives[16]mission_Actors[0]ShowCone = False
Objectives[16]mission_Actors[0]Invincible = False
Objectives[16]mission_Actors[0]SetHealth = 100
Objectives[16]mission_Actors[0]DieFromHeadShot = True
Objectives[16]mission_Actors[0]CanExitVehicle = True
Objectives[16]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[0]AlwaysFight = True
Objectives[16]mission_Actors[0]Seeing_Range = 30
Objectives[16]mission_Actors[0]Hearing_Range = 30
Objectives[16]mission_Actors[0]CombatMovement = Offensive
Objectives[16]mission_Actors[0]weapon = BattleAxe
Objectives[16]mission_Actors[0]Variation = Random
Objectives[16]mission_Actors[0]Task = 1
Objectives[16]mission_Actors[0]Task_Guard_Range = 30
Objectives[16]mission_Actors[0]Task_Stay_In_Range = True
Objectives[16]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[0]Task_Scenario = NONE
Objectives[16]mission_Actors[1]Survive_Number = 0
Objectives[16]mission_Actors[1]Failed_Text = 
Objectives[16]mission_Actors[1]Remove_After = 22
Objectives[16]mission_Actors[1]positionX = -1426,775
Objectives[16]mission_Actors[1]positionY = 4403,23
Objectives[16]mission_Actors[1]positionZ = 46,87146
Objectives[16]mission_Actors[1]Heading = 243,0151
Objectives[16]mission_Actors[1]String_Name = a_m_y_acult_02
Objectives[16]mission_Actors[1]Relationship_Group = Enemy1
Objectives[16]mission_Actors[1]AddBlip = True
Objectives[16]mission_Actors[1]ShowCone = False
Objectives[16]mission_Actors[1]Invincible = False
Objectives[16]mission_Actors[1]SetHealth = 100
Objectives[16]mission_Actors[1]DieFromHeadShot = True
Objectives[16]mission_Actors[1]CanExitVehicle = True
Objectives[16]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[1]AlwaysFight = True
Objectives[16]mission_Actors[1]Seeing_Range = 30
Objectives[16]mission_Actors[1]Hearing_Range = 30
Objectives[16]mission_Actors[1]CombatMovement = Offensive
Objectives[16]mission_Actors[1]weapon = Musket
Objectives[16]mission_Actors[1]Variation = Random
Objectives[16]mission_Actors[1]Task = 1
Objectives[16]mission_Actors[1]Task_Guard_Range = 30
Objectives[16]mission_Actors[1]Task_Stay_In_Range = True
Objectives[16]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[1]Task_Scenario = NONE
Objectives[16]mission_Actors[2]Survive_Number = 0
Objectives[16]mission_Actors[2]Failed_Text = 
Objectives[16]mission_Actors[2]Remove_After = 22
Objectives[16]mission_Actors[2]positionX = -1380,562
Objectives[16]mission_Actors[2]positionY = 4459,098
Objectives[16]mission_Actors[2]positionZ = 23,33615
Objectives[16]mission_Actors[2]Heading = 243,0151
Objectives[16]mission_Actors[2]String_Name = a_m_y_acult_02
Objectives[16]mission_Actors[2]Relationship_Group = Enemy1
Objectives[16]mission_Actors[2]AddBlip = True
Objectives[16]mission_Actors[2]ShowCone = False
Objectives[16]mission_Actors[2]Invincible = False
Objectives[16]mission_Actors[2]SetHealth = 100
Objectives[16]mission_Actors[2]DieFromHeadShot = True
Objectives[16]mission_Actors[2]CanExitVehicle = True
Objectives[16]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[2]AlwaysFight = True
Objectives[16]mission_Actors[2]Seeing_Range = 30
Objectives[16]mission_Actors[2]Hearing_Range = 30
Objectives[16]mission_Actors[2]CombatMovement = Offensive
Objectives[16]mission_Actors[2]weapon = Machete
Objectives[16]mission_Actors[2]Variation = Random
Objectives[16]mission_Actors[2]Task = 1
Objectives[16]mission_Actors[2]Task_Guard_Range = 50
Objectives[16]mission_Actors[2]Task_Stay_In_Range = True
Objectives[16]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[2]Task_Scenario = NONE
Objectives[16]mission_Actors[3]Survive_Number = 0
Objectives[16]mission_Actors[3]Failed_Text = 
Objectives[16]mission_Actors[3]Remove_After = 22
Objectives[16]mission_Actors[3]positionX = -1375,208
Objectives[16]mission_Actors[3]positionY = 4530,445
Objectives[16]mission_Actors[3]positionZ = 53,394
Objectives[16]mission_Actors[3]Heading = 243,0151
Objectives[16]mission_Actors[3]String_Name = a_f_m_fatcult_01
Objectives[16]mission_Actors[3]Relationship_Group = Enemy1
Objectives[16]mission_Actors[3]AddBlip = True
Objectives[16]mission_Actors[3]ShowCone = False
Objectives[16]mission_Actors[3]Invincible = False
Objectives[16]mission_Actors[3]SetHealth = 100
Objectives[16]mission_Actors[3]DieFromHeadShot = True
Objectives[16]mission_Actors[3]CanExitVehicle = True
Objectives[16]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[3]AlwaysFight = True
Objectives[16]mission_Actors[3]Seeing_Range = 30
Objectives[16]mission_Actors[3]Hearing_Range = 30
Objectives[16]mission_Actors[3]CombatMovement = Offensive
Objectives[16]mission_Actors[3]weapon = Machete
Objectives[16]mission_Actors[3]Variation = Random
Objectives[16]mission_Actors[3]Task = 1
Objectives[16]mission_Actors[3]Task_Guard_Range = 50
Objectives[16]mission_Actors[3]Task_Stay_In_Range = True
Objectives[16]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[3]Task_Scenario = NONE
Objectives[16]mission_Actors[4]Survive_Number = 0
Objectives[16]mission_Actors[4]Failed_Text = 
Objectives[16]mission_Actors[4]Remove_After = 22
Objectives[16]mission_Actors[4]positionX = -1462,711
Objectives[16]mission_Actors[4]positionY = 4529,214
Objectives[16]mission_Actors[4]positionZ = 57,34008
Objectives[16]mission_Actors[4]Heading = 243,0151
Objectives[16]mission_Actors[4]String_Name = a_m_y_acult_02
Objectives[16]mission_Actors[4]Relationship_Group = Enemy1
Objectives[16]mission_Actors[4]AddBlip = True
Objectives[16]mission_Actors[4]ShowCone = False
Objectives[16]mission_Actors[4]Invincible = False
Objectives[16]mission_Actors[4]SetHealth = 100
Objectives[16]mission_Actors[4]DieFromHeadShot = True
Objectives[16]mission_Actors[4]CanExitVehicle = True
Objectives[16]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[4]AlwaysFight = True
Objectives[16]mission_Actors[4]Seeing_Range = 30
Objectives[16]mission_Actors[4]Hearing_Range = 30
Objectives[16]mission_Actors[4]CombatMovement = Offensive
Objectives[16]mission_Actors[4]weapon = Musket
Objectives[16]mission_Actors[4]Variation = Random
Objectives[16]mission_Actors[4]Task = 1
Objectives[16]mission_Actors[4]Task_Guard_Range = 50
Objectives[16]mission_Actors[4]Task_Stay_In_Range = True
Objectives[16]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[4]Task_Scenario = NONE
Objectives[16]mission_Actors[5]Survive_Number = 0
Objectives[16]mission_Actors[5]Failed_Text = 
Objectives[16]mission_Actors[5]Remove_After = 22
Objectives[16]mission_Actors[5]positionX = -1534,024
Objectives[16]mission_Actors[5]positionY = 4432,978
Objectives[16]mission_Actors[5]positionZ = 6,1086
Objectives[16]mission_Actors[5]Heading = 283,0151
Objectives[16]mission_Actors[5]String_Name = mp_m_freemode_01
Objectives[16]mission_Actors[5]Relationship_Group = Enemy1
Objectives[16]mission_Actors[5]AddBlip = True
Objectives[16]mission_Actors[5]ShowCone = False
Objectives[16]mission_Actors[5]Invincible = True
Objectives[16]mission_Actors[5]SetHealth = 100
Objectives[16]mission_Actors[5]DieFromHeadShot = True
Objectives[16]mission_Actors[5]CanExitVehicle = True
Objectives[16]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[5]AlwaysFight = True
Objectives[16]mission_Actors[5]Seeing_Range = 50
Objectives[16]mission_Actors[5]Hearing_Range = 50
Objectives[16]mission_Actors[5]CombatMovement = Offensive
Objectives[16]mission_Actors[5]weapon = Knife
Objectives[16]mission_Actors[5]Variation = Custom
Objectives[16]mission_Actors[5]Task = 2
Objectives[16]mission_Actors[5]Task_Guard_Range = 5
Objectives[16]mission_Actors[5]Task_Stay_In_Range = True
Objectives[16]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[5]Task_Scenario = NONE
Objectives[16]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[16]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[16]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 65
Objectives[16]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[16]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[16]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[16]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 0
Objectives[16]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[16]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 9
Objectives[16]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 12
Objectives[16]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[16]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[16]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 51
Objectives[16]mission_Actors[5]COMPONENT_FEET_TEXTURE = 3
Objectives[16]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[16]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[16]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[16]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[16]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[16]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[16]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[16]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[16]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 71
Objectives[16]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[16]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[16]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[16]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[16]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[16]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[16]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[16]mission_Actors[5]NeededForObjectiveHintCount = 1
Objectives[16]mission_Actors[5]NeededForObjectiveHint[0] = 17
Objectives[16]mission_Actors[5]NeededForObjectiveCutsceneCount = 1
Objectives[16]mission_Actors[5]NeededForObjectiveCutscene[0] = 18
Objectives[16]mission_Actors[6]Survive_Number = 0
Objectives[16]mission_Actors[6]Failed_Text = 
Objectives[16]mission_Actors[6]Remove_After = 22
Objectives[16]mission_Actors[6]positionX = -1272,405
Objectives[16]mission_Actors[6]positionY = 4473,832
Objectives[16]mission_Actors[6]positionZ = 9,907717
Objectives[16]mission_Actors[6]Heading = 193,0151
Objectives[16]mission_Actors[6]String_Name = a_m_o_acult_01
Objectives[16]mission_Actors[6]Relationship_Group = Enemy1
Objectives[16]mission_Actors[6]AddBlip = True
Objectives[16]mission_Actors[6]ShowCone = False
Objectives[16]mission_Actors[6]Invincible = False
Objectives[16]mission_Actors[6]SetHealth = 200
Objectives[16]mission_Actors[6]DieFromHeadShot = True
Objectives[16]mission_Actors[6]CanExitVehicle = True
Objectives[16]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[6]AlwaysFight = True
Objectives[16]mission_Actors[6]Seeing_Range = 30
Objectives[16]mission_Actors[6]Hearing_Range = 30
Objectives[16]mission_Actors[6]CombatMovement = Offensive
Objectives[16]mission_Actors[6]weapon = Hatchet
Objectives[16]mission_Actors[6]Variation = Random
Objectives[16]mission_Actors[6]Task = 99
Objectives[16]mission_Actors[6]Task_Guard_Range = 5
Objectives[16]mission_Actors[6]Task_Stay_In_Range = True
Objectives[16]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[6]Task_Scenario = NONE
Objectives[16]mission_Actors[6]Task_List_Count = 3
Objectives[16]mission_Actors[6]Task_Repeat = False
Objectives[16]mission_Actors[6]Task_List[0]Type = WalkTo
Objectives[16]mission_Actors[6]Task_List[0]DestinationX = -1255,123
Objectives[16]mission_Actors[6]Task_List[0]DestinationY = 4444,478
Objectives[16]mission_Actors[6]Task_List[0]DestinationZ = 7,852615
Objectives[16]mission_Actors[6]Task_List[0]Rotation = 193,0151
Objectives[16]mission_Actors[6]Task_List[0]Speed = 1
Objectives[16]mission_Actors[6]Task_List[0]GoStraitToCoord = False
Objectives[16]mission_Actors[6]Task_List[1]Type = WalkTo
Objectives[16]mission_Actors[6]Task_List[1]DestinationX = -1257,093
Objectives[16]mission_Actors[6]Task_List[1]DestinationY = 4417,62
Objectives[16]mission_Actors[6]Task_List[1]DestinationZ = 7,23896
Objectives[16]mission_Actors[6]Task_List[1]Rotation = 193,0151
Objectives[16]mission_Actors[6]Task_List[1]Speed = 1
Objectives[16]mission_Actors[6]Task_List[1]GoStraitToCoord = False
Objectives[16]mission_Actors[6]Task_List[2]Type = WalkTo
Objectives[16]mission_Actors[6]Task_List[2]DestinationX = -1273,802
Objectives[16]mission_Actors[6]Task_List[2]DestinationY = 4388,828
Objectives[16]mission_Actors[6]Task_List[2]DestinationZ = 6,805786
Objectives[16]mission_Actors[6]Task_List[2]Rotation = 193,0151
Objectives[16]mission_Actors[6]Task_List[2]Speed = 1
Objectives[16]mission_Actors[6]Task_List[2]GoStraitToCoord = False
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 5
Objectives[16]ObjectiveMessages[0]positionX = 569,1639
Objectives[16]ObjectiveMessages[0]positionY = 5352,389
Objectives[16]ObjectiveMessages[0]positionZ = 571,2154
Objectives[16]ObjectiveMessages[0]Message = ~b~Fucking crazy... why di they react like that?
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = 
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = True
Objectives[16]ObjectiveMessages[0]TypeTextMesage = False
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = 573,3291
Objectives[16]ObjectiveMessages[1]positionY = 5347,926
Objectives[16]ObjectiveMessages[1]positionZ = 567,6552
Objectives[16]ObjectiveMessages[1]Message = ~b~Oh yeah... right...
Objectives[16]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[1]Sender = 
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = White
Objectives[16]ObjectiveMessages[1]PlayFromStart = False
Objectives[16]ObjectiveMessages[1]Delay = True
Objectives[16]ObjectiveMessages[1]DelayTime = 4
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = True
Objectives[16]ObjectiveMessages[1]TypeTextMesage = False
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[2]positionX = 572,4234
Objectives[16]ObjectiveMessages[2]positionY = 5339,352
Objectives[16]ObjectiveMessages[2]positionZ = 557,2479
Objectives[16]ObjectiveMessages[2]Message = ~b~At least I found food and water... clothes is better if I keep mine... it would be even worse...
Objectives[16]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[2]Sender = 
Objectives[16]ObjectiveMessages[2]Subject = 
Objectives[16]ObjectiveMessages[2]MessageColor = White
Objectives[16]ObjectiveMessages[2]PlayFromStart = False
Objectives[16]ObjectiveMessages[2]Delay = True
Objectives[16]ObjectiveMessages[2]DelayTime = 6
Objectives[16]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[2]TypeSubtitle = True
Objectives[16]ObjectiveMessages[2]TypeTextMesage = False
Objectives[16]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[3]positionX = 566,8551
Objectives[16]ObjectiveMessages[3]positionY = 5332,058
Objectives[16]ObjectiveMessages[3]positionZ = 548,3394
Objectives[16]ObjectiveMessages[3]Message = ~r~LOOK EVERYWHERE, HE CAN'T HAVE GONE FAR.
Objectives[16]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[3]Sender = 
Objectives[16]ObjectiveMessages[3]Subject = 
Objectives[16]ObjectiveMessages[3]MessageColor = White
Objectives[16]ObjectiveMessages[3]PlayFromStart = False
Objectives[16]ObjectiveMessages[3]Delay = True
Objectives[16]ObjectiveMessages[3]DelayTime = 14
Objectives[16]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[3]TypeSubtitle = True
Objectives[16]ObjectiveMessages[3]TypeTextMesage = False
Objectives[16]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[4]positionX = 564,6329
Objectives[16]ObjectiveMessages[4]positionY = 5326,187
Objectives[16]ObjectiveMessages[4]positionZ = 542,783
Objectives[16]ObjectiveMessages[4]Message = ~b~Fuck... cult assholes... I gotta get out of here...
Objectives[16]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[4]Sender = 
Objectives[16]ObjectiveMessages[4]Subject = 
Objectives[16]ObjectiveMessages[4]MessageColor = White
Objectives[16]ObjectiveMessages[4]PlayFromStart = False
Objectives[16]ObjectiveMessages[4]Delay = True
Objectives[16]ObjectiveMessages[4]DelayTime = 18
Objectives[16]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[4]TypeSubtitle = True
Objectives[16]ObjectiveMessages[4]TypeTextMesage = False
Objectives[16]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[17]Type = Hint_Objective
Objectives[17]Text = 
Objectives[17]positionX = -1543,315
Objectives[17]positionY = 4438,248
Objectives[17]positionZ = 8,888979
Objectives[17]Hint_Time = 3
Objectives[17]Hint_FOV = 20
Objectives[17]Hint_Use_Position = False
Objectives[17]Hint_Use_Player = False
Objectives[17]Hint_Use_Actor = True
Objectives[17]Hint_Use_Vehicle = False
Objectives[17]mission_ActorsCount = 2
Objectives[17]mission_Actors[0]Survive_Number = 0
Objectives[17]mission_Actors[0]Failed_Text = 
Objectives[17]mission_Actors[0]Remove_After = 22
Objectives[17]mission_Actors[0]positionX = -1531,567
Objectives[17]mission_Actors[0]positionY = 4435,576
Objectives[17]mission_Actors[0]positionZ = 6,589072
Objectives[17]mission_Actors[0]Heading = 133,0151
Objectives[17]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[17]mission_Actors[0]Relationship_Group = Enemy2
Objectives[17]mission_Actors[0]AddBlip = True
Objectives[17]mission_Actors[0]ShowCone = False
Objectives[17]mission_Actors[0]Invincible = False
Objectives[17]mission_Actors[0]SetHealth = 100
Objectives[17]mission_Actors[0]DieFromHeadShot = True
Objectives[17]mission_Actors[0]CanExitVehicle = True
Objectives[17]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[0]AlwaysFight = True
Objectives[17]mission_Actors[0]Seeing_Range = 30
Objectives[17]mission_Actors[0]Hearing_Range = 30
Objectives[17]mission_Actors[0]CombatMovement = Offensive
Objectives[17]mission_Actors[0]weapon = Unarmed
Objectives[17]mission_Actors[0]Variation = Random
Objectives[17]mission_Actors[0]Task = 0
Objectives[17]mission_Actors[0]Task_Guard_Range = 5
Objectives[17]mission_Actors[0]Task_Stay_In_Range = True
Objectives[17]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[0]Task_Scenario = NONE
Objectives[17]mission_Actors[1]Survive_Number = 0
Objectives[17]mission_Actors[1]Failed_Text = 
Objectives[17]mission_Actors[1]Remove_After = 22
Objectives[17]mission_Actors[1]positionX = -1536,511
Objectives[17]mission_Actors[1]positionY = 4433,015
Objectives[17]mission_Actors[1]positionZ = 7,190382
Objectives[17]mission_Actors[1]Heading = 243,0134
Objectives[17]mission_Actors[1]String_Name = s_m_y_marine_01
Objectives[17]mission_Actors[1]Relationship_Group = Enemy2
Objectives[17]mission_Actors[1]AddBlip = True
Objectives[17]mission_Actors[1]ShowCone = False
Objectives[17]mission_Actors[1]Invincible = False
Objectives[17]mission_Actors[1]SetHealth = 100
Objectives[17]mission_Actors[1]DieFromHeadShot = True
Objectives[17]mission_Actors[1]CanExitVehicle = True
Objectives[17]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[1]AlwaysFight = True
Objectives[17]mission_Actors[1]Seeing_Range = 30
Objectives[17]mission_Actors[1]Hearing_Range = 30
Objectives[17]mission_Actors[1]CombatMovement = Offensive
Objectives[17]mission_Actors[1]weapon = Unarmed
Objectives[17]mission_Actors[1]Variation = Random
Objectives[17]mission_Actors[1]Task = 0
Objectives[17]mission_Actors[1]Task_Guard_Range = 5
Objectives[17]mission_Actors[1]Task_Stay_In_Range = True
Objectives[17]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[1]Task_Scenario = NONE
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 1
Objectives[17]ObjectiveMessages[0]positionX = 561,8712
Objectives[17]ObjectiveMessages[0]positionY = 5312,37
Objectives[17]ObjectiveMessages[0]positionZ = 530,9991
Objectives[17]ObjectiveMessages[0]Message = ~b~What...
Objectives[17]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[0]Sender = 
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = White
Objectives[17]ObjectiveMessages[0]PlayFromStart = True
Objectives[17]ObjectiveMessages[0]Delay = False
Objectives[17]ObjectiveMessages[0]DelayTime = 0
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = True
Objectives[17]ObjectiveMessages[0]TypeTextMesage = False
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[18]Type = Cutscenes_Objective
Objectives[18]Text = 
Objectives[18]positionX = -1536,535
Objectives[18]positionY = 4435,57
Objectives[18]positionZ = 7,043471
Objectives[18]Cutscenes_Time = 8
Objectives[18]Cutscenes_Trans_Time = 2
Objectives[18]Cutscenes_FOV = 60
Objectives[18]Cutscenes_Shake = Hand
Objectives[18]Cutscenes_Amplitude = 0
Objectives[18]Cutscenes_FadeOut = False
Objectives[18]Cutscenes_FadeIn = False
Objectives[18]Cutscenes_End = False
Objectives[18]Cutscenes_Point_At_Position = False
Objectives[18]Cutscenes_Point_At_Player = False
Objectives[18]Cutscenes_Point_At_Actor = False
Objectives[18]Cutscenes_Point_At_Vehicle = False
Objectives[18]Cutscenes_Follow_Player = False
Objectives[18]Cutscenes_Follow_Actor = True
Objectives[18]Cutscenes_Follow_Vehicle = False
Objectives[18]Cutscenes_Follow_Distancee = 2
Objectives[18]Cutscenes_Follow_Hieght = 1
Objectives[18]Cutscenes_Follow_Angle = 0
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 1
Objectives[18]ObjectiveMessages[0]positionX = 563,4694
Objectives[18]ObjectiveMessages[0]positionY = 5305,859
Objectives[18]ObjectiveMessages[0]positionZ = 526,3734
Objectives[18]ObjectiveMessages[0]Message = ~b~What the fuck is that beast?
Objectives[18]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[0]Sender = 
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = White
Objectives[18]ObjectiveMessages[0]PlayFromStart = True
Objectives[18]ObjectiveMessages[0]Delay = False
Objectives[18]ObjectiveMessages[0]DelayTime = 0
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = True
Objectives[18]ObjectiveMessages[0]TypeTextMesage = False
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[19]Type = Cutscenes_Objective
Objectives[19]Text = 
Objectives[19]positionX = -1520,711
Objectives[19]positionY = 4439,17
Objectives[19]positionZ = 9,030656
Objectives[19]Cutscenes_Time = 0
Objectives[19]Cutscenes_Trans_Time = 0
Objectives[19]Cutscenes_FOV = 30
Objectives[19]Cutscenes_Shake = Hand
Objectives[19]Cutscenes_Amplitude = 0
Objectives[19]Cutscenes_FadeOut = False
Objectives[19]Cutscenes_FadeIn = False
Objectives[19]Cutscenes_End = True
Objectives[19]Cutscenes_Point_At_Position = False
Objectives[19]Cutscenes_Point_At_Player = False
Objectives[19]Cutscenes_Point_At_Actor = False
Objectives[19]Cutscenes_Point_At_Vehicle = False
Objectives[19]Cutscenes_Follow_Player = False
Objectives[19]Cutscenes_Follow_Actor = False
Objectives[19]Cutscenes_Follow_Vehicle = False
Objectives[19]Cutscenes_Follow_Distancee = 10
Objectives[19]Cutscenes_Follow_Hieght = 1
Objectives[19]Cutscenes_Follow_Angle = 0
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = 
Objectives[20]Text2 = 
Objectives[20]Type = Kill_Actors
Objectives[20]positionX = -1539,662
Objectives[20]positionY = 4437,137
Objectives[20]positionZ = 7,269276
Objectives[20]KillAll1 = False
Objectives[20]KillAll2 = True
Objectives[20]Kill_Actors_Add_Blips = True
Objectives[20]Kill_Actors_Add_Markers = False
Objectives[20]DropPickups = False
Objectives[20]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 1
Objectives[20]ObjectiveMessages[0]positionX = 567,813
Objectives[20]ObjectiveMessages[0]positionY = 5291,886
Objectives[20]ObjectiveMessages[0]positionZ = 515,655
Objectives[20]ObjectiveMessages[0]Message = ~b~He's killing those soldiers...
Objectives[20]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[0]Sender = 
Objectives[20]ObjectiveMessages[0]Subject = 
Objectives[20]ObjectiveMessages[0]MessageColor = White
Objectives[20]ObjectiveMessages[0]PlayFromStart = True
Objectives[20]ObjectiveMessages[0]Delay = False
Objectives[20]ObjectiveMessages[0]DelayTime = 0
Objectives[20]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[0]TypeSubtitle = True
Objectives[20]ObjectiveMessages[0]TypeTextMesage = False
Objectives[20]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[21]Text = 
Objectives[21]Text2 = 
Objectives[21]Text3 = 
Objectives[21]Failed_Text = 
Objectives[21]Type = Checkpoint
Objectives[21]Checkpoint_Type = 45
Objectives[21]Reserved = 1
Objectives[21]ColorR = 255
Objectives[21]ColorG = 255
Objectives[21]ColorB = 0
Objectives[21]ColorA = 255
Objectives[21]IconColorR = 255
Objectives[21]IconColorG = 255
Objectives[21]IconColorB = 0
Objectives[21]IconColorA = 255
Objectives[21]positionX = -1588,835
Objectives[21]positionY = 4359,863
Objectives[21]positionZ = 0,2013398
Objectives[21]Heading = 303,0134
Objectives[21]Diameter = 4
Objectives[21]minimum_hight = 1
Objectives[21]maximum_hight = 10
Objectives[21]TriggerDistance = 5
Objectives[21]PlaySound = False
Objectives[21]LoseWanted = False
Objectives[21]Stop_Vehicle = False
Objectives[21]DeliverVehicleOnly = False
Objectives[21]DeliverTrailor = False
Objectives[21]DeliverTowTruck = False
Objectives[21]DeliverVehicleCargobob = False
Objectives[21]DeliverPropCargobob = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 1
Objectives[21]ObjectiveMessages[0]positionX = 567,813
Objectives[21]ObjectiveMessages[0]positionY = 5291,886
Objectives[21]ObjectiveMessages[0]positionZ = 515,655
Objectives[21]ObjectiveMessages[0]Message = ~b~Shit... did he see me? I have to get out of here...
Objectives[21]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[0]Sender = 
Objectives[21]ObjectiveMessages[0]Subject = 
Objectives[21]ObjectiveMessages[0]MessageColor = White
Objectives[21]ObjectiveMessages[0]PlayFromStart = True
Objectives[21]ObjectiveMessages[0]Delay = False
Objectives[21]ObjectiveMessages[0]DelayTime = 0
Objectives[21]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[0]TypeSubtitle = True
Objectives[21]ObjectiveMessages[0]TypeTextMesage = False
Objectives[21]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[22]Text = 
Objectives[22]Text2 = 
Objectives[22]Text3 = 
Objectives[22]Failed_Text = 
Objectives[22]Type = Checkpoint
Objectives[22]Checkpoint_Type = 45
Objectives[22]Reserved = 1
Objectives[22]ColorR = 255
Objectives[22]ColorG = 255
Objectives[22]ColorB = 0
Objectives[22]ColorA = 255
Objectives[22]IconColorR = 255
Objectives[22]IconColorG = 255
Objectives[22]IconColorB = 0
Objectives[22]IconColorA = 255
Objectives[22]positionX = -1354,412
Objectives[22]positionY = 4282,716
Objectives[22]positionZ = 2,190776
Objectives[22]Heading = 283,0151
Objectives[22]Diameter = 4
Objectives[22]minimum_hight = 1
Objectives[22]maximum_hight = 10
Objectives[22]TriggerDistance = 12,5
Objectives[22]PlaySound = False
Objectives[22]LoseWanted = False
Objectives[22]Stop_Vehicle = False
Objectives[22]DeliverVehicleOnly = False
Objectives[22]DeliverTrailor = False
Objectives[22]DeliverTowTruck = False
Objectives[22]DeliverVehicleCargobob = False
Objectives[22]DeliverPropCargobob = False
Objectives[22]mission_ActorsCount = 6
Objectives[22]mission_Actors[0]SpawnInVehicle = True
Objectives[22]mission_Actors[0]SeatIndex = 0
Objectives[22]mission_Actors[0]Survive_Number = 0
Objectives[22]mission_Actors[0]Failed_Text = 
Objectives[22]mission_Actors[0]Remove_After = 29
Objectives[22]mission_Actors[0]positionX = -1843,981
Objectives[22]mission_Actors[0]positionY = 4405,51
Objectives[22]mission_Actors[0]positionZ = 49,48763
Objectives[22]mission_Actors[0]Heading = 45,41028
Objectives[22]mission_Actors[0]String_Name = a_m_m_acult_01
Objectives[22]mission_Actors[0]Relationship_Group = Enemy1
Objectives[22]mission_Actors[0]AddBlip = True
Objectives[22]mission_Actors[0]ShowCone = False
Objectives[22]mission_Actors[0]Invincible = False
Objectives[22]mission_Actors[0]SetHealth = 100
Objectives[22]mission_Actors[0]DieFromHeadShot = True
Objectives[22]mission_Actors[0]CanExitVehicle = True
Objectives[22]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[0]AlwaysFight = True
Objectives[22]mission_Actors[0]Seeing_Range = 30
Objectives[22]mission_Actors[0]Hearing_Range = 30
Objectives[22]mission_Actors[0]CombatMovement = Offensive
Objectives[22]mission_Actors[0]weapon = Unarmed
Objectives[22]mission_Actors[0]Variation = Random
Objectives[22]mission_Actors[0]Task = 0
Objectives[22]mission_Actors[0]Task_Guard_Range = 5
Objectives[22]mission_Actors[0]Task_Stay_In_Range = True
Objectives[22]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[0]Task_Scenario = NONE
Objectives[22]mission_Actors[1]SpawnInVehicle = True
Objectives[22]mission_Actors[1]SeatIndex = -1
Objectives[22]mission_Actors[1]Survive_Number = 0
Objectives[22]mission_Actors[1]Failed_Text = 
Objectives[22]mission_Actors[1]Remove_After = 29
Objectives[22]mission_Actors[1]positionX = -1843,981
Objectives[22]mission_Actors[1]positionY = 4405,51
Objectives[22]mission_Actors[1]positionZ = 49,48763
Objectives[22]mission_Actors[1]Heading = 45,41028
Objectives[22]mission_Actors[1]String_Name = a_f_m_fatcult_01
Objectives[22]mission_Actors[1]Relationship_Group = Enemy1
Objectives[22]mission_Actors[1]AddBlip = True
Objectives[22]mission_Actors[1]ShowCone = False
Objectives[22]mission_Actors[1]Invincible = False
Objectives[22]mission_Actors[1]SetHealth = 100
Objectives[22]mission_Actors[1]DieFromHeadShot = True
Objectives[22]mission_Actors[1]CanExitVehicle = True
Objectives[22]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[1]AlwaysFight = True
Objectives[22]mission_Actors[1]Seeing_Range = 30
Objectives[22]mission_Actors[1]Hearing_Range = 30
Objectives[22]mission_Actors[1]CombatMovement = Offensive
Objectives[22]mission_Actors[1]weapon = Unarmed
Objectives[22]mission_Actors[1]Variation = Random
Objectives[22]mission_Actors[1]Task = 99
Objectives[22]mission_Actors[1]Task_Guard_Range = 5
Objectives[22]mission_Actors[1]Task_Stay_In_Range = True
Objectives[22]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[1]Task_Scenario = NONE
Objectives[22]mission_Actors[1]Task_List_Count = 3
Objectives[22]mission_Actors[1]Task_Repeat = True
Objectives[22]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[22]mission_Actors[1]Task_List[0]PositionX = -1844,938
Objectives[22]mission_Actors[1]Task_List[0]PositionY = 4406,1
Objectives[22]mission_Actors[1]Task_List[0]PositionZ = 49,60311
Objectives[22]mission_Actors[1]Task_List[0]Speed = 1
Objectives[22]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[22]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[22]mission_Actors[1]Task_List[1]Type = Drive
Objectives[22]mission_Actors[1]Task_List[1]PositionX = -1930,79
Objectives[22]mission_Actors[1]Task_List[1]PositionY = 4460,897
Objectives[22]mission_Actors[1]Task_List[1]PositionZ = 33,86656
Objectives[22]mission_Actors[1]Task_List[1]Speed = 20
Objectives[22]mission_Actors[1]Task_List[1]StopBeforeVehicles = False
Objectives[22]mission_Actors[1]Task_List[1]StopBeforeActors = False
Objectives[22]mission_Actors[1]Task_List[1]AvoidVehicles = True
Objectives[22]mission_Actors[1]Task_List[1]AvoidEmptyVehicles = True
Objectives[22]mission_Actors[1]Task_List[1]AvoidActors = True
Objectives[22]mission_Actors[1]Task_List[1]AvoidObjects = True
Objectives[22]mission_Actors[1]Task_List[1]StopAtLights = False
Objectives[22]mission_Actors[1]Task_List[1]UseBlinkers = True
Objectives[22]mission_Actors[1]Task_List[1]AllowGoingWrongWay = True
Objectives[22]mission_Actors[1]Task_List[1]Reverse = False
Objectives[22]mission_Actors[1]Task_List[1]TakeShortestPath = False
Objectives[22]mission_Actors[1]Task_List[1]IgnoreRoads = False
Objectives[22]mission_Actors[1]Task_List[1]IgnoreAllPathing = False
Objectives[22]mission_Actors[1]Task_List[1]AvoidHighWays = False
Objectives[22]mission_Actors[1]Task_List[2]Type = Drive
Objectives[22]mission_Actors[1]Task_List[2]PositionX = -867,8186
Objectives[22]mission_Actors[1]Task_List[2]PositionY = 4395,922
Objectives[22]mission_Actors[1]Task_List[2]PositionZ = 20,19251
Objectives[22]mission_Actors[1]Task_List[2]Speed = 20
Objectives[22]mission_Actors[1]Task_List[2]StopBeforeVehicles = False
Objectives[22]mission_Actors[1]Task_List[2]StopBeforeActors = False
Objectives[22]mission_Actors[1]Task_List[2]AvoidVehicles = True
Objectives[22]mission_Actors[1]Task_List[2]AvoidEmptyVehicles = True
Objectives[22]mission_Actors[1]Task_List[2]AvoidActors = True
Objectives[22]mission_Actors[1]Task_List[2]AvoidObjects = True
Objectives[22]mission_Actors[1]Task_List[2]StopAtLights = False
Objectives[22]mission_Actors[1]Task_List[2]UseBlinkers = True
Objectives[22]mission_Actors[1]Task_List[2]AllowGoingWrongWay = True
Objectives[22]mission_Actors[1]Task_List[2]Reverse = False
Objectives[22]mission_Actors[1]Task_List[2]TakeShortestPath = False
Objectives[22]mission_Actors[1]Task_List[2]IgnoreRoads = False
Objectives[22]mission_Actors[1]Task_List[2]IgnoreAllPathing = False
Objectives[22]mission_Actors[1]Task_List[2]AvoidHighWays = False
Objectives[22]mission_Actors[2]SpawnInVehicle = True
Objectives[22]mission_Actors[2]SeatIndex = 0
Objectives[22]mission_Actors[2]Survive_Number = 0
Objectives[22]mission_Actors[2]Failed_Text = 
Objectives[22]mission_Actors[2]Remove_After = 29
Objectives[22]mission_Actors[2]positionX = -941,7038
Objectives[22]mission_Actors[2]positionY = 4149,376
Objectives[22]mission_Actors[2]positionZ = 140,7411
Objectives[22]mission_Actors[2]Heading = 115,6112
Objectives[22]mission_Actors[2]String_Name = a_m_y_acult_02
Objectives[22]mission_Actors[2]Relationship_Group = Enemy1
Objectives[22]mission_Actors[2]AddBlip = True
Objectives[22]mission_Actors[2]ShowCone = False
Objectives[22]mission_Actors[2]Invincible = False
Objectives[22]mission_Actors[2]SetHealth = 100
Objectives[22]mission_Actors[2]DieFromHeadShot = True
Objectives[22]mission_Actors[2]CanExitVehicle = True
Objectives[22]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[2]AlwaysFight = True
Objectives[22]mission_Actors[2]Seeing_Range = 30
Objectives[22]mission_Actors[2]Hearing_Range = 30
Objectives[22]mission_Actors[2]CombatMovement = Offensive
Objectives[22]mission_Actors[2]weapon = Unarmed
Objectives[22]mission_Actors[2]Variation = Random
Objectives[22]mission_Actors[2]Task = 0
Objectives[22]mission_Actors[2]Task_Guard_Range = 5
Objectives[22]mission_Actors[2]Task_Stay_In_Range = True
Objectives[22]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[2]Task_Scenario = NONE
Objectives[22]mission_Actors[3]SpawnInVehicle = True
Objectives[22]mission_Actors[3]SeatIndex = -1
Objectives[22]mission_Actors[3]Survive_Number = 0
Objectives[22]mission_Actors[3]Failed_Text = 
Objectives[22]mission_Actors[3]Remove_After = 29
Objectives[22]mission_Actors[3]positionX = -941,7038
Objectives[22]mission_Actors[3]positionY = 4149,376
Objectives[22]mission_Actors[3]positionZ = 140,7411
Objectives[22]mission_Actors[3]Heading = 115,6112
Objectives[22]mission_Actors[3]String_Name = a_m_y_acult_01
Objectives[22]mission_Actors[3]Relationship_Group = Enemy1
Objectives[22]mission_Actors[3]AddBlip = True
Objectives[22]mission_Actors[3]ShowCone = False
Objectives[22]mission_Actors[3]Invincible = False
Objectives[22]mission_Actors[3]SetHealth = 100
Objectives[22]mission_Actors[3]DieFromHeadShot = True
Objectives[22]mission_Actors[3]CanExitVehicle = True
Objectives[22]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[3]AlwaysFight = True
Objectives[22]mission_Actors[3]Seeing_Range = 30
Objectives[22]mission_Actors[3]Hearing_Range = 30
Objectives[22]mission_Actors[3]CombatMovement = Offensive
Objectives[22]mission_Actors[3]weapon = Unarmed
Objectives[22]mission_Actors[3]Variation = Random
Objectives[22]mission_Actors[3]Task = 99
Objectives[22]mission_Actors[3]Task_Guard_Range = 5
Objectives[22]mission_Actors[3]Task_Stay_In_Range = True
Objectives[22]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[3]Task_Scenario = NONE
Objectives[22]mission_Actors[3]Task_List_Count = 3
Objectives[22]mission_Actors[3]Task_Repeat = True
Objectives[22]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[22]mission_Actors[3]Task_List[0]PositionX = -936,8021
Objectives[22]mission_Actors[3]Task_List[0]PositionY = 4147,591
Objectives[22]mission_Actors[3]Task_List[0]PositionZ = 142,3325
Objectives[22]mission_Actors[3]Task_List[0]Speed = 1
Objectives[22]mission_Actors[3]Task_List[0]SeatIndex = -1
Objectives[22]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[22]mission_Actors[3]Task_List[1]Type = Drive
Objectives[22]mission_Actors[3]Task_List[1]PositionX = -941,6547
Objectives[22]mission_Actors[3]Task_List[1]PositionY = 4151,519
Objectives[22]mission_Actors[3]Task_List[1]PositionZ = 140,2198
Objectives[22]mission_Actors[3]Task_List[1]Speed = 10
Objectives[22]mission_Actors[3]Task_List[1]StopBeforeVehicles = False
Objectives[22]mission_Actors[3]Task_List[1]StopBeforeActors = False
Objectives[22]mission_Actors[3]Task_List[1]AvoidVehicles = True
Objectives[22]mission_Actors[3]Task_List[1]AvoidEmptyVehicles = True
Objectives[22]mission_Actors[3]Task_List[1]AvoidActors = True
Objectives[22]mission_Actors[3]Task_List[1]AvoidObjects = True
Objectives[22]mission_Actors[3]Task_List[1]StopAtLights = False
Objectives[22]mission_Actors[3]Task_List[1]UseBlinkers = True
Objectives[22]mission_Actors[3]Task_List[1]AllowGoingWrongWay = True
Objectives[22]mission_Actors[3]Task_List[1]Reverse = False
Objectives[22]mission_Actors[3]Task_List[1]TakeShortestPath = False
Objectives[22]mission_Actors[3]Task_List[1]IgnoreRoads = False
Objectives[22]mission_Actors[3]Task_List[1]IgnoreAllPathing = False
Objectives[22]mission_Actors[3]Task_List[1]AvoidHighWays = False
Objectives[22]mission_Actors[3]Task_List[2]Type = Drive
Objectives[22]mission_Actors[3]Task_List[2]PositionX = -1914,221
Objectives[22]mission_Actors[3]Task_List[2]PositionY = 4438,88
Objectives[22]mission_Actors[3]Task_List[2]PositionZ = 40,57623
Objectives[22]mission_Actors[3]Task_List[2]Speed = 10
Objectives[22]mission_Actors[3]Task_List[2]StopBeforeVehicles = False
Objectives[22]mission_Actors[3]Task_List[2]StopBeforeActors = False
Objectives[22]mission_Actors[3]Task_List[2]AvoidVehicles = True
Objectives[22]mission_Actors[3]Task_List[2]AvoidEmptyVehicles = True
Objectives[22]mission_Actors[3]Task_List[2]AvoidActors = True
Objectives[22]mission_Actors[3]Task_List[2]AvoidObjects = True
Objectives[22]mission_Actors[3]Task_List[2]StopAtLights = False
Objectives[22]mission_Actors[3]Task_List[2]UseBlinkers = True
Objectives[22]mission_Actors[3]Task_List[2]AllowGoingWrongWay = True
Objectives[22]mission_Actors[3]Task_List[2]Reverse = False
Objectives[22]mission_Actors[3]Task_List[2]TakeShortestPath = False
Objectives[22]mission_Actors[3]Task_List[2]IgnoreRoads = False
Objectives[22]mission_Actors[3]Task_List[2]IgnoreAllPathing = False
Objectives[22]mission_Actors[3]Task_List[2]AvoidHighWays = False
Objectives[22]mission_Actors[4]SpawnInVehicle = True
Objectives[22]mission_Actors[4]SeatIndex = 0
Objectives[22]mission_Actors[4]Survive_Number = 0
Objectives[22]mission_Actors[4]Failed_Text = 
Objectives[22]mission_Actors[4]Remove_After = 29
Objectives[22]mission_Actors[4]positionX = -1926,398
Objectives[22]mission_Actors[4]positionY = 4439,878
Objectives[22]mission_Actors[4]positionZ = 39,1979
Objectives[22]mission_Actors[4]Heading = 266,4229
Objectives[22]mission_Actors[4]String_Name = a_m_o_acult_02
Objectives[22]mission_Actors[4]Relationship_Group = Enemy1
Objectives[22]mission_Actors[4]AddBlip = True
Objectives[22]mission_Actors[4]ShowCone = False
Objectives[22]mission_Actors[4]Invincible = False
Objectives[22]mission_Actors[4]SetHealth = 100
Objectives[22]mission_Actors[4]DieFromHeadShot = True
Objectives[22]mission_Actors[4]CanExitVehicle = True
Objectives[22]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[4]AlwaysFight = True
Objectives[22]mission_Actors[4]Seeing_Range = 30
Objectives[22]mission_Actors[4]Hearing_Range = 30
Objectives[22]mission_Actors[4]CombatMovement = Offensive
Objectives[22]mission_Actors[4]weapon = Unarmed
Objectives[22]mission_Actors[4]Variation = Random
Objectives[22]mission_Actors[4]Task = 0
Objectives[22]mission_Actors[4]Task_Guard_Range = 5
Objectives[22]mission_Actors[4]Task_Stay_In_Range = True
Objectives[22]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[4]Task_Scenario = NONE
Objectives[22]mission_Actors[5]SpawnInVehicle = True
Objectives[22]mission_Actors[5]SeatIndex = -1
Objectives[22]mission_Actors[5]Survive_Number = 0
Objectives[22]mission_Actors[5]Failed_Text = 
Objectives[22]mission_Actors[5]Remove_After = 29
Objectives[22]mission_Actors[5]positionX = -1926,398
Objectives[22]mission_Actors[5]positionY = 4439,878
Objectives[22]mission_Actors[5]positionZ = 39,1979
Objectives[22]mission_Actors[5]Heading = 266,4229
Objectives[22]mission_Actors[5]String_Name = a_m_o_acult_01
Objectives[22]mission_Actors[5]Relationship_Group = Enemy1
Objectives[22]mission_Actors[5]AddBlip = True
Objectives[22]mission_Actors[5]ShowCone = False
Objectives[22]mission_Actors[5]Invincible = False
Objectives[22]mission_Actors[5]SetHealth = 100
Objectives[22]mission_Actors[5]DieFromHeadShot = True
Objectives[22]mission_Actors[5]CanExitVehicle = True
Objectives[22]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[5]AlwaysFight = True
Objectives[22]mission_Actors[5]Seeing_Range = 30
Objectives[22]mission_Actors[5]Hearing_Range = 30
Objectives[22]mission_Actors[5]CombatMovement = Offensive
Objectives[22]mission_Actors[5]weapon = Unarmed
Objectives[22]mission_Actors[5]Variation = Random
Objectives[22]mission_Actors[5]Task = 99
Objectives[22]mission_Actors[5]Task_Guard_Range = 5
Objectives[22]mission_Actors[5]Task_Stay_In_Range = True
Objectives[22]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[5]Task_Scenario = NONE
Objectives[22]mission_Actors[5]Task_List_Count = 3
Objectives[22]mission_Actors[5]Task_Repeat = True
Objectives[22]mission_Actors[5]Task_List[0]Type = EnterVehicle
Objectives[22]mission_Actors[5]Task_List[0]PositionX = -1923,929
Objectives[22]mission_Actors[5]Task_List[0]PositionY = 4438,042
Objectives[22]mission_Actors[5]Task_List[0]PositionZ = 39,16479
Objectives[22]mission_Actors[5]Task_List[0]Speed = 1
Objectives[22]mission_Actors[5]Task_List[0]SeatIndex = -1
Objectives[22]mission_Actors[5]Task_List[0]TaskIndex = 0
Objectives[22]mission_Actors[5]Task_List[1]Type = Drive
Objectives[22]mission_Actors[5]Task_List[1]PositionX = -1910,98
Objectives[22]mission_Actors[5]Task_List[1]PositionY = 4439,193
Objectives[22]mission_Actors[5]Task_List[1]PositionZ = 41,21174
Objectives[22]mission_Actors[5]Task_List[1]Speed = 10
Objectives[22]mission_Actors[5]Task_List[1]StopBeforeVehicles = False
Objectives[22]mission_Actors[5]Task_List[1]StopBeforeActors = False
Objectives[22]mission_Actors[5]Task_List[1]AvoidVehicles = True
Objectives[22]mission_Actors[5]Task_List[1]AvoidEmptyVehicles = True
Objectives[22]mission_Actors[5]Task_List[1]AvoidActors = True
Objectives[22]mission_Actors[5]Task_List[1]AvoidObjects = True
Objectives[22]mission_Actors[5]Task_List[1]StopAtLights = False
Objectives[22]mission_Actors[5]Task_List[1]UseBlinkers = True
Objectives[22]mission_Actors[5]Task_List[1]AllowGoingWrongWay = True
Objectives[22]mission_Actors[5]Task_List[1]Reverse = False
Objectives[22]mission_Actors[5]Task_List[1]TakeShortestPath = False
Objectives[22]mission_Actors[5]Task_List[1]IgnoreRoads = False
Objectives[22]mission_Actors[5]Task_List[1]IgnoreAllPathing = False
Objectives[22]mission_Actors[5]Task_List[1]AvoidHighWays = False
Objectives[22]mission_Actors[5]Task_List[2]Type = Drive
Objectives[22]mission_Actors[5]Task_List[2]PositionX = -942,366
Objectives[22]mission_Actors[5]Task_List[2]PositionY = 4151,744
Objectives[22]mission_Actors[5]Task_List[2]PositionZ = 139,9806
Objectives[22]mission_Actors[5]Task_List[2]Speed = 10
Objectives[22]mission_Actors[5]Task_List[2]StopBeforeVehicles = False
Objectives[22]mission_Actors[5]Task_List[2]StopBeforeActors = False
Objectives[22]mission_Actors[5]Task_List[2]AvoidVehicles = True
Objectives[22]mission_Actors[5]Task_List[2]AvoidEmptyVehicles = True
Objectives[22]mission_Actors[5]Task_List[2]AvoidActors = True
Objectives[22]mission_Actors[5]Task_List[2]AvoidObjects = True
Objectives[22]mission_Actors[5]Task_List[2]StopAtLights = False
Objectives[22]mission_Actors[5]Task_List[2]UseBlinkers = True
Objectives[22]mission_Actors[5]Task_List[2]AllowGoingWrongWay = True
Objectives[22]mission_Actors[5]Task_List[2]Reverse = False
Objectives[22]mission_Actors[5]Task_List[2]TakeShortestPath = False
Objectives[22]mission_Actors[5]Task_List[2]IgnoreRoads = False
Objectives[22]mission_Actors[5]Task_List[2]IgnoreAllPathing = False
Objectives[22]mission_Actors[5]Task_List[2]AvoidHighWays = False
Objectives[22]mission_Vehicles = 3
Objectives[22]mission_Vehicles[0]positionX = -1843,981
Objectives[22]mission_Vehicles[0]positionY = 4405,51
Objectives[22]mission_Vehicles[0]positionZ = 49,48763
Objectives[22]mission_Vehicles[0]Heading = 45,41028
Objectives[22]mission_Vehicles[0]Name = Phoenix
Objectives[22]mission_Vehicles[0]Model = phoenix
Objectives[22]mission_Vehicles[0]PrimaryColor = UtilMediumBrown
Objectives[22]mission_Vehicles[0]SecondaryColor = UtilLightBrown
Objectives[22]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[0]HasPearlescent = False
Objectives[22]mission_Vehicles[0]Livery = 0
Objectives[22]mission_Vehicles[0]DirtLevel = 15
Objectives[22]mission_Vehicles[0]LockedForPlayer = True
Objectives[22]mission_Vehicles[0]Locked = False
Objectives[22]mission_Vehicles[0]Alarm = False
Objectives[22]mission_Vehicles[0]HotWired = False
Objectives[22]mission_Vehicles[0]Invincible = True
Objectives[22]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[0]Remove_After = 29
Objectives[22]mission_Vehicles[0]Survive_Number = 0
Objectives[22]mission_Vehicles[0]Failed_Text = 
Objectives[22]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[22]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 22
Objectives[22]mission_Vehicles[0]NeededForActorIndex[0] = 1
Objectives[22]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[22]mission_Vehicles[1]positionX = -941,7038
Objectives[22]mission_Vehicles[1]positionY = 4149,376
Objectives[22]mission_Vehicles[1]positionZ = 140,7411
Objectives[22]mission_Vehicles[1]Heading = 115,6112
Objectives[22]mission_Vehicles[1]Name = Duneloader
Objectives[22]mission_Vehicles[1]Model = dloader
Objectives[22]mission_Vehicles[1]PrimaryColor = UtilMediumBrown
Objectives[22]mission_Vehicles[1]SecondaryColor = UtilLightBrown
Objectives[22]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[1]HasPearlescent = False
Objectives[22]mission_Vehicles[1]Livery = 0
Objectives[22]mission_Vehicles[1]DirtLevel = 15
Objectives[22]mission_Vehicles[1]LockedForPlayer = True
Objectives[22]mission_Vehicles[1]Locked = False
Objectives[22]mission_Vehicles[1]Alarm = False
Objectives[22]mission_Vehicles[1]HotWired = False
Objectives[22]mission_Vehicles[1]Invincible = True
Objectives[22]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[1]Remove_After = 29
Objectives[22]mission_Vehicles[1]Survive_Number = 0
Objectives[22]mission_Vehicles[1]Failed_Text = 
Objectives[22]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[22]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 22
Objectives[22]mission_Vehicles[1]NeededForActorIndex[0] = 3
Objectives[22]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[22]mission_Vehicles[2]positionX = -1926,398
Objectives[22]mission_Vehicles[2]positionY = 4439,878
Objectives[22]mission_Vehicles[2]positionZ = 39,1979
Objectives[22]mission_Vehicles[2]Heading = 266,4229
Objectives[22]mission_Vehicles[2]Name = Arrotino
Objectives[22]mission_Vehicles[2]Model = scrap
Objectives[22]mission_Vehicles[2]PrimaryColor = UtilMediumBrown
Objectives[22]mission_Vehicles[2]SecondaryColor = UtilLightBrown
Objectives[22]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[2]HasPearlescent = False
Objectives[22]mission_Vehicles[2]Livery = 0
Objectives[22]mission_Vehicles[2]DirtLevel = 15
Objectives[22]mission_Vehicles[2]LockedForPlayer = True
Objectives[22]mission_Vehicles[2]Locked = False
Objectives[22]mission_Vehicles[2]Alarm = False
Objectives[22]mission_Vehicles[2]HotWired = False
Objectives[22]mission_Vehicles[2]Invincible = True
Objectives[22]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[2]Remove_After = 29
Objectives[22]mission_Vehicles[2]Survive_Number = 0
Objectives[22]mission_Vehicles[2]Failed_Text = 
Objectives[22]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[22]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 22
Objectives[22]mission_Vehicles[2]NeededForActorIndex[0] = 5
Objectives[22]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 2
Objectives[22]ObjectiveMessages[0]positionX = 565,6655
Objectives[22]ObjectiveMessages[0]positionY = 5283,462
Objectives[22]ObjectiveMessages[0]positionZ = 504,5194
Objectives[22]ObjectiveMessages[0]Message = ~b~The beast look scared of the water, maybe I'm safe...
Objectives[22]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[0]Sender = 
Objectives[22]ObjectiveMessages[0]Subject = 
Objectives[22]ObjectiveMessages[0]MessageColor = White
Objectives[22]ObjectiveMessages[0]PlayFromStart = True
Objectives[22]ObjectiveMessages[0]Delay = False
Objectives[22]ObjectiveMessages[0]DelayTime = 0
Objectives[22]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[0]TypeSubtitle = True
Objectives[22]ObjectiveMessages[0]TypeTextMesage = False
Objectives[22]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[1]positionX = 565,0672
Objectives[22]ObjectiveMessages[1]positionY = 5280,222
Objectives[22]ObjectiveMessages[1]positionZ = 500,2307
Objectives[22]ObjectiveMessages[1]Message = ~b~But I have to get out of here before anyone comes, I'm too exposed.
Objectives[22]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[1]Sender = 
Objectives[22]ObjectiveMessages[1]Subject = 
Objectives[22]ObjectiveMessages[1]MessageColor = White
Objectives[22]ObjectiveMessages[1]PlayFromStart = False
Objectives[22]ObjectiveMessages[1]Delay = True
Objectives[22]ObjectiveMessages[1]DelayTime = 5
Objectives[22]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[1]TypeSubtitle = True
Objectives[22]ObjectiveMessages[1]TypeTextMesage = False
Objectives[22]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[23]Text = 
Objectives[23]Text2 = 
Objectives[23]Text3 = 
Objectives[23]Failed_Text = 
Objectives[23]Type = Checkpoint
Objectives[23]Checkpoint_Type = 45
Objectives[23]Reserved = 1
Objectives[23]ColorR = 255
Objectives[23]ColorG = 255
Objectives[23]ColorB = 0
Objectives[23]ColorA = 255
Objectives[23]IconColorR = 255
Objectives[23]IconColorG = 255
Objectives[23]IconColorB = 0
Objectives[23]IconColorA = 255
Objectives[23]positionX = -1421,17
Objectives[23]positionY = 4219,154
Objectives[23]positionZ = 44,48295
Objectives[23]Heading = 625,0203
Objectives[23]Diameter = 5
Objectives[23]minimum_hight = 1
Objectives[23]maximum_hight = 10
Objectives[23]TriggerDistance = 15
Objectives[23]PlaySound = False
Objectives[23]LoseWanted = False
Objectives[23]Stop_Vehicle = False
Objectives[23]DeliverVehicleOnly = False
Objectives[23]DeliverTrailor = False
Objectives[23]DeliverTowTruck = False
Objectives[23]DeliverVehicleCargobob = False
Objectives[23]DeliverPropCargobob = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 1
Objectives[23]ObjectiveMessages[0]positionX = 564,0743
Objectives[23]ObjectiveMessages[0]positionY = 5272,966
Objectives[23]ObjectiveMessages[0]positionZ = 490,3254
Objectives[23]ObjectiveMessages[0]Message = ~b~This way, maybe this is the way out of this fucking mountain.
Objectives[23]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[0]Sender = 
Objectives[23]ObjectiveMessages[0]Subject = 
Objectives[23]ObjectiveMessages[0]MessageColor = White
Objectives[23]ObjectiveMessages[0]PlayFromStart = True
Objectives[23]ObjectiveMessages[0]Delay = False
Objectives[23]ObjectiveMessages[0]DelayTime = 0
Objectives[23]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[0]TypeSubtitle = True
Objectives[23]ObjectiveMessages[0]TypeTextMesage = False
Objectives[23]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[24]Text = 
Objectives[24]Type = Timeout_Objective
Objectives[24]positionX = -1390,741
Objectives[24]positionY = 4268,853
Objectives[24]positionZ = 25,02657
Objectives[24]Timeout_Min = 0
Objectives[24]Timeout_Sec = 1
Objectives[24]mission_ActorsCount = 1
Objectives[24]mission_Actors[0]Survive_Number = 0
Objectives[24]mission_Actors[0]Failed_Text = 
Objectives[24]mission_Actors[0]Remove_After = 33
Objectives[24]mission_Actors[0]positionX = -1374,122
Objectives[24]mission_Actors[0]positionY = 4307,936
Objectives[24]mission_Actors[0]positionZ = 1,458208
Objectives[24]mission_Actors[0]Heading = 185,0202
Objectives[24]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[24]mission_Actors[0]Relationship_Group = Enemy1
Objectives[24]mission_Actors[0]AddBlip = True
Objectives[24]mission_Actors[0]ShowCone = False
Objectives[24]mission_Actors[0]Invincible = True
Objectives[24]mission_Actors[0]SetHealth = 100
Objectives[24]mission_Actors[0]DieFromHeadShot = True
Objectives[24]mission_Actors[0]CanExitVehicle = True
Objectives[24]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[0]AlwaysFight = True
Objectives[24]mission_Actors[0]Seeing_Range = 50
Objectives[24]mission_Actors[0]Hearing_Range = 50
Objectives[24]mission_Actors[0]CombatMovement = Offensive
Objectives[24]mission_Actors[0]weapon = Knife
Objectives[24]mission_Actors[0]Variation = Custom
Objectives[24]mission_Actors[0]Task = 99
Objectives[24]mission_Actors[0]Task_Guard_Range = 5
Objectives[24]mission_Actors[0]Task_Stay_In_Range = True
Objectives[24]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[0]Task_Scenario = NONE
Objectives[24]mission_Actors[0]Task_List_Count = 2
Objectives[24]mission_Actors[0]Task_Repeat = False
Objectives[24]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[24]mission_Actors[0]Task_List[0]DestinationX = -1431,786
Objectives[24]mission_Actors[0]Task_List[0]DestinationY = 4191,878
Objectives[24]mission_Actors[0]Task_List[0]DestinationZ = 48,91483
Objectives[24]mission_Actors[0]Task_List[0]Rotation = 0
Objectives[24]mission_Actors[0]Task_List[0]Speed = 1,5
Objectives[24]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[24]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[24]mission_Actors[0]Task_List[1]DestinationX = -1531,318
Objectives[24]mission_Actors[0]Task_List[1]DestinationY = 4092,895
Objectives[24]mission_Actors[0]Task_List[1]DestinationZ = 140,1173
Objectives[24]mission_Actors[0]Task_List[1]Rotation = 545,0203
Objectives[24]mission_Actors[0]Task_List[1]Speed = 1
Objectives[24]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[24]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[24]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[24]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 65
Objectives[24]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[24]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[24]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[24]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[24]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[24]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 9
Objectives[24]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 12
Objectives[24]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[24]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[24]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 51
Objectives[24]mission_Actors[0]COMPONENT_FEET_TEXTURE = 3
Objectives[24]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[24]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[24]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[24]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[24]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[24]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[24]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[24]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[24]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 71
Objectives[24]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[24]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[24]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[24]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[24]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[24]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[24]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[24]mission_Actors[0]NeededForObjectiveCutsceneCount = 2
Objectives[24]mission_Actors[0]NeededForObjectiveCutscene[0] = 25
Objectives[24]mission_Actors[0]NeededForObjectiveCutscene[1] = 26
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Cutscenes_Objective
Objectives[25]Text = 
Objectives[25]positionX = -1398,242
Objectives[25]positionY = 4263,681
Objectives[25]positionZ = 39,42292
Objectives[25]Cutscenes_Time = 3
Objectives[25]Cutscenes_Trans_Time = 2
Objectives[25]Cutscenes_FOV = 60
Objectives[25]Cutscenes_Shake = Hand
Objectives[25]Cutscenes_Amplitude = 0
Objectives[25]Cutscenes_FadeOut = False
Objectives[25]Cutscenes_FadeIn = False
Objectives[25]Cutscenes_End = False
Objectives[25]Cutscenes_Point_At_Position = False
Objectives[25]Cutscenes_Point_At_Player = False
Objectives[25]Cutscenes_Point_At_Actor = True
Objectives[25]Cutscenes_Point_At_Vehicle = False
Objectives[25]Cutscenes_Follow_Player = False
Objectives[25]Cutscenes_Follow_Actor = False
Objectives[25]Cutscenes_Follow_Vehicle = False
Objectives[25]Cutscenes_Follow_Distancee = 0,1
Objectives[25]Cutscenes_Follow_Hieght = 3
Objectives[25]Cutscenes_Follow_Angle = 0
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 1
Objectives[25]ObjectiveMessages[0]positionX = 563,3386
Objectives[25]ObjectiveMessages[0]positionY = 5264,733
Objectives[25]ObjectiveMessages[0]positionZ = 478,073
Objectives[25]ObjectiveMessages[0]Message = ~b~Shit... what was that howl?
Objectives[25]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[0]Sender = 
Objectives[25]ObjectiveMessages[0]Subject = 
Objectives[25]ObjectiveMessages[0]MessageColor = White
Objectives[25]ObjectiveMessages[0]PlayFromStart = True
Objectives[25]ObjectiveMessages[0]Delay = False
Objectives[25]ObjectiveMessages[0]DelayTime = 0
Objectives[25]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[0]TypeSubtitle = True
Objectives[25]ObjectiveMessages[0]TypeTextMesage = False
Objectives[25]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[26]Type = Cutscenes_Objective
Objectives[26]Text = 
Objectives[26]positionX = -1380,096
Objectives[26]positionY = 4302,106
Objectives[26]positionZ = 2,189709
Objectives[26]Cutscenes_Time = 4
Objectives[26]Cutscenes_Trans_Time = 2
Objectives[26]Cutscenes_FOV = 60
Objectives[26]Cutscenes_Shake = Hand
Objectives[26]Cutscenes_Amplitude = 0
Objectives[26]Cutscenes_FadeOut = False
Objectives[26]Cutscenes_FadeIn = False
Objectives[26]Cutscenes_End = False
Objectives[26]Cutscenes_Point_At_Position = False
Objectives[26]Cutscenes_Point_At_Player = False
Objectives[26]Cutscenes_Point_At_Actor = False
Objectives[26]Cutscenes_Point_At_Vehicle = False
Objectives[26]Cutscenes_Follow_Player = False
Objectives[26]Cutscenes_Follow_Actor = True
Objectives[26]Cutscenes_Follow_Vehicle = False
Objectives[26]Cutscenes_Follow_Distancee = 2
Objectives[26]Cutscenes_Follow_Hieght = 1
Objectives[26]Cutscenes_Follow_Angle = 0
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 1
Objectives[26]ObjectiveMessages[0]positionX = 555,8452
Objectives[26]ObjectiveMessages[0]positionY = 5243,749
Objectives[26]ObjectiveMessages[0]positionZ = 452,3392
Objectives[26]ObjectiveMessages[0]Message = ~b~Fuck... the beast made it across the river...
Objectives[26]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[0]Sender = 
Objectives[26]ObjectiveMessages[0]Subject = 
Objectives[26]ObjectiveMessages[0]MessageColor = White
Objectives[26]ObjectiveMessages[0]PlayFromStart = True
Objectives[26]ObjectiveMessages[0]Delay = False
Objectives[26]ObjectiveMessages[0]DelayTime = 0
Objectives[26]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[0]TypeSubtitle = True
Objectives[26]ObjectiveMessages[0]TypeTextMesage = False
Objectives[26]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[27]Type = Cutscenes_Objective
Objectives[27]Text = 
Objectives[27]positionX = -1402,294
Objectives[27]positionY = 4267,037
Objectives[27]positionZ = 37,98007
Objectives[27]Cutscenes_Time = 0
Objectives[27]Cutscenes_Trans_Time = 0
Objectives[27]Cutscenes_FOV = 30
Objectives[27]Cutscenes_Shake = Hand
Objectives[27]Cutscenes_Amplitude = 0
Objectives[27]Cutscenes_FadeOut = False
Objectives[27]Cutscenes_FadeIn = False
Objectives[27]Cutscenes_End = True
Objectives[27]Cutscenes_Point_At_Position = False
Objectives[27]Cutscenes_Point_At_Player = False
Objectives[27]Cutscenes_Point_At_Actor = False
Objectives[27]Cutscenes_Point_At_Vehicle = False
Objectives[27]Cutscenes_Follow_Player = False
Objectives[27]Cutscenes_Follow_Actor = False
Objectives[27]Cutscenes_Follow_Vehicle = False
Objectives[27]Cutscenes_Follow_Distancee = 10
Objectives[27]Cutscenes_Follow_Hieght = 1
Objectives[27]Cutscenes_Follow_Angle = 0
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Text = 
Objectives[28]Text2 = 
Objectives[28]Text3 = 
Objectives[28]Failed_Text = 
Objectives[28]Type = Checkpoint
Objectives[28]Checkpoint_Type = 45
Objectives[28]Reserved = 1
Objectives[28]ColorR = 255
Objectives[28]ColorG = 255
Objectives[28]ColorB = 0
Objectives[28]ColorA = 255
Objectives[28]IconColorR = 255
Objectives[28]IconColorG = 255
Objectives[28]IconColorB = 0
Objectives[28]IconColorA = 255
Objectives[28]positionX = -1530,98
Objectives[28]positionY = 4092,81
Objectives[28]positionZ = 139,5105
Objectives[28]Heading = 405,0202
Objectives[28]Diameter = 5
Objectives[28]minimum_hight = 1
Objectives[28]maximum_hight = 10
Objectives[28]TriggerDistance = 10
Objectives[28]PlaySound = False
Objectives[28]LoseWanted = False
Objectives[28]Stop_Vehicle = False
Objectives[28]DeliverVehicleOnly = False
Objectives[28]DeliverTrailor = False
Objectives[28]DeliverTowTruck = False
Objectives[28]DeliverVehicleCargobob = False
Objectives[28]DeliverPropCargobob = False
Objectives[28]mission_ActorsCount = 2
Objectives[28]mission_Actors[0]SpawnInVehicle = True
Objectives[28]mission_Actors[0]SeatIndex = 0
Objectives[28]mission_Actors[0]Survive_Number = 0
Objectives[28]mission_Actors[0]Failed_Text = 
Objectives[28]mission_Actors[0]Remove_After = 29
Objectives[28]mission_Actors[0]positionX = -1335,217
Objectives[28]mission_Actors[0]positionY = 4149,745
Objectives[28]mission_Actors[0]positionZ = 62,76213
Objectives[28]mission_Actors[0]Heading = 158,7414
Objectives[28]mission_Actors[0]String_Name = a_m_o_acult_01
Objectives[28]mission_Actors[0]Relationship_Group = Enemy1
Objectives[28]mission_Actors[0]AddBlip = True
Objectives[28]mission_Actors[0]ShowCone = False
Objectives[28]mission_Actors[0]Invincible = False
Objectives[28]mission_Actors[0]SetHealth = 200
Objectives[28]mission_Actors[0]DieFromHeadShot = True
Objectives[28]mission_Actors[0]CanExitVehicle = True
Objectives[28]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[0]AlwaysFight = True
Objectives[28]mission_Actors[0]Seeing_Range = 30
Objectives[28]mission_Actors[0]Hearing_Range = 30
Objectives[28]mission_Actors[0]CombatMovement = Offensive
Objectives[28]mission_Actors[0]weapon = Unarmed
Objectives[28]mission_Actors[0]Variation = Random
Objectives[28]mission_Actors[0]Task = 0
Objectives[28]mission_Actors[0]Task_Guard_Range = 5
Objectives[28]mission_Actors[0]Task_Stay_In_Range = True
Objectives[28]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[0]Task_Scenario = NONE
Objectives[28]mission_Actors[1]SpawnInVehicle = True
Objectives[28]mission_Actors[1]SeatIndex = -1
Objectives[28]mission_Actors[1]Survive_Number = 0
Objectives[28]mission_Actors[1]Failed_Text = 
Objectives[28]mission_Actors[1]Remove_After = 29
Objectives[28]mission_Actors[1]positionX = -1335,217
Objectives[28]mission_Actors[1]positionY = 4149,745
Objectives[28]mission_Actors[1]positionZ = 62,76213
Objectives[28]mission_Actors[1]Heading = 158,7414
Objectives[28]mission_Actors[1]String_Name = a_f_m_fatcult_01
Objectives[28]mission_Actors[1]Relationship_Group = Enemy1
Objectives[28]mission_Actors[1]AddBlip = True
Objectives[28]mission_Actors[1]ShowCone = False
Objectives[28]mission_Actors[1]Invincible = False
Objectives[28]mission_Actors[1]SetHealth = 200
Objectives[28]mission_Actors[1]DieFromHeadShot = True
Objectives[28]mission_Actors[1]CanExitVehicle = True
Objectives[28]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[1]AlwaysFight = True
Objectives[28]mission_Actors[1]Seeing_Range = 30
Objectives[28]mission_Actors[1]Hearing_Range = 30
Objectives[28]mission_Actors[1]CombatMovement = Offensive
Objectives[28]mission_Actors[1]weapon = Unarmed
Objectives[28]mission_Actors[1]Variation = Random
Objectives[28]mission_Actors[1]Task = 99
Objectives[28]mission_Actors[1]Task_Guard_Range = 5
Objectives[28]mission_Actors[1]Task_Stay_In_Range = True
Objectives[28]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[1]Task_Scenario = NONE
Objectives[28]mission_Actors[1]Task_List_Count = 3
Objectives[28]mission_Actors[1]Task_Repeat = True
Objectives[28]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[28]mission_Actors[1]Task_List[0]PositionX = -1332,792
Objectives[28]mission_Actors[1]Task_List[0]PositionY = 4148,158
Objectives[28]mission_Actors[1]Task_List[0]PositionZ = 62,78392
Objectives[28]mission_Actors[1]Task_List[0]Speed = 1
Objectives[28]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[28]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[28]mission_Actors[1]Task_List[1]Type = Drive
Objectives[28]mission_Actors[1]Task_List[1]PositionX = -1930,096
Objectives[28]mission_Actors[1]Task_List[1]PositionY = 4458,196
Objectives[28]mission_Actors[1]Task_List[1]PositionZ = 34,54733
Objectives[28]mission_Actors[1]Task_List[1]Speed = 10
Objectives[28]mission_Actors[1]Task_List[1]StopBeforeVehicles = False
Objectives[28]mission_Actors[1]Task_List[1]StopBeforeActors = False
Objectives[28]mission_Actors[1]Task_List[1]AvoidVehicles = True
Objectives[28]mission_Actors[1]Task_List[1]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[1]Task_List[1]AvoidActors = False
Objectives[28]mission_Actors[1]Task_List[1]AvoidObjects = True
Objectives[28]mission_Actors[1]Task_List[1]StopAtLights = False
Objectives[28]mission_Actors[1]Task_List[1]UseBlinkers = True
Objectives[28]mission_Actors[1]Task_List[1]AllowGoingWrongWay = True
Objectives[28]mission_Actors[1]Task_List[1]Reverse = False
Objectives[28]mission_Actors[1]Task_List[1]TakeShortestPath = False
Objectives[28]mission_Actors[1]Task_List[1]IgnoreRoads = False
Objectives[28]mission_Actors[1]Task_List[1]IgnoreAllPathing = False
Objectives[28]mission_Actors[1]Task_List[1]AvoidHighWays = False
Objectives[28]mission_Actors[1]Task_List[2]Type = Drive
Objectives[28]mission_Actors[1]Task_List[2]PositionX = -951,8954
Objectives[28]mission_Actors[1]Task_List[2]PositionY = 4152,286
Objectives[28]mission_Actors[1]Task_List[2]PositionZ = 136,476
Objectives[28]mission_Actors[1]Task_List[2]Speed = 10
Objectives[28]mission_Actors[1]Task_List[2]StopBeforeVehicles = False
Objectives[28]mission_Actors[1]Task_List[2]StopBeforeActors = False
Objectives[28]mission_Actors[1]Task_List[2]AvoidVehicles = True
Objectives[28]mission_Actors[1]Task_List[2]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[1]Task_List[2]AvoidActors = False
Objectives[28]mission_Actors[1]Task_List[2]AvoidObjects = True
Objectives[28]mission_Actors[1]Task_List[2]StopAtLights = False
Objectives[28]mission_Actors[1]Task_List[2]UseBlinkers = True
Objectives[28]mission_Actors[1]Task_List[2]AllowGoingWrongWay = True
Objectives[28]mission_Actors[1]Task_List[2]Reverse = False
Objectives[28]mission_Actors[1]Task_List[2]TakeShortestPath = False
Objectives[28]mission_Actors[1]Task_List[2]IgnoreRoads = False
Objectives[28]mission_Actors[1]Task_List[2]IgnoreAllPathing = False
Objectives[28]mission_Actors[1]Task_List[2]AvoidHighWays = False
Objectives[28]mission_Vehicles = 1
Objectives[28]mission_Vehicles[0]positionX = -1335,217
Objectives[28]mission_Vehicles[0]positionY = 4149,745
Objectives[28]mission_Vehicles[0]positionZ = 62,76213
Objectives[28]mission_Vehicles[0]Heading = 158,7414
Objectives[28]mission_Vehicles[0]Name = Injection
Objectives[28]mission_Vehicles[0]Model = bfinjection
Objectives[28]mission_Vehicles[0]PrimaryColor = MetallicAnthraciteGray
Objectives[28]mission_Vehicles[0]SecondaryColor = MetallicBeachSand
Objectives[28]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[28]mission_Vehicles[0]HasPearlescent = False
Objectives[28]mission_Vehicles[0]Livery = 0
Objectives[28]mission_Vehicles[0]DirtLevel = 0
Objectives[28]mission_Vehicles[0]LockedForPlayer = True
Objectives[28]mission_Vehicles[0]Locked = False
Objectives[28]mission_Vehicles[0]Alarm = False
Objectives[28]mission_Vehicles[0]HotWired = False
Objectives[28]mission_Vehicles[0]Invincible = True
Objectives[28]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[28]mission_Vehicles[0]Remove_After = 29
Objectives[28]mission_Vehicles[0]Survive_Number = 0
Objectives[28]mission_Vehicles[0]Failed_Text = 
Objectives[28]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[28]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 28
Objectives[28]mission_Vehicles[0]NeededForActorIndex[0] = 1
Objectives[28]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 1
Objectives[28]ObjectiveMessages[0]positionX = 550,394
Objectives[28]ObjectiveMessages[0]positionY = 5230,941
Objectives[28]ObjectiveMessages[0]positionZ = 440,0082
Objectives[28]ObjectiveMessages[0]Message = ~b~I gotta get out of here...
Objectives[28]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[0]Sender = 
Objectives[28]ObjectiveMessages[0]Subject = 
Objectives[28]ObjectiveMessages[0]MessageColor = White
Objectives[28]ObjectiveMessages[0]PlayFromStart = True
Objectives[28]ObjectiveMessages[0]Delay = False
Objectives[28]ObjectiveMessages[0]DelayTime = 0
Objectives[28]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[0]TypeSubtitle = True
Objectives[28]ObjectiveMessages[0]TypeTextMesage = False
Objectives[28]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[29]Text = 
Objectives[29]Text2 = 
Objectives[29]Text3 = 
Objectives[29]Failed_Text = 
Objectives[29]Type = Checkpoint
Objectives[29]Checkpoint_Type = 45
Objectives[29]Reserved = 1
Objectives[29]ColorR = 255
Objectives[29]ColorG = 255
Objectives[29]ColorB = 0
Objectives[29]ColorA = 255
Objectives[29]IconColorR = 255
Objectives[29]IconColorG = 255
Objectives[29]IconColorB = 0
Objectives[29]IconColorA = 255
Objectives[29]positionX = -1648,129
Objectives[29]positionY = 3959,948
Objectives[29]positionZ = 305,4243
Objectives[29]Heading = 625,0203
Objectives[29]Diameter = 5
Objectives[29]minimum_hight = 1
Objectives[29]maximum_hight = 10
Objectives[29]TriggerDistance = 75
Objectives[29]PlaySound = False
Objectives[29]LoseWanted = False
Objectives[29]Stop_Vehicle = False
Objectives[29]DeliverVehicleOnly = False
Objectives[29]DeliverTrailor = False
Objectives[29]DeliverTowTruck = False
Objectives[29]DeliverVehicleCargobob = False
Objectives[29]DeliverPropCargobob = False
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 1
Objectives[29]ObjectiveMessages[0]positionX = 796,4407
Objectives[29]ObjectiveMessages[0]positionY = 5361,34
Objectives[29]ObjectiveMessages[0]positionZ = 516,6172
Objectives[29]ObjectiveMessages[0]Message = ~b~Fuck... the beast is still following me... shit!
Objectives[29]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[0]Sender = 
Objectives[29]ObjectiveMessages[0]Subject = 
Objectives[29]ObjectiveMessages[0]MessageColor = White
Objectives[29]ObjectiveMessages[0]PlayFromStart = True
Objectives[29]ObjectiveMessages[0]Delay = False
Objectives[29]ObjectiveMessages[0]DelayTime = 0
Objectives[29]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[0]TypeSubtitle = True
Objectives[29]ObjectiveMessages[0]TypeTextMesage = False
Objectives[29]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[30]Type = Cutscenes_Objective
Objectives[30]Text = 
Objectives[30]positionX = -1655,969
Objectives[30]positionY = 3978,406
Objectives[30]positionZ = 298,6773
Objectives[30]Cutscenes_Time = 4
Objectives[30]Cutscenes_Trans_Time = 2
Objectives[30]Cutscenes_FOV = 60
Objectives[30]Cutscenes_Shake = Hand
Objectives[30]Cutscenes_Amplitude = 0
Objectives[30]Cutscenes_FadeOut = False
Objectives[30]Cutscenes_FadeIn = False
Objectives[30]Cutscenes_End = False
Objectives[30]Cutscenes_Point_At_Position = True
Objectives[30]Cutscenes_Point_At_Player = False
Objectives[30]Cutscenes_Point_At_Actor = False
Objectives[30]Cutscenes_Point_At_Vehicle = False
Objectives[30]Cutscenes_Follow_Player = False
Objectives[30]Cutscenes_Follow_Actor = False
Objectives[30]Cutscenes_Follow_Vehicle = False
Objectives[30]Cutscenes_Follow_Distancee = 4
Objectives[30]Cutscenes_Follow_Hieght = 1
Objectives[30]Cutscenes_Follow_Angle = 340
Objectives[30]mission_ActorsCount = 6
Objectives[30]mission_Actors[0]Survive_Number = 0
Objectives[30]mission_Actors[0]Failed_Text = 
Objectives[30]mission_Actors[0]Remove_After = 33
Objectives[30]mission_Actors[0]positionX = -1655,932
Objectives[30]mission_Actors[0]positionY = 3979,583
Objectives[30]mission_Actors[0]positionZ = 299,114
Objectives[30]mission_Actors[0]Heading = 174,9617
Objectives[30]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[30]mission_Actors[0]Relationship_Group = Enemy1
Objectives[30]mission_Actors[0]AddBlip = True
Objectives[30]mission_Actors[0]ShowCone = False
Objectives[30]mission_Actors[0]Invincible = True
Objectives[30]mission_Actors[0]SetHealth = 400
Objectives[30]mission_Actors[0]DieFromHeadShot = True
Objectives[30]mission_Actors[0]CanExitVehicle = True
Objectives[30]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[0]AlwaysFight = True
Objectives[30]mission_Actors[0]Seeing_Range = 50
Objectives[30]mission_Actors[0]Hearing_Range = 50
Objectives[30]mission_Actors[0]CombatMovement = Offensive
Objectives[30]mission_Actors[0]weapon = KnuckleDuster
Objectives[30]mission_Actors[0]Variation = Custom
Objectives[30]mission_Actors[0]Task = 0
Objectives[30]mission_Actors[0]Task_Guard_Range = 5
Objectives[30]mission_Actors[0]Task_Stay_In_Range = True
Objectives[30]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[0]Task_Scenario = NONE
Objectives[30]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[30]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[30]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 79
Objectives[30]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[30]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[30]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[30]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[30]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[30]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[30]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[30]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[30]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[30]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[30]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[30]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[30]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[30]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[30]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[30]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[30]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[30]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[30]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[30]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 6
Objectives[30]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[30]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[30]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[30]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[30]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[30]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[30]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[30]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[30]mission_Actors[0]NeededForObjectiveCutscene[0] = 31
Objectives[30]mission_Actors[1]Survive_Number = 0
Objectives[30]mission_Actors[1]Failed_Text = 
Objectives[30]mission_Actors[1]Remove_After = 33
Objectives[30]mission_Actors[1]positionX = -1655,103
Objectives[30]mission_Actors[1]positionY = 3978,788
Objectives[30]mission_Actors[1]positionZ = 299,1913
Objectives[30]mission_Actors[1]Heading = 139,9988
Objectives[30]mission_Actors[1]String_Name = mp_m_freemode_01
Objectives[30]mission_Actors[1]Relationship_Group = Enemy1
Objectives[30]mission_Actors[1]AddBlip = True
Objectives[30]mission_Actors[1]ShowCone = False
Objectives[30]mission_Actors[1]Invincible = True
Objectives[30]mission_Actors[1]SetHealth = 400
Objectives[30]mission_Actors[1]DieFromHeadShot = True
Objectives[30]mission_Actors[1]CanExitVehicle = True
Objectives[30]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[1]AlwaysFight = True
Objectives[30]mission_Actors[1]Seeing_Range = 50
Objectives[30]mission_Actors[1]Hearing_Range = 50
Objectives[30]mission_Actors[1]CombatMovement = Offensive
Objectives[30]mission_Actors[1]weapon = KnuckleDuster
Objectives[30]mission_Actors[1]Variation = Custom
Objectives[30]mission_Actors[1]Task = 0
Objectives[30]mission_Actors[1]Task_Guard_Range = 5
Objectives[30]mission_Actors[1]Task_Stay_In_Range = True
Objectives[30]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[1]Task_Scenario = NONE
Objectives[30]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[30]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[30]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 79
Objectives[30]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[30]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[30]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[30]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[30]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[30]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 3
Objectives[30]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[30]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[30]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[30]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 1
Objectives[30]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[30]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[30]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[30]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[30]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[30]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[30]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[30]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[30]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[30]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 7
Objectives[30]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[30]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[30]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[30]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[30]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[30]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[30]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[30]mission_Actors[2]Survive_Number = 0
Objectives[30]mission_Actors[2]Failed_Text = 
Objectives[30]mission_Actors[2]Remove_After = 33
Objectives[30]mission_Actors[2]positionX = -1656,368
Objectives[30]mission_Actors[2]positionY = 3977,789
Objectives[30]mission_Actors[2]positionZ = 300,1422
Objectives[30]mission_Actors[2]Heading = 355,624
Objectives[30]mission_Actors[2]String_Name = mp_m_freemode_01
Objectives[30]mission_Actors[2]Relationship_Group = Neutral
Objectives[30]mission_Actors[2]AddBlip = True
Objectives[30]mission_Actors[2]ShowCone = False
Objectives[30]mission_Actors[2]Invincible = True
Objectives[30]mission_Actors[2]SetHealth = 400
Objectives[30]mission_Actors[2]DieFromHeadShot = True
Objectives[30]mission_Actors[2]CanExitVehicle = True
Objectives[30]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[2]AlwaysFight = True
Objectives[30]mission_Actors[2]Seeing_Range = 10
Objectives[30]mission_Actors[2]Hearing_Range = 10
Objectives[30]mission_Actors[2]CombatMovement = Offensive
Objectives[30]mission_Actors[2]weapon = KnuckleDuster
Objectives[30]mission_Actors[2]Variation = Custom
Objectives[30]mission_Actors[2]Task = 3
Objectives[30]mission_Actors[2]Task_Guard_Range = 5
Objectives[30]mission_Actors[2]Task_Stay_In_Range = True
Objectives[30]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[2]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[30]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[30]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[30]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 79
Objectives[30]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 2
Objectives[30]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[30]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[30]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 2
Objectives[30]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[30]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 37
Objectives[30]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[30]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[30]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[30]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 10
Objectives[30]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[30]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[30]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[30]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[30]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[30]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[30]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[30]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[30]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[30]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 24
Objectives[30]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[30]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[30]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[30]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[30]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[30]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[30]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[30]mission_Actors[2]NeededForObjectiveCutsceneCount = 1
Objectives[30]mission_Actors[2]NeededForObjectiveCutscene[0] = 6
Objectives[30]mission_Actors[3]Survive_Number = 0
Objectives[30]mission_Actors[3]Failed_Text = 
Objectives[30]mission_Actors[3]Remove_After = 33
Objectives[30]mission_Actors[3]positionX = -1657,286
Objectives[30]mission_Actors[3]positionY = 3979,603
Objectives[30]mission_Actors[3]positionZ = 299,4834
Objectives[30]mission_Actors[3]Heading = 215,2343
Objectives[30]mission_Actors[3]String_Name = mp_m_freemode_01
Objectives[30]mission_Actors[3]Relationship_Group = Enemy1
Objectives[30]mission_Actors[3]AddBlip = True
Objectives[30]mission_Actors[3]ShowCone = False
Objectives[30]mission_Actors[3]Invincible = True
Objectives[30]mission_Actors[3]SetHealth = 400
Objectives[30]mission_Actors[3]DieFromHeadShot = True
Objectives[30]mission_Actors[3]CanExitVehicle = True
Objectives[30]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[3]AlwaysFight = True
Objectives[30]mission_Actors[3]Seeing_Range = 50
Objectives[30]mission_Actors[3]Hearing_Range = 50
Objectives[30]mission_Actors[3]CombatMovement = Offensive
Objectives[30]mission_Actors[3]weapon = KnuckleDuster
Objectives[30]mission_Actors[3]Variation = Custom
Objectives[30]mission_Actors[3]Task = 0
Objectives[30]mission_Actors[3]Task_Guard_Range = 5
Objectives[30]mission_Actors[3]Task_Stay_In_Range = True
Objectives[30]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[3]Task_Scenario = NONE
Objectives[30]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[30]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[30]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 79
Objectives[30]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[30]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[30]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[30]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 2
Objectives[30]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[30]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 43
Objectives[30]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[30]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[30]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[30]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 12
Objectives[30]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[30]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[30]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[30]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[30]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[30]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[30]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[30]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[30]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[30]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 41
Objectives[30]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[30]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[30]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[30]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[30]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[30]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[30]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[30]mission_Actors[4]Survive_Number = 0
Objectives[30]mission_Actors[4]Failed_Text = 
Objectives[30]mission_Actors[4]Remove_After = 33
Objectives[30]mission_Actors[4]positionX = -1655,415
Objectives[30]mission_Actors[4]positionY = 3977,795
Objectives[30]mission_Actors[4]positionZ = 299,7913
Objectives[30]mission_Actors[4]Heading = 347,6677
Objectives[30]mission_Actors[4]String_Name = mp_m_freemode_01
Objectives[30]mission_Actors[4]Relationship_Group = Neutral
Objectives[30]mission_Actors[4]AddBlip = True
Objectives[30]mission_Actors[4]ShowCone = False
Objectives[30]mission_Actors[4]Invincible = True
Objectives[30]mission_Actors[4]SetHealth = 400
Objectives[30]mission_Actors[4]DieFromHeadShot = True
Objectives[30]mission_Actors[4]CanExitVehicle = True
Objectives[30]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[4]AlwaysFight = True
Objectives[30]mission_Actors[4]Seeing_Range = 10
Objectives[30]mission_Actors[4]Hearing_Range = 10
Objectives[30]mission_Actors[4]CombatMovement = Offensive
Objectives[30]mission_Actors[4]weapon = 966099553
Objectives[30]mission_Actors[4]Variation = Custom
Objectives[30]mission_Actors[4]Task = 3
Objectives[30]mission_Actors[4]Task_Guard_Range = 5
Objectives[30]mission_Actors[4]Task_Stay_In_Range = True
Objectives[30]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[4]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[30]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[30]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[30]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 80
Objectives[30]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[30]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[30]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[30]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 0
Objectives[30]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[30]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 43
Objectives[30]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[30]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[30]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[30]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 51
Objectives[30]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[30]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[30]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[30]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[30]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[30]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[30]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[30]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[30]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[30]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 42
Objectives[30]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[30]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[30]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[30]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[30]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[30]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[30]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[30]mission_Actors[5]Survive_Number = 0
Objectives[30]mission_Actors[5]Failed_Text = 
Objectives[30]mission_Actors[5]Remove_After = 33
Objectives[30]mission_Actors[5]positionX = -1656,797
Objectives[30]mission_Actors[5]positionY = 3978,159
Objectives[30]mission_Actors[5]positionZ = 300,114
Objectives[30]mission_Actors[5]Heading = 326,5022
Objectives[30]mission_Actors[5]String_Name = mp_m_freemode_01
Objectives[30]mission_Actors[5]Relationship_Group = Neutral
Objectives[30]mission_Actors[5]AddBlip = True
Objectives[30]mission_Actors[5]ShowCone = False
Objectives[30]mission_Actors[5]Invincible = True
Objectives[30]mission_Actors[5]SetHealth = 100
Objectives[30]mission_Actors[5]DieFromHeadShot = True
Objectives[30]mission_Actors[5]CanExitVehicle = True
Objectives[30]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[5]AlwaysFight = True
Objectives[30]mission_Actors[5]Seeing_Range = 10
Objectives[30]mission_Actors[5]Hearing_Range = 10
Objectives[30]mission_Actors[5]CombatMovement = Offensive
Objectives[30]mission_Actors[5]weapon = 966099553
Objectives[30]mission_Actors[5]Variation = Custom
Objectives[30]mission_Actors[5]Task = 3
Objectives[30]mission_Actors[5]Task_Guard_Range = 5
Objectives[30]mission_Actors[5]Task_Stay_In_Range = True
Objectives[30]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[5]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[30]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[30]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[30]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 79
Objectives[30]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 1
Objectives[30]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[30]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[30]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 0
Objectives[30]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[30]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 7
Objectives[30]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[30]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[30]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[30]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 10
Objectives[30]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[30]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[30]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[30]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[30]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[30]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[30]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[30]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[30]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[30]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 10
Objectives[30]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[30]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[30]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[30]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[30]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[30]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[30]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 1
Objectives[30]ObjectiveMessages[0]positionX = 809,2515
Objectives[30]ObjectiveMessages[0]positionY = 5353,267
Objectives[30]ObjectiveMessages[0]positionZ = 495,6806
Objectives[30]ObjectiveMessages[0]Message = ~b~What's going on here? What are those? Werewolves? Oh shit...
Objectives[30]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[0]Sender = 
Objectives[30]ObjectiveMessages[0]Subject = 
Objectives[30]ObjectiveMessages[0]MessageColor = White
Objectives[30]ObjectiveMessages[0]PlayFromStart = True
Objectives[30]ObjectiveMessages[0]Delay = False
Objectives[30]ObjectiveMessages[0]DelayTime = 0
Objectives[30]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[0]TypeSubtitle = True
Objectives[30]ObjectiveMessages[0]TypeTextMesage = False
Objectives[30]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[31]Type = Cutscenes_Objective
Objectives[31]Text = 
Objectives[31]positionX = -1660,926
Objectives[31]positionY = 3979,604
Objectives[31]positionZ = 299,1706
Objectives[31]Cutscenes_Time = 6
Objectives[31]Cutscenes_Trans_Time = 10
Objectives[31]Cutscenes_FOV = 60
Objectives[31]Cutscenes_Shake = Hand
Objectives[31]Cutscenes_Amplitude = 0
Objectives[31]Cutscenes_FadeOut = False
Objectives[31]Cutscenes_FadeIn = False
Objectives[31]Cutscenes_End = False
Objectives[31]Cutscenes_Point_At_Position = False
Objectives[31]Cutscenes_Point_At_Player = False
Objectives[31]Cutscenes_Point_At_Actor = False
Objectives[31]Cutscenes_Point_At_Vehicle = False
Objectives[31]Cutscenes_Follow_Player = False
Objectives[31]Cutscenes_Follow_Actor = True
Objectives[31]Cutscenes_Follow_Vehicle = False
Objectives[31]Cutscenes_Follow_Distancee = 3
Objectives[31]Cutscenes_Follow_Hieght = 2
Objectives[31]Cutscenes_Follow_Angle = 350
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 4
Objectives[31]ObjectiveMessages[0]positionX = 822,1282
Objectives[31]ObjectiveMessages[0]positionY = 5345,503
Objectives[31]ObjectiveMessages[0]positionZ = 466,4011
Objectives[31]ObjectiveMessages[0]Message = ~g~Okay wolves, are you ready for your first hunt?
Objectives[31]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[31]ObjectiveMessages[0]Sender = 
Objectives[31]ObjectiveMessages[0]Subject = 
Objectives[31]ObjectiveMessages[0]MessageColor = White
Objectives[31]ObjectiveMessages[0]PlayFromStart = True
Objectives[31]ObjectiveMessages[0]Delay = False
Objectives[31]ObjectiveMessages[0]DelayTime = 0
Objectives[31]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[0]TypeSubtitle = True
Objectives[31]ObjectiveMessages[0]TypeTextMesage = False
Objectives[31]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[31]ObjectiveMessages[1]positionX = 828,8271
Objectives[31]ObjectiveMessages[1]positionY = 5330,479
Objectives[31]ObjectiveMessages[1]positionZ = 431,1068
Objectives[31]ObjectiveMessages[1]Message = ~y~Find a prey, and kill it.
Objectives[31]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[31]ObjectiveMessages[1]Sender = 
Objectives[31]ObjectiveMessages[1]Subject = 
Objectives[31]ObjectiveMessages[1]MessageColor = White
Objectives[31]ObjectiveMessages[1]PlayFromStart = False
Objectives[31]ObjectiveMessages[1]Delay = True
Objectives[31]ObjectiveMessages[1]DelayTime = 5
Objectives[31]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[1]TypeSubtitle = True
Objectives[31]ObjectiveMessages[1]TypeTextMesage = False
Objectives[31]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[31]ObjectiveMessages[2]positionX = 830,4941
Objectives[31]ObjectiveMessages[2]positionY = 5326,152
Objectives[31]ObjectiveMessages[2]positionZ = 425,0773
Objectives[31]ObjectiveMessages[2]Message = ~g~Wait... I smell... a new smell...
Objectives[31]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[31]ObjectiveMessages[2]Sender = 
Objectives[31]ObjectiveMessages[2]Subject = 
Objectives[31]ObjectiveMessages[2]MessageColor = White
Objectives[31]ObjectiveMessages[2]PlayFromStart = False
Objectives[31]ObjectiveMessages[2]Delay = True
Objectives[31]ObjectiveMessages[2]DelayTime = 8
Objectives[31]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[2]TypeSubtitle = True
Objectives[31]ObjectiveMessages[2]TypeTextMesage = False
Objectives[31]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[31]ObjectiveMessages[3]positionX = 832,1321
Objectives[31]ObjectiveMessages[3]positionY = 5321,703
Objectives[31]ObjectiveMessages[3]positionZ = 418,8645
Objectives[31]ObjectiveMessages[3]Message = ~r~Ooh... this is going to be a really interesting hunt...
Objectives[31]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[31]ObjectiveMessages[3]Sender = 
Objectives[31]ObjectiveMessages[3]Subject = 
Objectives[31]ObjectiveMessages[3]MessageColor = White
Objectives[31]ObjectiveMessages[3]PlayFromStart = False
Objectives[31]ObjectiveMessages[3]Delay = True
Objectives[31]ObjectiveMessages[3]DelayTime = 11
Objectives[31]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[3]TypeSubtitle = True
Objectives[31]ObjectiveMessages[3]TypeTextMesage = False
Objectives[31]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[32]Type = Cutscenes_Objective
Objectives[32]Text = 
Objectives[32]positionX = -1672,671
Objectives[32]positionY = 3982,324
Objectives[32]positionZ = 297,6354
Objectives[32]Cutscenes_Time = 0
Objectives[32]Cutscenes_Trans_Time = 0
Objectives[32]Cutscenes_FOV = 30
Objectives[32]Cutscenes_Shake = Hand
Objectives[32]Cutscenes_Amplitude = 0
Objectives[32]Cutscenes_FadeOut = False
Objectives[32]Cutscenes_FadeIn = False
Objectives[32]Cutscenes_End = True
Objectives[32]Cutscenes_Point_At_Position = False
Objectives[32]Cutscenes_Point_At_Player = False
Objectives[32]Cutscenes_Point_At_Actor = False
Objectives[32]Cutscenes_Point_At_Vehicle = False
Objectives[32]Cutscenes_Follow_Player = False
Objectives[32]Cutscenes_Follow_Actor = False
Objectives[32]Cutscenes_Follow_Vehicle = False
Objectives[32]Cutscenes_Follow_Distancee = 10
Objectives[32]Cutscenes_Follow_Hieght = 1
Objectives[32]Cutscenes_Follow_Angle = 0
Objectives[32]mission_ActorsCount = 7
Objectives[32]mission_Actors[0]Survive_Number = 0
Objectives[32]mission_Actors[0]Failed_Text = 
Objectives[32]mission_Actors[0]Remove_After = 33
Objectives[32]mission_Actors[0]positionX = -1662,304
Objectives[32]mission_Actors[0]positionY = 3985,694
Objectives[32]mission_Actors[0]positionZ = 295,5225
Objectives[32]mission_Actors[0]Heading = 105,0798
Objectives[32]mission_Actors[0]String_Name = a_c_boar
Objectives[32]mission_Actors[0]Relationship_Group = Friend
Objectives[32]mission_Actors[0]AddBlip = False
Objectives[32]mission_Actors[0]ShowCone = False
Objectives[32]mission_Actors[0]Invincible = False
Objectives[32]mission_Actors[0]SetHealth = 100
Objectives[32]mission_Actors[0]DieFromHeadShot = True
Objectives[32]mission_Actors[0]CanExitVehicle = True
Objectives[32]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[0]AlwaysFight = True
Objectives[32]mission_Actors[0]Seeing_Range = 30
Objectives[32]mission_Actors[0]Hearing_Range = 30
Objectives[32]mission_Actors[0]CombatMovement = Offensive
Objectives[32]mission_Actors[0]weapon = 861723357
Objectives[32]mission_Actors[0]Variation = Random
Objectives[32]mission_Actors[0]Task = 2
Objectives[32]mission_Actors[0]Task_Guard_Range = 5
Objectives[32]mission_Actors[0]Task_Stay_In_Range = True
Objectives[32]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[0]Task_Scenario = NONE
Objectives[32]mission_Actors[1]Survive_Number = 0
Objectives[32]mission_Actors[1]Failed_Text = 
Objectives[32]mission_Actors[1]Remove_After = 33
Objectives[32]mission_Actors[1]positionX = -1661,372
Objectives[32]mission_Actors[1]positionY = 3969,46
Objectives[32]mission_Actors[1]positionZ = 305,3866
Objectives[32]mission_Actors[1]Heading = 66,04214
Objectives[32]mission_Actors[1]String_Name = a_c_deer
Objectives[32]mission_Actors[1]Relationship_Group = Friend
Objectives[32]mission_Actors[1]AddBlip = False
Objectives[32]mission_Actors[1]ShowCone = False
Objectives[32]mission_Actors[1]Invincible = False
Objectives[32]mission_Actors[1]SetHealth = 100
Objectives[32]mission_Actors[1]DieFromHeadShot = True
Objectives[32]mission_Actors[1]CanExitVehicle = True
Objectives[32]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[1]AlwaysFight = True
Objectives[32]mission_Actors[1]Seeing_Range = 30
Objectives[32]mission_Actors[1]Hearing_Range = 30
Objectives[32]mission_Actors[1]CombatMovement = Offensive
Objectives[32]mission_Actors[1]weapon = 4106648222
Objectives[32]mission_Actors[1]Variation = Random
Objectives[32]mission_Actors[1]Task = 2
Objectives[32]mission_Actors[1]Task_Guard_Range = 5
Objectives[32]mission_Actors[1]Task_Stay_In_Range = True
Objectives[32]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[1]Task_Scenario = NONE
Objectives[32]mission_Actors[2]Survive_Number = 0
Objectives[32]mission_Actors[2]Failed_Text = 
Objectives[32]mission_Actors[2]Remove_After = 33
Objectives[32]mission_Actors[2]positionX = -1645,04
Objectives[32]mission_Actors[2]positionY = 3964,626
Objectives[32]mission_Actors[2]positionZ = 302,3886
Objectives[32]mission_Actors[2]Heading = 74,29842
Objectives[32]mission_Actors[2]String_Name = a_c_rabbit_01
Objectives[32]mission_Actors[2]Relationship_Group = Friend
Objectives[32]mission_Actors[2]AddBlip = False
Objectives[32]mission_Actors[2]ShowCone = False
Objectives[32]mission_Actors[2]Invincible = False
Objectives[32]mission_Actors[2]SetHealth = 100
Objectives[32]mission_Actors[2]DieFromHeadShot = True
Objectives[32]mission_Actors[2]CanExitVehicle = True
Objectives[32]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[2]AlwaysFight = True
Objectives[32]mission_Actors[2]Seeing_Range = 30
Objectives[32]mission_Actors[2]Hearing_Range = 30
Objectives[32]mission_Actors[2]CombatMovement = Offensive
Objectives[32]mission_Actors[2]weapon = 2793925639
Objectives[32]mission_Actors[2]Variation = Random
Objectives[32]mission_Actors[2]Task = 2
Objectives[32]mission_Actors[2]Task_Guard_Range = 5
Objectives[32]mission_Actors[2]Task_Stay_In_Range = True
Objectives[32]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[2]Task_Scenario = NONE
Objectives[32]mission_Actors[3]Survive_Number = 0
Objectives[32]mission_Actors[3]Failed_Text = 
Objectives[32]mission_Actors[3]Remove_After = 33
Objectives[32]mission_Actors[3]positionX = -1637,928
Objectives[32]mission_Actors[3]positionY = 3955,776
Objectives[32]mission_Actors[3]positionZ = 310,7889
Objectives[32]mission_Actors[3]Heading = 84,07201
Objectives[32]mission_Actors[3]String_Name = a_c_boar
Objectives[32]mission_Actors[3]Relationship_Group = Friend
Objectives[32]mission_Actors[3]AddBlip = False
Objectives[32]mission_Actors[3]ShowCone = False
Objectives[32]mission_Actors[3]Invincible = False
Objectives[32]mission_Actors[3]SetHealth = 100
Objectives[32]mission_Actors[3]DieFromHeadShot = True
Objectives[32]mission_Actors[3]CanExitVehicle = True
Objectives[32]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[3]AlwaysFight = True
Objectives[32]mission_Actors[3]Seeing_Range = 30
Objectives[32]mission_Actors[3]Hearing_Range = 30
Objectives[32]mission_Actors[3]CombatMovement = Offensive
Objectives[32]mission_Actors[3]weapon = 861723357
Objectives[32]mission_Actors[3]Variation = Random
Objectives[32]mission_Actors[3]Task = 2
Objectives[32]mission_Actors[3]Task_Guard_Range = 5
Objectives[32]mission_Actors[3]Task_Stay_In_Range = True
Objectives[32]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[3]Task_Scenario = NONE
Objectives[32]mission_Actors[4]Survive_Number = 0
Objectives[32]mission_Actors[4]Failed_Text = 
Objectives[32]mission_Actors[4]Remove_After = 33
Objectives[32]mission_Actors[4]positionX = -1647,497
Objectives[32]mission_Actors[4]positionY = 3990,343
Objectives[32]mission_Actors[4]positionZ = 288,5875
Objectives[32]mission_Actors[4]Heading = 66,03767
Objectives[32]mission_Actors[4]String_Name = a_c_deer
Objectives[32]mission_Actors[4]Relationship_Group = Friend
Objectives[32]mission_Actors[4]AddBlip = False
Objectives[32]mission_Actors[4]ShowCone = False
Objectives[32]mission_Actors[4]Invincible = False
Objectives[32]mission_Actors[4]SetHealth = 100
Objectives[32]mission_Actors[4]DieFromHeadShot = True
Objectives[32]mission_Actors[4]CanExitVehicle = True
Objectives[32]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[4]AlwaysFight = True
Objectives[32]mission_Actors[4]Seeing_Range = 30
Objectives[32]mission_Actors[4]Hearing_Range = 30
Objectives[32]mission_Actors[4]CombatMovement = Offensive
Objectives[32]mission_Actors[4]weapon = 4106648222
Objectives[32]mission_Actors[4]Variation = Random
Objectives[32]mission_Actors[4]Task = 2
Objectives[32]mission_Actors[4]Task_Guard_Range = 5
Objectives[32]mission_Actors[4]Task_Stay_In_Range = True
Objectives[32]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[4]Task_Scenario = NONE
Objectives[32]mission_Actors[5]Survive_Number = 0
Objectives[32]mission_Actors[5]Failed_Text = 
Objectives[32]mission_Actors[5]Remove_After = 33
Objectives[32]mission_Actors[5]positionX = -1655,49
Objectives[32]mission_Actors[5]positionY = 3948,54
Objectives[32]mission_Actors[5]positionZ = 314,7046
Objectives[32]mission_Actors[5]Heading = 66,34363
Objectives[32]mission_Actors[5]String_Name = a_c_deer
Objectives[32]mission_Actors[5]Relationship_Group = Friend
Objectives[32]mission_Actors[5]AddBlip = False
Objectives[32]mission_Actors[5]ShowCone = False
Objectives[32]mission_Actors[5]Invincible = False
Objectives[32]mission_Actors[5]SetHealth = 100
Objectives[32]mission_Actors[5]DieFromHeadShot = True
Objectives[32]mission_Actors[5]CanExitVehicle = True
Objectives[32]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[5]AlwaysFight = True
Objectives[32]mission_Actors[5]Seeing_Range = 30
Objectives[32]mission_Actors[5]Hearing_Range = 30
Objectives[32]mission_Actors[5]CombatMovement = Offensive
Objectives[32]mission_Actors[5]weapon = 4106648222
Objectives[32]mission_Actors[5]Variation = Random
Objectives[32]mission_Actors[5]Task = 2
Objectives[32]mission_Actors[5]Task_Guard_Range = 5
Objectives[32]mission_Actors[5]Task_Stay_In_Range = True
Objectives[32]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[5]Task_Scenario = NONE
Objectives[32]mission_Actors[6]Survive_Number = 0
Objectives[32]mission_Actors[6]Failed_Text = 
Objectives[32]mission_Actors[6]Remove_After = 33
Objectives[32]mission_Actors[6]positionX = -1670,032
Objectives[32]mission_Actors[6]positionY = 3957,04
Objectives[32]mission_Actors[6]positionZ = 310,9379
Objectives[32]mission_Actors[6]Heading = 68,78181
Objectives[32]mission_Actors[6]String_Name = a_c_rabbit_01
Objectives[32]mission_Actors[6]Relationship_Group = Friend
Objectives[32]mission_Actors[6]AddBlip = False
Objectives[32]mission_Actors[6]ShowCone = False
Objectives[32]mission_Actors[6]Invincible = False
Objectives[32]mission_Actors[6]SetHealth = 100
Objectives[32]mission_Actors[6]DieFromHeadShot = True
Objectives[32]mission_Actors[6]CanExitVehicle = True
Objectives[32]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[6]AlwaysFight = True
Objectives[32]mission_Actors[6]Seeing_Range = 30
Objectives[32]mission_Actors[6]Hearing_Range = 30
Objectives[32]mission_Actors[6]CombatMovement = Offensive
Objectives[32]mission_Actors[6]weapon = 2793925639
Objectives[32]mission_Actors[6]Variation = Random
Objectives[32]mission_Actors[6]Task = 2
Objectives[32]mission_Actors[6]Task_Guard_Range = 5
Objectives[32]mission_Actors[6]Task_Stay_In_Range = True
Objectives[32]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[6]Task_Scenario = NONE
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Text = 
Objectives[33]Text2 = 
Objectives[33]Text3 = 
Objectives[33]Failed_Text = 
Objectives[33]Type = Checkpoint
Objectives[33]Checkpoint_Type = 45
Objectives[33]Reserved = 1
Objectives[33]ColorR = 255
Objectives[33]ColorG = 255
Objectives[33]ColorB = 0
Objectives[33]ColorA = 255
Objectives[33]IconColorR = 255
Objectives[33]IconColorG = 255
Objectives[33]IconColorB = 0
Objectives[33]IconColorA = 255
Objectives[33]positionX = -1214,657
Objectives[33]positionY = 3850,376
Objectives[33]positionZ = 489,0538
Objectives[33]Heading = 64,99896
Objectives[33]Diameter = 5
Objectives[33]minimum_hight = 1
Objectives[33]maximum_hight = 10
Objectives[33]TriggerDistance = 20
Objectives[33]PlaySound = False
Objectives[33]LoseWanted = False
Objectives[33]Stop_Vehicle = False
Objectives[33]DeliverVehicleOnly = False
Objectives[33]DeliverTrailor = False
Objectives[33]DeliverTowTruck = False
Objectives[33]DeliverVehicleCargobob = False
Objectives[33]DeliverPropCargobob = False
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 2
Objectives[33]ObjectiveMessages[0]positionX = 836,727
Objectives[33]ObjectiveMessages[0]positionY = 5309,191
Objectives[33]ObjectiveMessages[0]positionZ = 402,9745
Objectives[33]ObjectiveMessages[0]Message = ~g~WOLVES, GO!
Objectives[33]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[33]ObjectiveMessages[0]Sender = 
Objectives[33]ObjectiveMessages[0]Subject = 
Objectives[33]ObjectiveMessages[0]MessageColor = White
Objectives[33]ObjectiveMessages[0]PlayFromStart = True
Objectives[33]ObjectiveMessages[0]Delay = False
Objectives[33]ObjectiveMessages[0]DelayTime = 0
Objectives[33]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[0]TypeSubtitle = True
Objectives[33]ObjectiveMessages[0]TypeTextMesage = False
Objectives[33]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[33]ObjectiveMessages[1]positionX = 846,5367
Objectives[33]ObjectiveMessages[1]positionY = 5304,742
Objectives[33]ObjectiveMessages[1]positionZ = 393,417
Objectives[33]ObjectiveMessages[1]Message = ~b~Oh fuck... did they smell, me? Shot... better stay away...
Objectives[33]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[33]ObjectiveMessages[1]Sender = 
Objectives[33]ObjectiveMessages[1]Subject = 
Objectives[33]ObjectiveMessages[1]MessageColor = White
Objectives[33]ObjectiveMessages[1]PlayFromStart = False
Objectives[33]ObjectiveMessages[1]Delay = True
Objectives[33]ObjectiveMessages[1]DelayTime = 2
Objectives[33]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[1]TypeSubtitle = True
Objectives[33]ObjectiveMessages[1]TypeTextMesage = False
Objectives[33]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[34]Text = 
Objectives[34]Type = Timeout_Objective
Objectives[34]positionX = -1231,369
Objectives[34]positionY = 3859,981
Objectives[34]positionZ = 482,5754
Objectives[34]Timeout_Min = 0
Objectives[34]Timeout_Sec = 10
Objectives[34]mission_ActorsCount = 5
Objectives[34]mission_Actors[0]SpawnInVehicle = True
Objectives[34]mission_Actors[0]SeatIndex = 3
Objectives[34]mission_Actors[0]Survive_Number = 0
Objectives[34]mission_Actors[0]Failed_Text = 
Objectives[34]mission_Actors[0]Remove_After = 0
Objectives[34]mission_Actors[0]positionX = -1948,976
Objectives[34]mission_Actors[0]positionY = 3339,748
Objectives[34]mission_Actors[0]positionZ = 32,71193
Objectives[34]mission_Actors[0]Heading = 329,0579
Objectives[34]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[34]mission_Actors[0]Relationship_Group = Friend
Objectives[34]mission_Actors[0]AddBlip = False
Objectives[34]mission_Actors[0]ShowCone = False
Objectives[34]mission_Actors[0]Invincible = True
Objectives[34]mission_Actors[0]SetHealth = 100
Objectives[34]mission_Actors[0]DieFromHeadShot = True
Objectives[34]mission_Actors[0]CanExitVehicle = True
Objectives[34]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[0]AlwaysFight = True
Objectives[34]mission_Actors[0]Seeing_Range = 500
Objectives[34]mission_Actors[0]Hearing_Range = 500
Objectives[34]mission_Actors[0]CombatMovement = Offensive
Objectives[34]mission_Actors[0]weapon = AssaultRifle
Objectives[34]mission_Actors[0]Variation = Random
Objectives[34]mission_Actors[0]Task = 0
Objectives[34]mission_Actors[0]Task_Guard_Range = 5
Objectives[34]mission_Actors[0]Task_Stay_In_Range = True
Objectives[34]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[0]Task_Scenario = NONE
Objectives[34]mission_Actors[1]SpawnInVehicle = True
Objectives[34]mission_Actors[1]SeatIndex = 2
Objectives[34]mission_Actors[1]Survive_Number = 0
Objectives[34]mission_Actors[1]Failed_Text = 
Objectives[34]mission_Actors[1]Remove_After = 0
Objectives[34]mission_Actors[1]positionX = -1948,976
Objectives[34]mission_Actors[1]positionY = 3339,748
Objectives[34]mission_Actors[1]positionZ = 32,71193
Objectives[34]mission_Actors[1]Heading = 329,0579
Objectives[34]mission_Actors[1]String_Name = s_m_y_marine_01
Objectives[34]mission_Actors[1]Relationship_Group = Friend
Objectives[34]mission_Actors[1]AddBlip = False
Objectives[34]mission_Actors[1]ShowCone = False
Objectives[34]mission_Actors[1]Invincible = True
Objectives[34]mission_Actors[1]SetHealth = 100
Objectives[34]mission_Actors[1]DieFromHeadShot = True
Objectives[34]mission_Actors[1]CanExitVehicle = True
Objectives[34]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[1]AlwaysFight = True
Objectives[34]mission_Actors[1]Seeing_Range = 500
Objectives[34]mission_Actors[1]Hearing_Range = 500
Objectives[34]mission_Actors[1]CombatMovement = Offensive
Objectives[34]mission_Actors[1]weapon = AssaultRifle
Objectives[34]mission_Actors[1]Variation = Random
Objectives[34]mission_Actors[1]Task = 0
Objectives[34]mission_Actors[1]Task_Guard_Range = 5
Objectives[34]mission_Actors[1]Task_Stay_In_Range = True
Objectives[34]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[1]Task_Scenario = NONE
Objectives[34]mission_Actors[1]NeededForObjectiveGoToActorCount = 1
Objectives[34]mission_Actors[1]NeededForObjectiveGoToActor[0] = 37
Objectives[34]mission_Actors[2]SpawnInVehicle = True
Objectives[34]mission_Actors[2]SeatIndex = 1
Objectives[34]mission_Actors[2]Survive_Number = 0
Objectives[34]mission_Actors[2]Failed_Text = 
Objectives[34]mission_Actors[2]Remove_After = 0
Objectives[34]mission_Actors[2]positionX = -1948,976
Objectives[34]mission_Actors[2]positionY = 3339,748
Objectives[34]mission_Actors[2]positionZ = 32,71193
Objectives[34]mission_Actors[2]Heading = 329,0579
Objectives[34]mission_Actors[2]String_Name = s_m_y_marine_01
Objectives[34]mission_Actors[2]Relationship_Group = Friend
Objectives[34]mission_Actors[2]AddBlip = False
Objectives[34]mission_Actors[2]ShowCone = False
Objectives[34]mission_Actors[2]Invincible = True
Objectives[34]mission_Actors[2]SetHealth = 100
Objectives[34]mission_Actors[2]DieFromHeadShot = True
Objectives[34]mission_Actors[2]CanExitVehicle = True
Objectives[34]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[2]AlwaysFight = True
Objectives[34]mission_Actors[2]Seeing_Range = 500
Objectives[34]mission_Actors[2]Hearing_Range = 500
Objectives[34]mission_Actors[2]CombatMovement = Offensive
Objectives[34]mission_Actors[2]weapon = AssaultRifle
Objectives[34]mission_Actors[2]Variation = Random
Objectives[34]mission_Actors[2]Task = 0
Objectives[34]mission_Actors[2]Task_Guard_Range = 5
Objectives[34]mission_Actors[2]Task_Stay_In_Range = True
Objectives[34]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[2]Task_Scenario = NONE
Objectives[34]mission_Actors[3]SpawnInVehicle = True
Objectives[34]mission_Actors[3]SeatIndex = -1
Objectives[34]mission_Actors[3]Survive_Number = 0
Objectives[34]mission_Actors[3]Failed_Text = 
Objectives[34]mission_Actors[3]Remove_After = 0
Objectives[34]mission_Actors[3]positionX = -1948,976
Objectives[34]mission_Actors[3]positionY = 3339,748
Objectives[34]mission_Actors[3]positionZ = 32,71193
Objectives[34]mission_Actors[3]Heading = 329,0579
Objectives[34]mission_Actors[3]String_Name = s_m_y_pilot_01
Objectives[34]mission_Actors[3]Relationship_Group = Friend
Objectives[34]mission_Actors[3]AddBlip = False
Objectives[34]mission_Actors[3]ShowCone = False
Objectives[34]mission_Actors[3]Invincible = True
Objectives[34]mission_Actors[3]SetHealth = 100
Objectives[34]mission_Actors[3]DieFromHeadShot = True
Objectives[34]mission_Actors[3]CanExitVehicle = True
Objectives[34]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[3]AlwaysFight = True
Objectives[34]mission_Actors[3]Seeing_Range = 500
Objectives[34]mission_Actors[3]Hearing_Range = 500
Objectives[34]mission_Actors[3]CombatMovement = Offensive
Objectives[34]mission_Actors[3]weapon = 0
Objectives[34]mission_Actors[3]Variation = Random
Objectives[34]mission_Actors[3]Task = 99
Objectives[34]mission_Actors[3]Task_Guard_Range = 5
Objectives[34]mission_Actors[3]Task_Stay_In_Range = True
Objectives[34]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[3]Task_Scenario = NONE
Objectives[34]mission_Actors[3]Task_List_Count = 4
Objectives[34]mission_Actors[3]Task_Repeat = True
Objectives[34]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[34]mission_Actors[3]Task_List[0]PositionX = -1949,876
Objectives[34]mission_Actors[3]Task_List[0]PositionY = 3334,879
Objectives[34]mission_Actors[3]Task_List[0]PositionZ = 32,46025
Objectives[34]mission_Actors[3]Task_List[0]Speed = 1
Objectives[34]mission_Actors[3]Task_List[0]SeatIndex = -1
Objectives[34]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[34]mission_Actors[3]Task_List[1]Type = VehicleHeliTask
Objectives[34]mission_Actors[3]Task_List[1]PositionX = -1213,863
Objectives[34]mission_Actors[3]Task_List[1]PositionY = 3851,784
Objectives[34]mission_Actors[3]Task_List[1]PositionZ = 489,4433
Objectives[34]mission_Actors[3]Task_List[1]speed = 100
Objectives[34]mission_Actors[3]Task_List[1]Hight = 100
Objectives[34]mission_Actors[3]Task_List[1]FollowPlayer = False
Objectives[34]mission_Actors[3]Task_List[1]AttackPlayer = False
Objectives[34]mission_Actors[3]Task_List[1]Land = False
Objectives[34]mission_Actors[3]Task_List[2]Type = VehicleHeliTask
Objectives[34]mission_Actors[3]Task_List[2]PositionX = -1173,601
Objectives[34]mission_Actors[3]Task_List[2]PositionY = 3836,225
Objectives[34]mission_Actors[3]Task_List[2]PositionZ = 484,9567
Objectives[34]mission_Actors[3]Task_List[2]speed = 100
Objectives[34]mission_Actors[3]Task_List[2]Hight = 30
Objectives[34]mission_Actors[3]Task_List[2]FollowPlayer = False
Objectives[34]mission_Actors[3]Task_List[2]AttackPlayer = False
Objectives[34]mission_Actors[3]Task_List[2]Land = False
Objectives[34]mission_Actors[3]Task_List[3]Type = VehicleHeliTask
Objectives[34]mission_Actors[3]Task_List[3]PositionX = -1236,577
Objectives[34]mission_Actors[3]Task_List[3]PositionY = 3854,347
Objectives[34]mission_Actors[3]Task_List[3]PositionZ = 485,2627
Objectives[34]mission_Actors[3]Task_List[3]speed = 100
Objectives[34]mission_Actors[3]Task_List[3]Hight = 30
Objectives[34]mission_Actors[3]Task_List[3]FollowPlayer = False
Objectives[34]mission_Actors[3]Task_List[3]AttackPlayer = False
Objectives[34]mission_Actors[3]Task_List[3]Land = False
Objectives[34]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 2
Objectives[34]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 42
Objectives[34]mission_Actors[3]NeededForObjectiveSetPlayerActor[1] = 49
Objectives[34]mission_Actors[3]NeededForObjectiveGoToActorCount = 1
Objectives[34]mission_Actors[3]NeededForObjectiveGoToActor[0] = 44
Objectives[34]mission_Actors[4]SpawnInVehicle = True
Objectives[34]mission_Actors[4]SeatIndex = 0
Objectives[34]mission_Actors[4]Survive_Number = 0
Objectives[34]mission_Actors[4]Failed_Text = 
Objectives[34]mission_Actors[4]Remove_After = 0
Objectives[34]mission_Actors[4]positionX = -1948,976
Objectives[34]mission_Actors[4]positionY = 3339,748
Objectives[34]mission_Actors[4]positionZ = 32,71193
Objectives[34]mission_Actors[4]Heading = 329,0579
Objectives[34]mission_Actors[4]String_Name = s_m_y_pilot_01
Objectives[34]mission_Actors[4]Relationship_Group = Friend
Objectives[34]mission_Actors[4]AddBlip = False
Objectives[34]mission_Actors[4]ShowCone = False
Objectives[34]mission_Actors[4]Invincible = True
Objectives[34]mission_Actors[4]SetHealth = 100
Objectives[34]mission_Actors[4]DieFromHeadShot = True
Objectives[34]mission_Actors[4]CanExitVehicle = True
Objectives[34]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[4]AlwaysFight = True
Objectives[34]mission_Actors[4]Seeing_Range = 500
Objectives[34]mission_Actors[4]Hearing_Range = 500
Objectives[34]mission_Actors[4]CombatMovement = Offensive
Objectives[34]mission_Actors[4]weapon = Unarmed
Objectives[34]mission_Actors[4]Variation = Random
Objectives[34]mission_Actors[4]Task = 0
Objectives[34]mission_Actors[4]Task_Guard_Range = 5
Objectives[34]mission_Actors[4]Task_Stay_In_Range = True
Objectives[34]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[4]Task_Scenario = NONE
Objectives[34]mission_Vehicles = 1
Objectives[34]mission_Vehicles[0]positionX = -1948,976
Objectives[34]mission_Vehicles[0]positionY = 3339,748
Objectives[34]mission_Vehicles[0]positionZ = 32,71193
Objectives[34]mission_Vehicles[0]Heading = 329,0579
Objectives[34]mission_Vehicles[0]Name = Valkyrie MOD.0
Objectives[34]mission_Vehicles[0]Model = annihilator2
Objectives[34]mission_Vehicles[0]PrimaryColor = WornOliveArmyGreen
Objectives[34]mission_Vehicles[0]SecondaryColor = MetallicAnthraciteGray
Objectives[34]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[34]mission_Vehicles[0]HasPearlescent = False
Objectives[34]mission_Vehicles[0]Livery = 0
Objectives[34]mission_Vehicles[0]DirtLevel = 0
Objectives[34]mission_Vehicles[0]LockedForPlayer = False
Objectives[34]mission_Vehicles[0]Locked = False
Objectives[34]mission_Vehicles[0]Alarm = False
Objectives[34]mission_Vehicles[0]HotWired = False
Objectives[34]mission_Vehicles[0]Invincible = True
Objectives[34]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[34]mission_Vehicles[0]Remove_After = 0
Objectives[34]mission_Vehicles[0]Survive_Number = 0
Objectives[34]mission_Vehicles[0]Failed_Text = 
Objectives[34]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[34]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 34
Objectives[34]mission_Vehicles[0]NeededForActorIndex[0] = 3
Objectives[34]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[34]mission_Vehicles[0]NeededForObjectiveHintCount = 4
Objectives[34]mission_Vehicles[0]NeededForObjectiveHint[0] = 35
Objectives[34]mission_Vehicles[0]NeededForObjectiveHint[1] = 38
Objectives[34]mission_Vehicles[0]NeededForObjectiveHint[2] = 43
Objectives[34]mission_Vehicles[0]NeededForObjectiveHint[3] = 46
Objectives[34]mission_Vehicles[0]NeededForSetPlayerActorCount = 3
Objectives[34]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 42
Objectives[34]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[34]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 48
Objectives[34]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[34]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 49
Objectives[34]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 1
Objectives[34]ObjectiveMessages[0]positionX = 861,1488
Objectives[34]ObjectiveMessages[0]positionY = 5298,542
Objectives[34]ObjectiveMessages[0]positionZ = 380,8991
Objectives[34]ObjectiveMessages[0]Message = ~b~Shit... I'm exausted... but they don't seem to be looking for me anymore... maybe I'm safe...
Objectives[34]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[0]Sender = 
Objectives[34]ObjectiveMessages[0]Subject = 
Objectives[34]ObjectiveMessages[0]MessageColor = White
Objectives[34]ObjectiveMessages[0]PlayFromStart = True
Objectives[34]ObjectiveMessages[0]Delay = False
Objectives[34]ObjectiveMessages[0]DelayTime = 0
Objectives[34]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[0]TypeSubtitle = True
Objectives[34]ObjectiveMessages[0]TypeTextMesage = False
Objectives[34]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[35]Type = Hint_Objective
Objectives[35]Text = 
Objectives[35]positionX = -1947,242
Objectives[35]positionY = 3341,208
Objectives[35]positionZ = 31,96025
Objectives[35]Hint_Time = 10
Objectives[35]Hint_FOV = 10
Objectives[35]Hint_Use_Position = False
Objectives[35]Hint_Use_Player = False
Objectives[35]Hint_Use_Actor = False
Objectives[35]Hint_Use_Vehicle = True
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 1
Objectives[35]ObjectiveMessages[0]positionX = 870,7393
Objectives[35]ObjectiveMessages[0]positionY = 5299,641
Objectives[35]ObjectiveMessages[0]positionZ = 374,8633
Objectives[35]ObjectiveMessages[0]Message = ~b~Hey, what's this noise? A helicopter... maybe they come to rescue me... HEY, I'M HERE!
Objectives[35]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[35]ObjectiveMessages[0]Sender = 
Objectives[35]ObjectiveMessages[0]Subject = 
Objectives[35]ObjectiveMessages[0]MessageColor = White
Objectives[35]ObjectiveMessages[0]PlayFromStart = True
Objectives[35]ObjectiveMessages[0]Delay = False
Objectives[35]ObjectiveMessages[0]DelayTime = 0
Objectives[35]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[35]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[35]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[35]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[35]ObjectiveMessages[0]TypeSubtitle = True
Objectives[35]ObjectiveMessages[0]TypeTextMesage = False
Objectives[35]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[35]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[36]Type = Set_Player_Actor_Objective
Objectives[36]Text = 
Objectives[36]positionX = -2141,503
Objectives[36]positionY = 3350,334
Objectives[36]positionZ = 31,8103
Objectives[36]SetPlayerActor_Use_Player = True
Objectives[36]SetPlayerActor_Player_Controllable = True
Objectives[36]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[36]SetPlayerActor_Use_Actor = False
Objectives[36]SetPlayerActor_RelationshipGroup_Change = False
Objectives[36]SetPlayerActor_RelationshipGroup = Neutral
Objectives[36]SetPlayerActor_Invincible_Change = False
Objectives[36]SetPlayerActor_Invincible = False
Objectives[36]SetPlayerActor_NewTask = True
Objectives[36]Int_Task = 3
Objectives[36]Task_Repeat = False
Objectives[36]Task_Timeout = False
Objectives[36]Task_Guard_Range = 10
Objectives[36]Task_Stay_In_Range = True
Objectives[36]Task_Wander_Range = 10
Objectives[36]Task_Scenario = WORLD_HUMAN_CHEERING
Objectives[36]Task_TalkingAnimation = mic_chatter
Objectives[36]Task_Time = 1
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = GoTo_Actor
Objectives[37]Text = 
Objectives[37]positionX = -1939,669
Objectives[37]positionY = 3332,943
Objectives[37]positionZ = 31,96025
Objectives[37]GoTo_Actor_ChangToCompanion = False
Objectives[37]GoTo_Actor_Distance = 75
Objectives[37]GoTo_Actor_Remove_Blip = True
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 1
Objectives[37]ObjectiveMessages[0]positionX = 882,2435
Objectives[37]ObjectiveMessages[0]positionY = 5304,115
Objectives[37]ObjectiveMessages[0]positionZ = 370,373
Objectives[37]ObjectiveMessages[0]Message = ~b~HEY, I'M HERE! SAVE ME!
Objectives[37]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[0]Sender = 
Objectives[37]ObjectiveMessages[0]Subject = 
Objectives[37]ObjectiveMessages[0]MessageColor = White
Objectives[37]ObjectiveMessages[0]PlayFromStart = True
Objectives[37]ObjectiveMessages[0]Delay = False
Objectives[37]ObjectiveMessages[0]DelayTime = 0
Objectives[37]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[0]TypeSubtitle = True
Objectives[37]ObjectiveMessages[0]TypeTextMesage = False
Objectives[37]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[38]Type = Hint_Objective
Objectives[38]Text = 
Objectives[38]positionX = -1938,311
Objectives[38]positionY = 3332,452
Objectives[38]positionZ = 31,96025
Objectives[38]Hint_Time = 14
Objectives[38]Hint_FOV = 40
Objectives[38]Hint_Use_Position = False
Objectives[38]Hint_Use_Player = False
Objectives[38]Hint_Use_Actor = False
Objectives[38]Hint_Use_Vehicle = True
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 2
Objectives[38]ObjectiveMessages[0]positionX = 895,0357
Objectives[38]ObjectiveMessages[0]positionY = 5309,581
Objectives[38]ObjectiveMessages[0]positionZ = 369,3318
Objectives[38]ObjectiveMessages[0]Message = ~o~HEY YOU, WHAT ARE YOU DOING THERE? THIS IS A RESTRICTED MILITARY AREA, YOU CAN'T STAY THERE, LEAVE NOW, QUICKLY!
Objectives[38]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[0]Sender = 
Objectives[38]ObjectiveMessages[0]Subject = 
Objectives[38]ObjectiveMessages[0]MessageColor = White
Objectives[38]ObjectiveMessages[0]PlayFromStart = True
Objectives[38]ObjectiveMessages[0]Delay = False
Objectives[38]ObjectiveMessages[0]DelayTime = 0
Objectives[38]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[0]TypeSubtitle = True
Objectives[38]ObjectiveMessages[0]TypeTextMesage = False
Objectives[38]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[1]positionX = 909,786
Objectives[38]ObjectiveMessages[1]positionY = 5305,195
Objectives[38]ObjectiveMessages[1]positionZ = 363,627
Objectives[38]ObjectiveMessages[1]Message = ~y~Too late, commander, they're on their way.
Objectives[38]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[1]Sender = 
Objectives[38]ObjectiveMessages[1]Subject = 
Objectives[38]ObjectiveMessages[1]MessageColor = White
Objectives[38]ObjectiveMessages[1]PlayFromStart = False
Objectives[38]ObjectiveMessages[1]Delay = True
Objectives[38]ObjectiveMessages[1]DelayTime = 10
Objectives[38]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[1]TypeSubtitle = True
Objectives[38]ObjectiveMessages[1]TypeTextMesage = False
Objectives[38]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[39]Type = Set_Player_Actor_Objective
Objectives[39]Text = 
Objectives[39]positionX = -1215,5
Objectives[39]positionY = 3843,464
Objectives[39]positionZ = 487,4916
Objectives[39]SetPlayerActor_Use_Player = True
Objectives[39]SetPlayerActor_Player_Controllable = True
Objectives[39]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[39]SetPlayerActor_Use_Actor = False
Objectives[39]SetPlayerActor_RelationshipGroup_Change = False
Objectives[39]SetPlayerActor_RelationshipGroup = Neutral
Objectives[39]SetPlayerActor_Invincible_Change = True
Objectives[39]SetPlayerActor_Invincible = True
Objectives[39]SetPlayerActor_NewTask = True
Objectives[39]Int_Task = 99
Objectives[39]Task_Repeat = False
Objectives[39]Task_Timeout = False
Objectives[39]Task_Guard_Range = 10
Objectives[39]Task_Stay_In_Range = True
Objectives[39]Task_Wander_Range = 10
Objectives[39]Task_Scenario = NONE
Objectives[39]Task_TalkingAnimation = mic_chatter
Objectives[39]Task_Time = 1
Objectives[39]TaskListCount = 1
Objectives[39]Task_List[0]Type = Pause
Objectives[39]Task_List[0]positionX = 870,7467
Objectives[39]Task_List[0]positionY = 5299,643
Objectives[39]Task_List[0]positionZ = 375,3589
Objectives[39]Task_List[0]time = 2
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = Hint_Objective
Objectives[40]Text = 
Objectives[40]positionX = -1214,317
Objectives[40]positionY = 3850,677
Objectives[40]positionZ = 489,0427
Objectives[40]Hint_Time = 5
Objectives[40]Hint_FOV = 40
Objectives[40]Hint_Use_Position = True
Objectives[40]Hint_Use_Player = False
Objectives[40]Hint_Use_Actor = False
Objectives[40]Hint_Use_Vehicle = False
Objectives[40]mission_ActorsCount = 6
Objectives[40]mission_Actors[0]Survive_Number = 0
Objectives[40]mission_Actors[0]Failed_Text = 
Objectives[40]mission_Actors[0]Remove_After = 0
Objectives[40]mission_Actors[0]positionX = -1213,686
Objectives[40]mission_Actors[0]positionY = 3852,561
Objectives[40]mission_Actors[0]positionZ = 489,9686
Objectives[40]mission_Actors[0]Heading = 84,99898
Objectives[40]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[40]mission_Actors[0]Relationship_Group = Enemy2
Objectives[40]mission_Actors[0]AddBlip = True
Objectives[40]mission_Actors[0]ShowCone = False
Objectives[40]mission_Actors[0]Invincible = False
Objectives[40]mission_Actors[0]SetHealth = 400
Objectives[40]mission_Actors[0]DieFromHeadShot = True
Objectives[40]mission_Actors[0]CanExitVehicle = True
Objectives[40]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[0]AlwaysFight = True
Objectives[40]mission_Actors[0]Seeing_Range = 30
Objectives[40]mission_Actors[0]Hearing_Range = 30
Objectives[40]mission_Actors[0]CombatMovement = Offensive
Objectives[40]mission_Actors[0]weapon = UpNAtomizer
Objectives[40]mission_Actors[0]Variation = Custom
Objectives[40]mission_Actors[0]Task = 0
Objectives[40]mission_Actors[0]Task_Guard_Range = 5
Objectives[40]mission_Actors[0]Task_Stay_In_Range = True
Objectives[40]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[0]Task_Scenario = NONE
Objectives[40]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[40]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[40]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 141
Objectives[40]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[40]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[40]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[40]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 17
Objectives[40]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[40]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 77
Objectives[40]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[40]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[40]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[40]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 55
Objectives[40]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[40]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[40]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[40]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[40]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[40]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[40]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[40]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[40]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[40]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[40]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[40]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[40]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[40]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[40]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[40]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[40]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[40]mission_Actors[1]Survive_Number = 0
Objectives[40]mission_Actors[1]Failed_Text = 
Objectives[40]mission_Actors[1]Remove_After = 0
Objectives[40]mission_Actors[1]positionX = -1212,822
Objectives[40]mission_Actors[1]positionY = 3851,312
Objectives[40]mission_Actors[1]positionZ = 489,9553
Objectives[40]mission_Actors[1]Heading = 84,99898
Objectives[40]mission_Actors[1]String_Name = mp_m_freemode_01
Objectives[40]mission_Actors[1]Relationship_Group = Enemy2
Objectives[40]mission_Actors[1]AddBlip = True
Objectives[40]mission_Actors[1]ShowCone = False
Objectives[40]mission_Actors[1]Invincible = False
Objectives[40]mission_Actors[1]SetHealth = 400
Objectives[40]mission_Actors[1]DieFromHeadShot = True
Objectives[40]mission_Actors[1]CanExitVehicle = True
Objectives[40]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[1]AlwaysFight = True
Objectives[40]mission_Actors[1]Seeing_Range = 30
Objectives[40]mission_Actors[1]Hearing_Range = 30
Objectives[40]mission_Actors[1]CombatMovement = Offensive
Objectives[40]mission_Actors[1]weapon = UpNAtomizer
Objectives[40]mission_Actors[1]Variation = Custom
Objectives[40]mission_Actors[1]Task = 0
Objectives[40]mission_Actors[1]Task_Guard_Range = 5
Objectives[40]mission_Actors[1]Task_Stay_In_Range = True
Objectives[40]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[1]Task_Scenario = NONE
Objectives[40]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[40]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[40]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 141
Objectives[40]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[40]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[40]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[40]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 17
Objectives[40]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[40]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 77
Objectives[40]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[40]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[40]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[40]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 55
Objectives[40]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[40]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[40]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[40]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[40]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[40]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[40]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[40]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[40]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[40]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[40]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[40]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[40]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[40]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[40]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[40]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[40]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[40]mission_Actors[2]Survive_Number = 0
Objectives[40]mission_Actors[2]Failed_Text = 
Objectives[40]mission_Actors[2]Remove_After = 0
Objectives[40]mission_Actors[2]positionX = -1213,369
Objectives[40]mission_Actors[2]positionY = 3849,351
Objectives[40]mission_Actors[2]positionZ = 490,3777
Objectives[40]mission_Actors[2]Heading = 84,99898
Objectives[40]mission_Actors[2]String_Name = mp_m_freemode_01
Objectives[40]mission_Actors[2]Relationship_Group = Enemy2
Objectives[40]mission_Actors[2]AddBlip = True
Objectives[40]mission_Actors[2]ShowCone = False
Objectives[40]mission_Actors[2]Invincible = False
Objectives[40]mission_Actors[2]SetHealth = 400
Objectives[40]mission_Actors[2]DieFromHeadShot = True
Objectives[40]mission_Actors[2]CanExitVehicle = True
Objectives[40]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[2]AlwaysFight = True
Objectives[40]mission_Actors[2]Seeing_Range = 30
Objectives[40]mission_Actors[2]Hearing_Range = 30
Objectives[40]mission_Actors[2]CombatMovement = Offensive
Objectives[40]mission_Actors[2]weapon = UpNAtomizer
Objectives[40]mission_Actors[2]Variation = Custom
Objectives[40]mission_Actors[2]Task = 0
Objectives[40]mission_Actors[2]Task_Guard_Range = 5
Objectives[40]mission_Actors[2]Task_Stay_In_Range = True
Objectives[40]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[2]Task_Scenario = NONE
Objectives[40]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[40]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[40]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 141
Objectives[40]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[40]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[40]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[40]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 17
Objectives[40]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[40]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 77
Objectives[40]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[40]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[40]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[40]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 55
Objectives[40]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[40]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[40]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[40]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[40]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[40]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[40]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[40]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[40]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[40]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[40]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[40]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[40]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[40]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[40]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[40]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[40]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[40]mission_Actors[3]Survive_Number = 0
Objectives[40]mission_Actors[3]Failed_Text = 
Objectives[40]mission_Actors[3]Remove_After = 0
Objectives[40]mission_Actors[3]positionX = -1214,389
Objectives[40]mission_Actors[3]positionY = 3850,224
Objectives[40]mission_Actors[3]positionZ = 490,1226
Objectives[40]mission_Actors[3]Heading = 84,99898
Objectives[40]mission_Actors[3]String_Name = mp_m_freemode_01
Objectives[40]mission_Actors[3]Relationship_Group = Enemy2
Objectives[40]mission_Actors[3]AddBlip = True
Objectives[40]mission_Actors[3]ShowCone = False
Objectives[40]mission_Actors[3]Invincible = False
Objectives[40]mission_Actors[3]SetHealth = 400
Objectives[40]mission_Actors[3]DieFromHeadShot = True
Objectives[40]mission_Actors[3]CanExitVehicle = True
Objectives[40]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[3]AlwaysFight = True
Objectives[40]mission_Actors[3]Seeing_Range = 30
Objectives[40]mission_Actors[3]Hearing_Range = 30
Objectives[40]mission_Actors[3]CombatMovement = Offensive
Objectives[40]mission_Actors[3]weapon = UpNAtomizer
Objectives[40]mission_Actors[3]Variation = Custom
Objectives[40]mission_Actors[3]Task = 0
Objectives[40]mission_Actors[3]Task_Guard_Range = 5
Objectives[40]mission_Actors[3]Task_Stay_In_Range = True
Objectives[40]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[3]Task_Scenario = NONE
Objectives[40]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[40]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[40]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 141
Objectives[40]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[40]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[40]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[40]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 17
Objectives[40]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[40]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 77
Objectives[40]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[40]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[40]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[40]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 55
Objectives[40]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[40]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[40]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[40]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[40]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[40]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[40]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[40]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[40]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[40]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[40]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[40]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[40]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[40]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[40]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[40]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[40]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[40]mission_Actors[4]Survive_Number = 0
Objectives[40]mission_Actors[4]Failed_Text = 
Objectives[40]mission_Actors[4]Remove_After = 0
Objectives[40]mission_Actors[4]positionX = -1215,408
Objectives[40]mission_Actors[4]positionY = 3851,44
Objectives[40]mission_Actors[4]positionZ = 489,8524
Objectives[40]mission_Actors[4]Heading = 84,99898
Objectives[40]mission_Actors[4]String_Name = mp_m_freemode_01
Objectives[40]mission_Actors[4]Relationship_Group = Enemy2
Objectives[40]mission_Actors[4]AddBlip = True
Objectives[40]mission_Actors[4]ShowCone = False
Objectives[40]mission_Actors[4]Invincible = False
Objectives[40]mission_Actors[4]SetHealth = 400
Objectives[40]mission_Actors[4]DieFromHeadShot = True
Objectives[40]mission_Actors[4]CanExitVehicle = True
Objectives[40]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[4]AlwaysFight = True
Objectives[40]mission_Actors[4]Seeing_Range = 30
Objectives[40]mission_Actors[4]Hearing_Range = 30
Objectives[40]mission_Actors[4]CombatMovement = Offensive
Objectives[40]mission_Actors[4]weapon = UpNAtomizer
Objectives[40]mission_Actors[4]Variation = Custom
Objectives[40]mission_Actors[4]Task = 0
Objectives[40]mission_Actors[4]Task_Guard_Range = 5
Objectives[40]mission_Actors[4]Task_Stay_In_Range = True
Objectives[40]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[4]Task_Scenario = NONE
Objectives[40]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[40]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[40]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 141
Objectives[40]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[40]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[40]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[40]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 17
Objectives[40]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[40]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 77
Objectives[40]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[40]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[40]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[40]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 55
Objectives[40]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[40]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[40]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[40]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[40]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[40]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[40]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[40]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[40]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[40]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[40]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[40]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[40]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[40]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[40]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[40]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[40]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[40]mission_Actors[5]Survive_Number = 0
Objectives[40]mission_Actors[5]Failed_Text = 
Objectives[40]mission_Actors[5]Remove_After = 0
Objectives[40]mission_Actors[5]positionX = -1211,123
Objectives[40]mission_Actors[5]positionY = 3851,121
Objectives[40]mission_Actors[5]positionZ = 490,0687
Objectives[40]mission_Actors[5]Heading = 84,99898
Objectives[40]mission_Actors[5]String_Name = mp_m_freemode_01
Objectives[40]mission_Actors[5]Relationship_Group = Enemy2
Objectives[40]mission_Actors[5]AddBlip = True
Objectives[40]mission_Actors[5]ShowCone = False
Objectives[40]mission_Actors[5]Invincible = False
Objectives[40]mission_Actors[5]SetHealth = 400
Objectives[40]mission_Actors[5]DieFromHeadShot = True
Objectives[40]mission_Actors[5]CanExitVehicle = True
Objectives[40]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[5]AlwaysFight = True
Objectives[40]mission_Actors[5]Seeing_Range = 30
Objectives[40]mission_Actors[5]Hearing_Range = 30
Objectives[40]mission_Actors[5]CombatMovement = Offensive
Objectives[40]mission_Actors[5]weapon = UpNAtomizer
Objectives[40]mission_Actors[5]Variation = Custom
Objectives[40]mission_Actors[5]Task = 0
Objectives[40]mission_Actors[5]Task_Guard_Range = 5
Objectives[40]mission_Actors[5]Task_Stay_In_Range = True
Objectives[40]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[5]Task_Scenario = NONE
Objectives[40]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[40]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[40]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 141
Objectives[40]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[40]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[40]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[40]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 17
Objectives[40]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[40]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 77
Objectives[40]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[40]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[40]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[40]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 55
Objectives[40]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[40]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[40]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[40]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[40]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[40]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[40]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[40]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[40]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[40]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[40]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[40]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[40]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[40]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[40]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[40]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[40]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 1
Objectives[40]ObjectiveMessages[0]positionX = 918,8024
Objectives[40]ObjectiveMessages[0]positionY = 5302,122
Objectives[40]ObjectiveMessages[0]positionZ = 361,6392
Objectives[40]ObjectiveMessages[0]Message = ~b~What?
Objectives[40]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[40]ObjectiveMessages[0]Sender = 
Objectives[40]ObjectiveMessages[0]Subject = 
Objectives[40]ObjectiveMessages[0]MessageColor = White
Objectives[40]ObjectiveMessages[0]PlayFromStart = True
Objectives[40]ObjectiveMessages[0]Delay = False
Objectives[40]ObjectiveMessages[0]DelayTime = 0
Objectives[40]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[0]TypeSubtitle = True
Objectives[40]ObjectiveMessages[0]TypeTextMesage = False
Objectives[40]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[41]Text = 
Objectives[41]Text2 = 
Objectives[41]Type = Kill_Actors
Objectives[41]positionX = -1211,03
Objectives[41]positionY = 3844,594
Objectives[41]positionZ = 487,325
Objectives[41]KillAll1 = False
Objectives[41]KillAll2 = True
Objectives[41]Kill_Actors_Add_Blips = True
Objectives[41]Kill_Actors_Add_Markers = False
Objectives[41]DropPickups = False
Objectives[41]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Type = Set_Player_Actor_Objective
Objectives[42]Text = 
Objectives[42]positionX = -1955,101
Objectives[42]positionY = 3340,641
Objectives[42]positionZ = 31,96025
Objectives[42]SetPlayerActor_Use_Player = False
Objectives[42]SetPlayerActor_Player_Controllable = True
Objectives[42]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[42]SetPlayerActor_Use_Actor = True
Objectives[42]SetPlayerActor_RelationshipGroup_Change = False
Objectives[42]SetPlayerActor_RelationshipGroup = Neutral
Objectives[42]SetPlayerActor_Invincible_Change = False
Objectives[42]SetPlayerActor_Invincible = False
Objectives[42]SetPlayerActor_NewTask = True
Objectives[42]Int_Task = 99
Objectives[42]Task_Repeat = False
Objectives[42]Task_Timeout = False
Objectives[42]Task_Guard_Range = 10
Objectives[42]Task_Stay_In_Range = True
Objectives[42]Task_Wander_Range = 10
Objectives[42]Task_Scenario = NONE
Objectives[42]Task_TalkingAnimation = mic_chatter
Objectives[42]Task_Time = 1
Objectives[42]TaskListCount = 2
Objectives[42]Task_List[0]Type = EnterVehicle
Objectives[42]Task_List[0]PositionX = -1951,958
Objectives[42]Task_List[0]PositionY = 3343,451
Objectives[42]Task_List[0]PositionZ = 32,46025
Objectives[42]Task_List[0]Speed = 1
Objectives[42]Task_List[0]SeatIndex = -1
Objectives[42]Task_List[0]TaskIndex = 0
Objectives[42]Task_List[0]Warp = False
Objectives[42]Task_List[1]Type = VehicleHeliTask
Objectives[42]Task_List[1]positionX = 918,8026
Objectives[42]Task_List[1]positionY = 5302,123
Objectives[42]Task_List[1]positionZ = 362,1394
Objectives[42]Task_List[1]speed = 30
Objectives[42]Task_List[1]Hight = 10
Objectives[42]Task_List[1]FollowPlayer = True
Objectives[42]Task_List[1]AttackPlayer = False
Objectives[42]Task_List[1]Land = False
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Type = Hint_Objective
Objectives[43]Text = 
Objectives[43]positionX = -1962,86
Objectives[43]positionY = 3335,93
Objectives[43]positionZ = 31,96025
Objectives[43]Hint_Time = 14
Objectives[43]Hint_FOV = 40
Objectives[43]Hint_Use_Position = False
Objectives[43]Hint_Use_Player = False
Objectives[43]Hint_Use_Actor = False
Objectives[43]Hint_Use_Vehicle = True
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 5
Objectives[43]ObjectiveMessages[0]positionX = 930,9856
Objectives[43]ObjectiveMessages[0]positionY = 5300,714
Objectives[43]ObjectiveMessages[0]positionZ = 358,9013
Objectives[43]ObjectiveMessages[0]Message = ~y~They are dead, commander.
Objectives[43]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[0]Sender = 
Objectives[43]ObjectiveMessages[0]Subject = 
Objectives[43]ObjectiveMessages[0]MessageColor = White
Objectives[43]ObjectiveMessages[0]PlayFromStart = True
Objectives[43]ObjectiveMessages[0]Delay = False
Objectives[43]ObjectiveMessages[0]DelayTime = 0
Objectives[43]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[0]TypeSubtitle = True
Objectives[43]ObjectiveMessages[0]TypeTextMesage = False
Objectives[43]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[1]positionX = 935,3958
Objectives[43]ObjectiveMessages[1]positionY = 5299,998
Objectives[43]ObjectiveMessages[1]positionZ = 357,7401
Objectives[43]ObjectiveMessages[1]Message = ~o~Well... where did that man go?
Objectives[43]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[1]Sender = 
Objectives[43]ObjectiveMessages[1]Subject = 
Objectives[43]ObjectiveMessages[1]MessageColor = White
Objectives[43]ObjectiveMessages[1]PlayFromStart = False
Objectives[43]ObjectiveMessages[1]Delay = True
Objectives[43]ObjectiveMessages[1]DelayTime = 3
Objectives[43]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[1]TypeSubtitle = True
Objectives[43]ObjectiveMessages[1]TypeTextMesage = False
Objectives[43]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[2]positionX = 942,882
Objectives[43]ObjectiveMessages[2]positionY = 5300,333
Objectives[43]ObjectiveMessages[2]positionZ = 355,9633
Objectives[43]ObjectiveMessages[2]Message = ~y~I don't know, commander.
Objectives[43]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[2]Sender = 
Objectives[43]ObjectiveMessages[2]Subject = 
Objectives[43]ObjectiveMessages[2]MessageColor = White
Objectives[43]ObjectiveMessages[2]PlayFromStart = False
Objectives[43]ObjectiveMessages[2]Delay = True
Objectives[43]ObjectiveMessages[2]DelayTime = 6
Objectives[43]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[2]TypeSubtitle = True
Objectives[43]ObjectiveMessages[2]TypeTextMesage = False
Objectives[43]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[3]positionX = 948,8386
Objectives[43]ObjectiveMessages[3]positionY = 5300,052
Objectives[43]ObjectiveMessages[3]positionZ = 354,5193
Objectives[43]ObjectiveMessages[3]Message = ~o~Let's find him!
Objectives[43]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[3]Sender = 
Objectives[43]ObjectiveMessages[3]Subject = 
Objectives[43]ObjectiveMessages[3]MessageColor = White
Objectives[43]ObjectiveMessages[3]PlayFromStart = False
Objectives[43]ObjectiveMessages[3]Delay = True
Objectives[43]ObjectiveMessages[3]DelayTime = 9
Objectives[43]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[3]TypeSubtitle = True
Objectives[43]ObjectiveMessages[3]TypeTextMesage = False
Objectives[43]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[4]positionX = 955,2524
Objectives[43]ObjectiveMessages[4]positionY = 5296,379
Objectives[43]ObjectiveMessages[4]positionZ = 351,0615
Objectives[43]ObjectiveMessages[4]Message = ~y~Okay, commander.
Objectives[43]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[4]Sender = 
Objectives[43]ObjectiveMessages[4]Subject = 
Objectives[43]ObjectiveMessages[4]MessageColor = White
Objectives[43]ObjectiveMessages[4]PlayFromStart = False
Objectives[43]ObjectiveMessages[4]Delay = True
Objectives[43]ObjectiveMessages[4]DelayTime = 11
Objectives[43]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[4]TypeSubtitle = True
Objectives[43]ObjectiveMessages[4]TypeTextMesage = False
Objectives[43]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[44]Type = GoTo_Actor
Objectives[44]Text = 
Objectives[44]positionX = -1939,106
Objectives[44]positionY = 3341,969
Objectives[44]positionZ = 31,96025
Objectives[44]GoTo_Actor_ChangToCompanion = False
Objectives[44]GoTo_Actor_Distance = 100
Objectives[44]GoTo_Actor_Remove_Blip = True
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Type = Set_Player_Actor_Objective
Objectives[45]Text = 
Objectives[45]positionX = -2123,05
Objectives[45]positionY = 3352,672
Objectives[45]positionZ = 31,81029
Objectives[45]SetPlayerActor_Use_Player = True
Objectives[45]SetPlayerActor_Player_Controllable = True
Objectives[45]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[45]SetPlayerActor_Use_Actor = False
Objectives[45]SetPlayerActor_RelationshipGroup_Change = False
Objectives[45]SetPlayerActor_RelationshipGroup = Neutral
Objectives[45]SetPlayerActor_Invincible_Change = False
Objectives[45]SetPlayerActor_Invincible = False
Objectives[45]SetPlayerActor_NewTask = True
Objectives[45]Int_Task = 99
Objectives[45]Task_Repeat = False
Objectives[45]Task_Timeout = False
Objectives[45]Task_Guard_Range = 10
Objectives[45]Task_Stay_In_Range = True
Objectives[45]Task_Wander_Range = 10
Objectives[45]Task_Scenario = NONE
Objectives[45]Task_TalkingAnimation = mic_chatter
Objectives[45]Task_Time = 1
Objectives[45]TaskListCount = 1
Objectives[45]Task_List[0]Type = HandsUp
Objectives[45]Task_List[0]positionX = -2123,05
Objectives[45]Task_List[0]positionY = 3352,672
Objectives[45]Task_List[0]positionZ = 32,31029
Objectives[45]Task_List[0]time = 16
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Type = Hint_Objective
Objectives[46]Text = 
Objectives[46]positionX = -1949,539
Objectives[46]positionY = 3351,498
Objectives[46]positionZ = 31,96025
Objectives[46]Hint_Time = 16
Objectives[46]Hint_FOV = 40
Objectives[46]Hint_Use_Position = False
Objectives[46]Hint_Use_Player = False
Objectives[46]Hint_Use_Actor = False
Objectives[46]Hint_Use_Vehicle = True
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 4
Objectives[46]ObjectiveMessages[0]positionX = -2004,863
Objectives[46]ObjectiveMessages[0]positionY = 3331,554
Objectives[46]ObjectiveMessages[0]positionZ = 31,96025
Objectives[46]ObjectiveMessages[0]Message = ~o~YOU, STOP, YOU ARE UNDER ARREST!
Objectives[46]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[46]ObjectiveMessages[0]Sender = 
Objectives[46]ObjectiveMessages[0]Subject = 
Objectives[46]ObjectiveMessages[0]MessageColor = White
Objectives[46]ObjectiveMessages[0]PlayFromStart = True
Objectives[46]ObjectiveMessages[0]Delay = False
Objectives[46]ObjectiveMessages[0]DelayTime = 0
Objectives[46]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[0]TypeSubtitle = True
Objectives[46]ObjectiveMessages[0]TypeTextMesage = False
Objectives[46]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[46]ObjectiveMessages[1]positionX = -2030,227
Objectives[46]ObjectiveMessages[1]positionY = 3325,498
Objectives[46]ObjectiveMessages[1]positionZ = 31,95872
Objectives[46]ObjectiveMessages[1]Message = ~b~WHAT? WHY? I DIDN'T DO ANYTHING. WHAT WERE THOSE?
Objectives[46]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[46]ObjectiveMessages[1]Sender = 
Objectives[46]ObjectiveMessages[1]Subject = 
Objectives[46]ObjectiveMessages[1]MessageColor = White
Objectives[46]ObjectiveMessages[1]PlayFromStart = False
Objectives[46]ObjectiveMessages[1]Delay = True
Objectives[46]ObjectiveMessages[1]DelayTime = 3
Objectives[46]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[1]TypeSubtitle = True
Objectives[46]ObjectiveMessages[1]TypeTextMesage = False
Objectives[46]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[46]ObjectiveMessages[2]positionX = -2055,905
Objectives[46]ObjectiveMessages[2]positionY = 3321,416
Objectives[46]ObjectiveMessages[2]positionZ = 31,99379
Objectives[46]ObjectiveMessages[2]Message = ~o~NO MORE QUESTIONS, JUST STAND THERE, WE'RE COMING TO GET YOU!
Objectives[46]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[46]ObjectiveMessages[2]Sender = 
Objectives[46]ObjectiveMessages[2]Subject = 
Objectives[46]ObjectiveMessages[2]MessageColor = White
Objectives[46]ObjectiveMessages[2]PlayFromStart = False
Objectives[46]ObjectiveMessages[2]Delay = True
Objectives[46]ObjectiveMessages[2]DelayTime = 8
Objectives[46]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[2]TypeSubtitle = True
Objectives[46]ObjectiveMessages[2]TypeTextMesage = False
Objectives[46]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[46]ObjectiveMessages[3]positionX = -2077,632
Objectives[46]ObjectiveMessages[3]positionY = 3317,962
Objectives[46]ObjectiveMessages[3]positionZ = 31,81013
Objectives[46]ObjectiveMessages[3]Message = ~b~Oh shit...
Objectives[46]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[46]ObjectiveMessages[3]Sender = 
Objectives[46]ObjectiveMessages[3]Subject = 
Objectives[46]ObjectiveMessages[3]MessageColor = White
Objectives[46]ObjectiveMessages[3]PlayFromStart = False
Objectives[46]ObjectiveMessages[3]Delay = True
Objectives[46]ObjectiveMessages[3]DelayTime = 14
Objectives[46]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[3]TypeSubtitle = True
Objectives[46]ObjectiveMessages[3]TypeTextMesage = False
Objectives[46]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[47]Type = Cutscenes_Objective
Objectives[47]Text = 
Objectives[47]positionX = -2101,556
Objectives[47]positionY = 3328,334
Objectives[47]positionZ = 31,81013
Objectives[47]Cutscenes_Time = 3
Objectives[47]Cutscenes_Trans_Time = 3
Objectives[47]Cutscenes_FOV = 30
Objectives[47]Cutscenes_Shake = Hand
Objectives[47]Cutscenes_Amplitude = 0
Objectives[47]Cutscenes_FadeOut = True
Objectives[47]Cutscenes_FadeIn = False
Objectives[47]Cutscenes_End = False
Objectives[47]Cutscenes_Point_At_Position = False
Objectives[47]Cutscenes_Point_At_Player = False
Objectives[47]Cutscenes_Point_At_Actor = False
Objectives[47]Cutscenes_Point_At_Vehicle = False
Objectives[47]Cutscenes_Follow_Player = False
Objectives[47]Cutscenes_Follow_Actor = False
Objectives[47]Cutscenes_Follow_Vehicle = False
Objectives[47]Cutscenes_Follow_Distancee = 10
Objectives[47]Cutscenes_Follow_Hieght = 1
Objectives[47]Cutscenes_Follow_Angle = 0
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Type = Set_Player_Actor_Objective
Objectives[48]Text = 
Objectives[48]positionX = -1946,171
Objectives[48]positionY = 3337,635
Objectives[48]positionZ = 31,96025
Objectives[48]SetPlayerActor_Use_Player = True
Objectives[48]SetPlayerActor_Player_Controllable = True
Objectives[48]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[48]SetPlayerActor_Use_Actor = False
Objectives[48]SetPlayerActor_RelationshipGroup_Change = False
Objectives[48]SetPlayerActor_RelationshipGroup = Neutral
Objectives[48]SetPlayerActor_Invincible_Change = False
Objectives[48]SetPlayerActor_Invincible = False
Objectives[48]SetPlayerActor_NewTask = True
Objectives[48]Int_Task = 99
Objectives[48]Task_Repeat = False
Objectives[48]Task_Timeout = False
Objectives[48]Task_Guard_Range = 10
Objectives[48]Task_Stay_In_Range = True
Objectives[48]Task_Wander_Range = 10
Objectives[48]Task_Scenario = NONE
Objectives[48]Task_TalkingAnimation = mic_chatter
Objectives[48]Task_Time = 1
Objectives[48]TaskListCount = 1
Objectives[48]Task_List[0]Type = EnterVehicle
Objectives[48]Task_List[0]PositionX = -1948,514
Objectives[48]Task_List[0]PositionY = 3338,427
Objectives[48]Task_List[0]PositionZ = 32,46025
Objectives[48]Task_List[0]Speed = 1
Objectives[48]Task_List[0]SeatIndex = -2
Objectives[48]Task_List[0]TaskIndex = 0
Objectives[48]Task_List[0]Warp = True
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Type = Set_Player_Actor_Objective
Objectives[49]Text = 
Objectives[49]positionX = -1952,106
Objectives[49]positionY = 3346,494
Objectives[49]positionZ = 31,96025
Objectives[49]SetPlayerActor_Use_Player = False
Objectives[49]SetPlayerActor_Player_Controllable = True
Objectives[49]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[49]SetPlayerActor_Use_Actor = True
Objectives[49]SetPlayerActor_RelationshipGroup_Change = False
Objectives[49]SetPlayerActor_RelationshipGroup = Neutral
Objectives[49]SetPlayerActor_Invincible_Change = False
Objectives[49]SetPlayerActor_Invincible = False
Objectives[49]SetPlayerActor_NewTask = True
Objectives[49]Int_Task = 99
Objectives[49]Task_Repeat = False
Objectives[49]Task_Timeout = False
Objectives[49]Task_Guard_Range = 10
Objectives[49]Task_Stay_In_Range = True
Objectives[49]Task_Wander_Range = 10
Objectives[49]Task_Scenario = NONE
Objectives[49]Task_TalkingAnimation = mic_chatter
Objectives[49]Task_Time = 1
Objectives[49]TaskListCount = 2
Objectives[49]Task_List[0]Type = EnterVehicle
Objectives[49]Task_List[0]PositionX = -1950,483
Objectives[49]Task_List[0]PositionY = 3342,394
Objectives[49]Task_List[0]PositionZ = 32,46025
Objectives[49]Task_List[0]Speed = 1
Objectives[49]Task_List[0]SeatIndex = -1
Objectives[49]Task_List[0]TaskIndex = 0
Objectives[49]Task_List[0]Warp = True
Objectives[49]Task_List[1]Type = VehicleHeliTask
Objectives[49]Task_List[1]positionX = -1953,676
Objectives[49]Task_List[1]positionY = 3120,093
Objectives[49]Task_List[1]positionZ = 32,31032
Objectives[49]Task_List[1]speed = 50
Objectives[49]Task_List[1]Hight = 40
Objectives[49]Task_List[1]FollowPlayer = False
Objectives[49]Task_List[1]AttackPlayer = False
Objectives[49]Task_List[1]Land = True
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = Cutscenes_Objective
Objectives[50]Text = 
Objectives[50]positionX = -2145,278
Objectives[50]positionY = 3389,477
Objectives[50]positionZ = 32,78131
Objectives[50]Cutscenes_Time = 3
Objectives[50]Cutscenes_Trans_Time = 3
Objectives[50]Cutscenes_FOV = 30
Objectives[50]Cutscenes_Shake = Hand
Objectives[50]Cutscenes_Amplitude = 0
Objectives[50]Cutscenes_FadeOut = False
Objectives[50]Cutscenes_FadeIn = True
Objectives[50]Cutscenes_End = False
Objectives[50]Cutscenes_Point_At_Position = False
Objectives[50]Cutscenes_Point_At_Player = False
Objectives[50]Cutscenes_Point_At_Actor = False
Objectives[50]Cutscenes_Point_At_Vehicle = False
Objectives[50]Cutscenes_Follow_Player = False
Objectives[50]Cutscenes_Follow_Actor = False
Objectives[50]Cutscenes_Follow_Vehicle = False
Objectives[50]Cutscenes_Follow_Distancee = 10
Objectives[50]Cutscenes_Follow_Hieght = 1
Objectives[50]Cutscenes_Follow_Angle = 0
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Type = Cutscenes_Objective
Objectives[51]Text = 
Objectives[51]positionX = -2165,211
Objectives[51]positionY = 3378,911
Objectives[51]positionZ = 29,90018
Objectives[51]Cutscenes_Time = 0
Objectives[51]Cutscenes_Trans_Time = 0
Objectives[51]Cutscenes_FOV = 30
Objectives[51]Cutscenes_Shake = Hand
Objectives[51]Cutscenes_Amplitude = 0
Objectives[51]Cutscenes_FadeOut = False
Objectives[51]Cutscenes_FadeIn = False
Objectives[51]Cutscenes_End = True
Objectives[51]Cutscenes_Point_At_Position = False
Objectives[51]Cutscenes_Point_At_Player = False
Objectives[51]Cutscenes_Point_At_Actor = False
Objectives[51]Cutscenes_Point_At_Vehicle = False
Objectives[51]Cutscenes_Follow_Player = False
Objectives[51]Cutscenes_Follow_Actor = False
Objectives[51]Cutscenes_Follow_Vehicle = False
Objectives[51]Cutscenes_Follow_Distancee = 10
Objectives[51]Cutscenes_Follow_Hieght = 1
Objectives[51]Cutscenes_Follow_Angle = 0
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Text = 
Objectives[52]Type = Timeout_Objective
Objectives[52]positionX = 1002,176
Objectives[52]positionY = 5044,621
Objectives[52]positionZ = 348,2985
Objectives[52]Timeout_Min = 0
Objectives[52]Timeout_Sec = 20
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 3
Objectives[52]ObjectiveMessages[0]positionX = 992,6971
Objectives[52]ObjectiveMessages[0]positionY = 5059,681
Objectives[52]ObjectiveMessages[0]positionZ = 361,7105
Objectives[52]ObjectiveMessages[0]Message = ~b~What's going to happen to me now?
Objectives[52]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[0]Sender = 
Objectives[52]ObjectiveMessages[0]Subject = 
Objectives[52]ObjectiveMessages[0]MessageColor = White
Objectives[52]ObjectiveMessages[0]PlayFromStart = True
Objectives[52]ObjectiveMessages[0]Delay = False
Objectives[52]ObjectiveMessages[0]DelayTime = 0
Objectives[52]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[0]TypeSubtitle = True
Objectives[52]ObjectiveMessages[0]TypeTextMesage = False
Objectives[52]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[1]positionX = 995,8497
Objectives[52]ObjectiveMessages[1]positionY = 5053,667
Objectives[52]ObjectiveMessages[1]positionZ = 356,7195
Objectives[52]ObjectiveMessages[1]Message = ~o~You will be a guest of the army for a very long time...
Objectives[52]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[1]Sender = 
Objectives[52]ObjectiveMessages[1]Subject = 
Objectives[52]ObjectiveMessages[1]MessageColor = White
Objectives[52]ObjectiveMessages[1]PlayFromStart = False
Objectives[52]ObjectiveMessages[1]Delay = True
Objectives[52]ObjectiveMessages[1]DelayTime = 4
Objectives[52]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[1]TypeSubtitle = True
Objectives[52]ObjectiveMessages[1]TypeTextMesage = False
Objectives[52]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[2]positionX = 1001,044
Objectives[52]ObjectiveMessages[2]positionY = 5045,487
Objectives[52]ObjectiveMessages[2]positionZ = 349,1977
Objectives[52]ObjectiveMessages[2]Message = ~b~Oh shit!
Objectives[52]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[2]Sender = 
Objectives[52]ObjectiveMessages[2]Subject = 
Objectives[52]ObjectiveMessages[2]MessageColor = White
Objectives[52]ObjectiveMessages[2]PlayFromStart = False
Objectives[52]ObjectiveMessages[2]Delay = True
Objectives[52]ObjectiveMessages[2]DelayTime = 9
Objectives[52]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[2]TypeSubtitle = True
Objectives[52]ObjectiveMessages[2]TypeTextMesage = False
Objectives[52]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[53]Type = Teleport_Objective
Objectives[53]Text = 
Objectives[53]positionX = 457,6581
Objectives[53]positionY = -998,039
Objectives[53]positionZ = 23,91486
Objectives[53]ObjectiveRotation = -450,001
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Type = Set_Player_Actor_Objective
Objectives[54]Text = 
Objectives[54]positionX = 466,5931
Objectives[54]positionY = -1001,908
Objectives[54]positionZ = 24,91486
Objectives[54]SetPlayerActor_Use_Player = True
Objectives[54]SetPlayerActor_Player_Controllable = True
Objectives[54]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[54]SetPlayerActor_Use_Actor = False
Objectives[54]SetPlayerActor_RelationshipGroup_Change = False
Objectives[54]SetPlayerActor_RelationshipGroup = Neutral
Objectives[54]SetPlayerActor_Invincible_Change = False
Objectives[54]SetPlayerActor_Invincible = False
Objectives[54]SetPlayerActor_NewTask = True
Objectives[54]Int_Task = 3
Objectives[54]Task_Repeat = False
Objectives[54]Task_Timeout = False
Objectives[54]Task_Guard_Range = 10
Objectives[54]Task_Stay_In_Range = True
Objectives[54]Task_Wander_Range = 10
Objectives[54]Task_Scenario = WORLD_HUMAN_STUPOR
Objectives[54]Task_TalkingAnimation = mic_chatter
Objectives[54]Task_Time = 1
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Type = Cutscenes_Objective
Objectives[55]Text = 
Objectives[55]positionX = 458,2248
Objectives[55]positionY = -997,9435
Objectives[55]positionZ = 23,91486
Objectives[55]Cutscenes_Time = 10
Objectives[55]Cutscenes_Trans_Time = 0
Objectives[55]Cutscenes_FOV = 60
Objectives[55]Cutscenes_Shake = Hand
Objectives[55]Cutscenes_Amplitude = 0
Objectives[55]Cutscenes_FadeOut = False
Objectives[55]Cutscenes_FadeIn = False
Objectives[55]Cutscenes_End = False
Objectives[55]Cutscenes_Point_At_Position = True
Objectives[55]Cutscenes_Point_At_Player = False
Objectives[55]Cutscenes_Point_At_Actor = False
Objectives[55]Cutscenes_Point_At_Vehicle = False
Objectives[55]Cutscenes_Follow_Player = False
Objectives[55]Cutscenes_Follow_Actor = False
Objectives[55]Cutscenes_Follow_Vehicle = False
Objectives[55]Cutscenes_Follow_Distancee = 5
Objectives[55]Cutscenes_Follow_Hieght = 1
Objectives[55]Cutscenes_Follow_Angle = 90
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 1
Objectives[55]ObjectiveMessages[0]positionX = 1002,948
Objectives[55]ObjectiveMessages[0]positionY = 5033,903
Objectives[55]ObjectiveMessages[0]positionZ = 338,8935
Objectives[55]ObjectiveMessages[0]Message = ~b~Shit... not much better than before... but at least nobody's gonna try to get me pregnant here... I hope...
Objectives[55]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[55]ObjectiveMessages[0]Sender = 
Objectives[55]ObjectiveMessages[0]Subject = 
Objectives[55]ObjectiveMessages[0]MessageColor = White
Objectives[55]ObjectiveMessages[0]PlayFromStart = True
Objectives[55]ObjectiveMessages[0]Delay = False
Objectives[55]ObjectiveMessages[0]DelayTime = 0
Objectives[55]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[55]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[55]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[55]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[55]ObjectiveMessages[0]TypeSubtitle = True
Objectives[55]ObjectiveMessages[0]TypeTextMesage = False
Objectives[55]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[55]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[56]Type = Cutscenes_Objective
Objectives[56]Text = 
Objectives[56]positionX = 463,8048
Objectives[56]positionY = -993,8689
Objectives[56]positionZ = 23,91486
Objectives[56]Cutscenes_Time = 7
Objectives[56]Cutscenes_Trans_Time = 3
Objectives[56]Cutscenes_FOV = 60
Objectives[56]Cutscenes_Shake = Hand
Objectives[56]Cutscenes_Amplitude = 0
Objectives[56]Cutscenes_FadeOut = False
Objectives[56]Cutscenes_FadeIn = False
Objectives[56]Cutscenes_End = False
Objectives[56]Cutscenes_Point_At_Position = True
Objectives[56]Cutscenes_Point_At_Player = False
Objectives[56]Cutscenes_Point_At_Actor = False
Objectives[56]Cutscenes_Point_At_Vehicle = False
Objectives[56]Cutscenes_Follow_Player = False
Objectives[56]Cutscenes_Follow_Actor = False
Objectives[56]Cutscenes_Follow_Vehicle = False
Objectives[56]Cutscenes_Follow_Distancee = 6
Objectives[56]Cutscenes_Follow_Hieght = 1
Objectives[56]Cutscenes_Follow_Angle = 180
Objectives[56]mission_ActorsCount = 3
Objectives[56]mission_Actors[0]Survive_Number = 0
Objectives[56]mission_Actors[0]Failed_Text = 
Objectives[56]mission_Actors[0]Remove_After = 0
Objectives[56]mission_Actors[0]positionX = 463,7388
Objectives[56]mission_Actors[0]positionY = -990,8965
Objectives[56]mission_Actors[0]positionZ = 24,91486
Objectives[56]mission_Actors[0]Heading = 184,8451
Objectives[56]mission_Actors[0]String_Name = a_m_m_acult_01
Objectives[56]mission_Actors[0]Relationship_Group = Neutral
Objectives[56]mission_Actors[0]AddBlip = False
Objectives[56]mission_Actors[0]ShowCone = False
Objectives[56]mission_Actors[0]Invincible = False
Objectives[56]mission_Actors[0]SetHealth = 100
Objectives[56]mission_Actors[0]DieFromHeadShot = True
Objectives[56]mission_Actors[0]CanExitVehicle = True
Objectives[56]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[56]mission_Actors[0]AlwaysFight = True
Objectives[56]mission_Actors[0]Seeing_Range = 30
Objectives[56]mission_Actors[0]Hearing_Range = 30
Objectives[56]mission_Actors[0]CombatMovement = Offensive
Objectives[56]mission_Actors[0]weapon = Unarmed
Objectives[56]mission_Actors[0]Variation = Random
Objectives[56]mission_Actors[0]Task = 99
Objectives[56]mission_Actors[0]Task_Guard_Range = 5
Objectives[56]mission_Actors[0]Task_Stay_In_Range = True
Objectives[56]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[56]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[56]mission_Actors[0]Task_Scenario = NONE
Objectives[56]mission_Actors[0]Task_List_Count = 4
Objectives[56]mission_Actors[0]Task_Repeat = False
Objectives[56]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[56]mission_Actors[0]Task_List[0]DestinationX = 463,9914
Objectives[56]mission_Actors[0]Task_List[0]DestinationY = -992,9143
Objectives[56]mission_Actors[0]Task_List[0]DestinationZ = 24,41486
Objectives[56]mission_Actors[0]Task_List[0]Rotation = 184,8451
Objectives[56]mission_Actors[0]Task_List[0]Speed = 1
Objectives[56]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[56]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[56]mission_Actors[0]Task_List[1]DestinationX = 463,6182
Objectives[56]mission_Actors[0]Task_List[1]DestinationY = -998,6119
Objectives[56]mission_Actors[0]Task_List[1]DestinationZ = 24,41486
Objectives[56]mission_Actors[0]Task_List[1]Rotation = 184,8451
Objectives[56]mission_Actors[0]Task_List[1]Speed = 1
Objectives[56]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[56]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[56]mission_Actors[0]Task_List[2]DestinationX = 461,6725
Objectives[56]mission_Actors[0]Task_List[2]DestinationY = -998,4592
Objectives[56]mission_Actors[0]Task_List[2]DestinationZ = 24,41486
Objectives[56]mission_Actors[0]Task_List[2]Rotation = 184,8451
Objectives[56]mission_Actors[0]Task_List[2]Speed = 1
Objectives[56]mission_Actors[0]Task_List[2]GoStraitToCoord = False
Objectives[56]mission_Actors[0]Task_List[3]Type = WalkTo
Objectives[56]mission_Actors[0]Task_List[3]DestinationX = 458,9786
Objectives[56]mission_Actors[0]Task_List[3]DestinationY = -998,1717
Objectives[56]mission_Actors[0]Task_List[3]DestinationZ = 24,41486
Objectives[56]mission_Actors[0]Task_List[3]Rotation = 184,8451
Objectives[56]mission_Actors[0]Task_List[3]Speed = 1
Objectives[56]mission_Actors[0]Task_List[3]GoStraitToCoord = False
Objectives[56]mission_Actors[1]Survive_Number = 0
Objectives[56]mission_Actors[1]Failed_Text = 
Objectives[56]mission_Actors[1]Remove_After = 0
Objectives[56]mission_Actors[1]positionX = 464,563
Objectives[56]mission_Actors[1]positionY = -989,9723
Objectives[56]mission_Actors[1]positionZ = 24,91486
Objectives[56]mission_Actors[1]Heading = 184,8451
Objectives[56]mission_Actors[1]String_Name = s_m_y_marine_01
Objectives[56]mission_Actors[1]Relationship_Group = Neutral
Objectives[56]mission_Actors[1]AddBlip = False
Objectives[56]mission_Actors[1]ShowCone = False
Objectives[56]mission_Actors[1]Invincible = False
Objectives[56]mission_Actors[1]SetHealth = 100
Objectives[56]mission_Actors[1]DieFromHeadShot = True
Objectives[56]mission_Actors[1]CanExitVehicle = True
Objectives[56]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[56]mission_Actors[1]AlwaysFight = True
Objectives[56]mission_Actors[1]Seeing_Range = 30
Objectives[56]mission_Actors[1]Hearing_Range = 30
Objectives[56]mission_Actors[1]CombatMovement = Offensive
Objectives[56]mission_Actors[1]weapon = Unarmed
Objectives[56]mission_Actors[1]Variation = Random
Objectives[56]mission_Actors[1]Task = 99
Objectives[56]mission_Actors[1]Task_Guard_Range = 5
Objectives[56]mission_Actors[1]Task_Stay_In_Range = True
Objectives[56]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[56]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[56]mission_Actors[1]Task_Scenario = NONE
Objectives[56]mission_Actors[1]Task_List_Count = 5
Objectives[56]mission_Actors[1]Task_Repeat = False
Objectives[56]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[56]mission_Actors[1]Task_List[0]DestinationX = 463,6445
Objectives[56]mission_Actors[1]Task_List[0]DestinationY = -992,6539
Objectives[56]mission_Actors[1]Task_List[0]DestinationZ = 24,41486
Objectives[56]mission_Actors[1]Task_List[0]Rotation = 184,8451
Objectives[56]mission_Actors[1]Task_List[0]Speed = 1
Objectives[56]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[56]mission_Actors[1]Task_List[1]Type = WalkTo
Objectives[56]mission_Actors[1]Task_List[1]DestinationX = 464,6661
Objectives[56]mission_Actors[1]Task_List[1]DestinationY = -997,1758
Objectives[56]mission_Actors[1]Task_List[1]DestinationZ = 24,41486
Objectives[56]mission_Actors[1]Task_List[1]Rotation = 184,8451
Objectives[56]mission_Actors[1]Task_List[1]Speed = 1
Objectives[56]mission_Actors[1]Task_List[1]GoStraitToCoord = False
Objectives[56]mission_Actors[1]Task_List[2]Type = WalkTo
Objectives[56]mission_Actors[1]Task_List[2]DestinationX = 462,3654
Objectives[56]mission_Actors[1]Task_List[2]DestinationY = -997,0071
Objectives[56]mission_Actors[1]Task_List[2]DestinationZ = 24,41486
Objectives[56]mission_Actors[1]Task_List[2]Rotation = 184,8451
Objectives[56]mission_Actors[1]Task_List[2]Speed = 1
Objectives[56]mission_Actors[1]Task_List[2]GoStraitToCoord = False
Objectives[56]mission_Actors[1]Task_List[3]Type = Pause
Objectives[56]mission_Actors[1]Task_List[3]PositionX = 462,0687
Objectives[56]mission_Actors[1]Task_List[3]PositionY = -996,3439
Objectives[56]mission_Actors[1]Task_List[3]PositionZ = 24,41486
Objectives[56]mission_Actors[1]Task_List[3]time = 10
Objectives[56]mission_Actors[1]Task_List[4]Type = WalkTo
Objectives[56]mission_Actors[1]Task_List[4]DestinationX = 464,6362
Objectives[56]mission_Actors[1]Task_List[4]DestinationY = -992,7708
Objectives[56]mission_Actors[1]Task_List[4]DestinationZ = 24,41486
Objectives[56]mission_Actors[1]Task_List[4]Rotation = 184,8451
Objectives[56]mission_Actors[1]Task_List[4]Speed = 1
Objectives[56]mission_Actors[1]Task_List[4]GoStraitToCoord = False
Objectives[56]mission_Actors[2]Survive_Number = 0
Objectives[56]mission_Actors[2]Failed_Text = 
Objectives[56]mission_Actors[2]Remove_After = 0
Objectives[56]mission_Actors[2]positionX = 462,8479
Objectives[56]mission_Actors[2]positionY = -989,9767
Objectives[56]mission_Actors[2]positionZ = 24,91486
Objectives[56]mission_Actors[2]Heading = 184,8451
Objectives[56]mission_Actors[2]String_Name = s_m_y_marine_01
Objectives[56]mission_Actors[2]Relationship_Group = Neutral
Objectives[56]mission_Actors[2]AddBlip = False
Objectives[56]mission_Actors[2]ShowCone = False
Objectives[56]mission_Actors[2]Invincible = False
Objectives[56]mission_Actors[2]SetHealth = 100
Objectives[56]mission_Actors[2]DieFromHeadShot = True
Objectives[56]mission_Actors[2]CanExitVehicle = True
Objectives[56]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[56]mission_Actors[2]AlwaysFight = True
Objectives[56]mission_Actors[2]Seeing_Range = 30
Objectives[56]mission_Actors[2]Hearing_Range = 30
Objectives[56]mission_Actors[2]CombatMovement = Offensive
Objectives[56]mission_Actors[2]weapon = Unarmed
Objectives[56]mission_Actors[2]Variation = Random
Objectives[56]mission_Actors[2]Task = 99
Objectives[56]mission_Actors[2]Task_Guard_Range = 5
Objectives[56]mission_Actors[2]Task_Stay_In_Range = True
Objectives[56]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[56]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[56]mission_Actors[2]Task_Scenario = NONE
Objectives[56]mission_Actors[2]Task_List_Count = 5
Objectives[56]mission_Actors[2]Task_Repeat = False
Objectives[56]mission_Actors[2]Task_List[0]Type = WalkTo
Objectives[56]mission_Actors[2]Task_List[0]DestinationX = 464,0988
Objectives[56]mission_Actors[2]Task_List[0]DestinationY = -992,9072
Objectives[56]mission_Actors[2]Task_List[0]DestinationZ = 24,41486
Objectives[56]mission_Actors[2]Task_List[0]Rotation = 184,8451
Objectives[56]mission_Actors[2]Task_List[0]Speed = 1
Objectives[56]mission_Actors[2]Task_List[0]GoStraitToCoord = False
Objectives[56]mission_Actors[2]Task_List[1]Type = WalkTo
Objectives[56]mission_Actors[2]Task_List[1]DestinationX = 464,0551
Objectives[56]mission_Actors[2]Task_List[1]DestinationY = -998,7913
Objectives[56]mission_Actors[2]Task_List[1]DestinationZ = 24,41486
Objectives[56]mission_Actors[2]Task_List[1]Rotation = 184,8451
Objectives[56]mission_Actors[2]Task_List[1]Speed = 1
Objectives[56]mission_Actors[2]Task_List[1]GoStraitToCoord = False
Objectives[56]mission_Actors[2]Task_List[2]Type = WalkTo
Objectives[56]mission_Actors[2]Task_List[2]DestinationX = 462,9516
Objectives[56]mission_Actors[2]Task_List[2]DestinationY = -998,9695
Objectives[56]mission_Actors[2]Task_List[2]DestinationZ = 24,41486
Objectives[56]mission_Actors[2]Task_List[2]Rotation = 184,8451
Objectives[56]mission_Actors[2]Task_List[2]Speed = 1
Objectives[56]mission_Actors[2]Task_List[2]GoStraitToCoord = False
Objectives[56]mission_Actors[2]Task_List[3]Type = Pause
Objectives[56]mission_Actors[2]Task_List[3]PositionX = 462,8904
Objectives[56]mission_Actors[2]Task_List[3]PositionY = -998,261
Objectives[56]mission_Actors[2]Task_List[3]PositionZ = 24,41486
Objectives[56]mission_Actors[2]Task_List[3]time = 10
Objectives[56]mission_Actors[2]Task_List[4]Type = WalkTo
Objectives[56]mission_Actors[2]Task_List[4]DestinationX = 462,7811
Objectives[56]mission_Actors[2]Task_List[4]DestinationY = -993,1602
Objectives[56]mission_Actors[2]Task_List[4]DestinationZ = 24,41486
Objectives[56]mission_Actors[2]Task_List[4]Rotation = 184,8451
Objectives[56]mission_Actors[2]Task_List[4]Speed = 1
Objectives[56]mission_Actors[2]Task_List[4]GoStraitToCoord = False
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 2
Objectives[56]ObjectiveMessages[0]positionX = 1915,459
Objectives[56]ObjectiveMessages[0]positionY = -417,8129
Objectives[56]ObjectiveMessages[0]positionZ = 196,1783
Objectives[56]ObjectiveMessages[0]Message = ~g~Come on, pervert, enter the jail.
Objectives[56]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[0]Sender = 
Objectives[56]ObjectiveMessages[0]Subject = 
Objectives[56]ObjectiveMessages[0]MessageColor = White
Objectives[56]ObjectiveMessages[0]PlayFromStart = True
Objectives[56]ObjectiveMessages[0]Delay = False
Objectives[56]ObjectiveMessages[0]DelayTime = 0
Objectives[56]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[0]TypeSubtitle = True
Objectives[56]ObjectiveMessages[0]TypeTextMesage = False
Objectives[56]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[56]ObjectiveMessages[1]positionX = 1919,625
Objectives[56]ObjectiveMessages[1]positionY = -418,8419
Objectives[56]ObjectiveMessages[1]positionZ = 193,7671
Objectives[56]ObjectiveMessages[1]Message = ~r~Okay, okay...
Objectives[56]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[1]Sender = 
Objectives[56]ObjectiveMessages[1]Subject = 
Objectives[56]ObjectiveMessages[1]MessageColor = White
Objectives[56]ObjectiveMessages[1]PlayFromStart = False
Objectives[56]ObjectiveMessages[1]Delay = True
Objectives[56]ObjectiveMessages[1]DelayTime = 3
Objectives[56]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[1]TypeSubtitle = True
Objectives[56]ObjectiveMessages[1]TypeTextMesage = False
Objectives[56]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[57]Type = Cutscenes_Objective
Objectives[57]Text = 
Objectives[57]positionX = 464,6059
Objectives[57]positionY = -999,6353
Objectives[57]positionZ = 23,91486
Objectives[57]Cutscenes_Time = 0
Objectives[57]Cutscenes_Trans_Time = 0
Objectives[57]Cutscenes_FOV = 30
Objectives[57]Cutscenes_Shake = Hand
Objectives[57]Cutscenes_Amplitude = 0
Objectives[57]Cutscenes_FadeOut = False
Objectives[57]Cutscenes_FadeIn = False
Objectives[57]Cutscenes_End = True
Objectives[57]Cutscenes_Point_At_Position = False
Objectives[57]Cutscenes_Point_At_Player = False
Objectives[57]Cutscenes_Point_At_Actor = False
Objectives[57]Cutscenes_Point_At_Vehicle = False
Objectives[57]Cutscenes_Follow_Player = False
Objectives[57]Cutscenes_Follow_Actor = False
Objectives[57]Cutscenes_Follow_Vehicle = False
Objectives[57]Cutscenes_Follow_Distancee = 10
Objectives[57]Cutscenes_Follow_Hieght = 1
Objectives[57]Cutscenes_Follow_Angle = 0
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 2
Objectives[57]ObjectiveMessages[0]positionX = 1929,122
Objectives[57]ObjectiveMessages[0]positionY = -421,1105
Objectives[57]ObjectiveMessages[0]positionZ = 188,8938
Objectives[57]ObjectiveMessages[0]Message = ~b~Oh shit...
Objectives[57]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[0]Sender = 
Objectives[57]ObjectiveMessages[0]Subject = 
Objectives[57]ObjectiveMessages[0]MessageColor = White
Objectives[57]ObjectiveMessages[0]PlayFromStart = True
Objectives[57]ObjectiveMessages[0]Delay = False
Objectives[57]ObjectiveMessages[0]DelayTime = 0
Objectives[57]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[0]TypeSubtitle = True
Objectives[57]ObjectiveMessages[0]TypeTextMesage = False
Objectives[57]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[1]positionX = 1936,032
Objectives[57]ObjectiveMessages[1]positionY = -423,6429
Objectives[57]ObjectiveMessages[1]positionZ = 185,7578
Objectives[57]ObjectiveMessages[1]Message = ~r~Hey, hi... you stay below... of me...
Objectives[57]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[1]Sender = 
Objectives[57]ObjectiveMessages[1]Subject = 
Objectives[57]ObjectiveMessages[1]MessageColor = White
Objectives[57]ObjectiveMessages[1]PlayFromStart = False
Objectives[57]ObjectiveMessages[1]Delay = True
Objectives[57]ObjectiveMessages[1]DelayTime = 2
Objectives[57]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[1]TypeSubtitle = True
Objectives[57]ObjectiveMessages[1]TypeTextMesage = False
Objectives[57]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

